DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
return;
}
- stat_items = getstati(STAT_ITEMS);
+ stat_items = getstati(STAT_ITEMS, 0, 24);
if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
infinite_ammo = TRUE;
for (i = 0; i < AMMO_COUNT; ++i) {
return; // nothing to display
}
- stat_items = getstati(STAT_ITEMS);
+ stat_items = getstati(STAT_ITEMS, 0, 24);
if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
infinite_ammo = TRUE;
for (i = 0; i < AMMO_COUNT; ++i) {
}
}
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
{
vector newPos, newSize;
vector picpos, numpos;
picpos = newPos;
}
- drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ // FIXME newSize_x is unused, is that right?
+
+ drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
{
- float sz;
- sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
-
- DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
+ DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
}
// Powerups (#2)
//
void HUD_Powerups(void)
{
- float strength_time, shield_time;
+ float strength_time, shield_time, superweapons_time;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_powerups) return;
if(spectatee_status == -1) return;
- if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
+ if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
if (getstati(STAT_HEALTH) <= 0) return;
strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+ superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
+
+ if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
+ superweapons_time = 99; // force max
+
+ // prevent stuff to show up on mismatch that will be fixed next frame
+ if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
+ superweapons_time = 0;
}
else
{
strength_time = 15;
shield_time = 27;
+ superweapons_time = 13;
}
HUD_Panel_UpdateCvars(powerups);
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
+ HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
float panel_ar = mySize_x/mySize_y;
float is_vertical = (panel_ar < 1);
- vector shield_offset, strength_offset;
- if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+ vector shield_offset, strength_offset, superweapons_offset;
+
+ float superweapons_is = -1;
+
+ if(superweapons_time)
+ {
+ if(strength_time)
+ {
+ if(shield_time)
+ superweapons_is = 0;
+ else
+ superweapons_is = 2;
+ }
+ else
+ {
+ if(shield_time)
+ superweapons_is = 1;
+ else
+ superweapons_is = 2;
+ }
+ }
+
+ // FIXME handle superweapons here
+ if(superweapons_is == 0)
{
- mySize_x *= 0.5;
- if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = mySize_x;
+ if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+ {
+ mySize_x *= (1.0 / 3.0);
+ superweapons_offset_x = mySize_x;
+ if (autocvar_hud_panel_powerups_flip)
+ shield_offset_x = 2*mySize_x;
+ else
+ strength_offset_x = 2*mySize_x;
+ }
else
- strength_offset_x = mySize_x;
+ {
+ mySize_y *= (1.0 / 3.0);
+ superweapons_offset_y = mySize_y;
+ if (autocvar_hud_panel_powerups_flip)
+ shield_offset_y = 2*mySize_y;
+ else
+ strength_offset_y = 2*mySize_y;
+ }
}
else
{
- mySize_y *= 0.5;
- if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = mySize_y;
+ if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+ {
+ mySize_x *= 0.5;
+ if (autocvar_hud_panel_powerups_flip)
+ shield_offset_x = mySize_x;
+ else
+ strength_offset_x = mySize_x;
+ }
else
- strength_offset_y = mySize_y;
+ {
+ mySize_y *= 0.5;
+ if (autocvar_hud_panel_powerups_flip)
+ shield_offset_y = mySize_y;
+ else
+ strength_offset_y = mySize_y;
+ }
}
- float shield_baralign, strength_baralign;
- float shield_iconalign, strength_iconalign;
+ float shield_baralign, strength_baralign, superweapons_baralign;
+ float shield_iconalign, strength_iconalign, superweapons_iconalign;
+
if (autocvar_hud_panel_powerups_flip)
{
strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
}
+ if(superweapons_is == 0)
+ {
+ superweapons_iconalign = strength_iconalign;
+ superweapons_baralign = 2;
+ }
+ else if(superweapons_is == 1)
+ {
+ superweapons_offset = strength_offset;
+ superweapons_iconalign = strength_iconalign;
+ superweapons_baralign = strength_baralign;
+ }
+ else if(superweapons_is == 2)
+ {
+ superweapons_offset = shield_offset;
+ superweapons_iconalign = shield_iconalign;
+ superweapons_baralign = shield_baralign;
+ }
+
if(shield_time)
{
const float maxshield = 30;
if(shield > 1)
DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
if(shield <= 5)
- DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
+ DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
}
}
if(strength > 1)
DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
if(strength <= 5)
- DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
+ DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
+ }
+ }
+
+ if(superweapons_time)
+ {
+ const float maxsuperweapons = 30;
+ float superweapons = ceil(superweapons_time);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(superweapons);
+ HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(superweapons > 1)
+ DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
+ if(superweapons <= 5)
+ DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
}
}
}
alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
- if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+ if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
return;
if(msg == MSG_SUICIDE) {
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
- HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
- else
- HUD_KillNotify_Push(s1, s2, 1, type);
-
+ HUD_KillNotify_Push(s1, s2, 1, type);
if (alsoprint)
print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
float width_attacker;
string attacker, victim;
- float i, j, w, step, limit;
+ float i, j, w, type, step, limit;
if(autocvar_hud_panel_notify_flip) //order items from the top down
{
i = 0;
s = "";
- w = -1;
- w = DEATH_WEAPONOF(killnotify_deathtype[j]);
+ type = killnotify_deathtype[j];
+ w = DEATH_WEAPONOF(type);
// TODO: maybe print in team colors?
//
// Y [used by] X
if(killnotify_actiontype[j] == 0)
{
- if(killnotify_deathtype[j] == DEATH_GENERIC)
+ if(type == DEATH_GENERIC)
{
s = "notify_death";
}
- else if(killnotify_deathtype[j] == DEATH_NOAMMO)
+ else if(type == DEATH_NOAMMO)
{
s = "notify_outofammo";
}
- else if(killnotify_deathtype[j] == DEATH_KILL)
+ else if(type == DEATH_KILL)
{
s = "notify_selfkill";
}
- else if(killnotify_deathtype[j] == DEATH_CAMP)
+ else if(type == DEATH_CAMP)
{
s = "notify_camping";
}
- else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+ else if(type == KILL_TEAM_RED)
{
s = "notify_teamkill_red";
}
- else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+ else if(type == KILL_TEAM_BLUE)
{
s = "notify_teamkill_blue";
}
- else if(killnotify_deathtype[j] == DEATH_DROWN)
+ else if(type == DEATH_DROWN)
{
s = "notify_water";
}
- else if(killnotify_deathtype[j] == DEATH_SLIME)
+ else if(type == DEATH_SLIME)
{
s = "notify_slime";
}
- else if(killnotify_deathtype[j] == DEATH_LAVA)
+ else if(type == DEATH_LAVA)
{
s = "notify_lava";
}
- else if(killnotify_deathtype[j] == DEATH_FALL)
+ else if(type == DEATH_FALL)
{
s = "notify_fall";
}
- else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+ else if(type == DEATH_SHOOTING_STAR)
{
s = "notify_shootingstar";
}
- else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
+ else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
{
s = "notify_death";
}
- else if(killnotify_deathtype[j] == INFO_GOTFLAG)
+ else if(type == INFO_GOTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
{
s = "notify_blue_taken";
}
}
- else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+ else if(type == INFO_RETURNFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
{
s = "notify_blue_returned";
}
}
- else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+ else if(type == INFO_LOSTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
{
s = "notify_blue_lost";
}
}
- else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
+ else if(type == INFO_CAPTUREFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
{
s = "notify_blue_captured";
}
}
- else if(killnotify_deathtype[j] == KA_DROPBALL)
+ else if(type == KA_DROPBALL)
{
s = "notify_balldropped";
}
- else if(killnotify_deathtype[j] == KA_PICKUPBALL)
+ else if(type == KA_PICKUPBALL)
{
s = "notify_ballpickedup";
}
// X [did action to] Y
else
{
- if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+ if(type & HITTYPE_SECONDARY && w == WEP_LASER)
{
s = "notify_melee_laser";
}
- else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
+ else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
{
s = "notify_melee_shotgun";
}
+ else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
+ {
+ s = "notify_headshot";
+ }
else if(WEP_VALID(w))
{
self = get_weaponinfo(w);
s = strcat("weapon", self.netname);
}
- else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+ else if(type == KILL_TEAM_RED)
{
s = "notify_teamkill_red";
}
- else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+ else if(type == KILL_TEAM_BLUE)
{
s = "notify_teamkill_red";
}
- else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
+ else if(type == DEATH_TELEFRAG)
{
s = "notify_telefrag";
}
- else if(killnotify_deathtype[j] == DEATH_DROWN)
+ else if(type == DEATH_DROWN)
{
s = "notify_water";
}
- else if(killnotify_deathtype[j] == DEATH_SLIME)
+ else if(type == DEATH_SLIME)
{
s = "notify_slime";
}
- else if(killnotify_deathtype[j] == DEATH_LAVA)
+ else if(type == DEATH_LAVA)
{
s = "notify_lava";
}
- else if(killnotify_deathtype[j] == DEATH_FALL)
+ else if(type == DEATH_FALL)
{
s = "notify_fall";
}
- else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+ else if(type == DEATH_SHOOTING_STAR)
{
s = "notify_shootingstar";
}
- else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
+ else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
{
s = "notify_void";
}
- else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
- {
- s = "notify_headshot";
- }
- else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
+ else if(type == RACE_SERVER_RECORD)
{
s = "race_newrecordserver";
}
- else if(killnotify_deathtype[j] == RACE_NEW_RANK)
+ else if(type == RACE_NEW_RANK)
{
s = "race_newrankyellow";
}
- else if(killnotify_deathtype[j] == RACE_NEW_TIME)
+ else if(type == RACE_NEW_TIME)
{
s = "race_newtime";
}
- else if(killnotify_deathtype[j] == RACE_FAIL)
+ else if(type == RACE_FAIL)
{
s = "race_newfail";
}
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_score) return;
- if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
+ if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
else
hud_configure_active_panel = HUD_PANEL_SCORE;
string sign;
vector distribution_color;
entity tm, pl, me;
+
#ifdef COMPAT_XON050_ENGINE
me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
#else
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_racetimer) return;
- if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
+ if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
if(spectatee_status == -1) return;
}
else
void HUD_VoteWindow(void)
{
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
{
vote_active = 1;
if (autocvar__hud_configure)
float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
float stat_items;
- stat_items = getstati(STAT_ITEMS);
+ stat_items = getstati(STAT_ITEMS, 0, 24);
redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
float BLINK_FREQ = 5;
float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
- float stat_items = getstati(STAT_ITEMS);
+ float stat_items = getstati(STAT_ITEMS, 0, 24);
float kaball = (stat_items/IT_KEY1) & 1;
if(kaball != kaball_prevstatus)
{
float stat_items, nb_pb_starttime, dt, p;
- stat_items = getstati(STAT_ITEMS);
+ stat_items = getstati(STAT_ITEMS, 0, 24);
nb_pb_starttime = getstatf(STAT_NB_METERSTART);
if (stat_items & IT_KEY1)
// clientside personal record
string rr;
- if(gametype == GAME_CTS)
+ if(gametype == MAPINFO_TYPE_CTS)
rr = CTS_RECORD;
else
rr = RACE_RECORD;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_modicons) return;
- if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
+ if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
}
else
hud_configure_active_panel = HUD_PANEL_MODICONS;
}
// these MUST be ran in order to update mod_active
- if(gametype == GAME_KEYHUNT)
+ if(gametype == MAPINFO_TYPE_KEYHUNT)
HUD_Mod_KH(pos, mySize);
- else if(gametype == GAME_CTF || autocvar__hud_configure)
+ else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
- else if(gametype == GAME_NEXBALL)
+ else if(gametype == MAPINFO_TYPE_NEXBALL)
HUD_Mod_NexBall(pos, mySize);
- else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
HUD_Mod_Race(pos, mySize);
- else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
+ else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
HUD_Mod_CA(pos, mySize);
- else if(gametype == GAME_DOMINATION)
+ else if(gametype == MAPINFO_TYPE_DOMINATION)
HUD_Mod_Dom(pos, mySize);
- else if(gametype == GAME_KEEPAWAY)
+ else if(gametype == MAPINFO_TYPE_KEEPAWAY)
HUD_Mod_Keepaway(pos, mySize);
}
s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
drawInfoMessage(s)
- if(gametype == GAME_ARENA)
+ if(gametype == MAPINFO_TYPE_ARENA)
s = _("^1Wait for your turn to join");
- else if(gametype == GAME_LMS)
+ else if(gametype == MAPINFO_TYPE_LMS)
{
entity sk;
sk = playerslots[player_localnum];
drawInfoMessage(s)
}
- if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
{
float ts_min, ts_max;
tm = teams.sort_next;
{
if(!autocvar_hud_panel_physics) return;
if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
- if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
+ if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
else
hud_configure_active_panel = HUD_PANEL_PHYSICS;
// 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
f = time - acc_prevtime;
if(autocvar_hud_panel_physics_acceleration_vertical)
- acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed));
else
- acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
+
+ acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
+
acc_prevspeed = pmove_vel;
acc_prevtime = time;
void HUD_Reset (void)
{
// reset gametype specific icons
- if(gametype == GAME_KEYHUNT)
+ if(gametype == MAPINFO_TYPE_KEYHUNT)
HUD_Mod_KH_Reset();
- else if(gametype == GAME_CTF)
+ else if(gametype == MAPINFO_TYPE_CTF)
HUD_Mod_CTF_Reset();
}