]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Can only hope there's no mistakes in this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index e52591b0b223ccc22f01dc56cad6b612c10dec06..21dd0222b9ead829ba705088a04168d529f72479 100644 (file)
@@ -218,9 +218,9 @@ string MakeRaceString(float cp, float mytime, float histime, float lapdelta, str
        if(histime < 0)
                return strcat(col, cpname);
        else if(hisname == "")
-               return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
+               return strcat(col, sprintf("%s (%s)", cpname, timestr));
        else
-               return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
+               return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
 }
 
 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
@@ -415,7 +415,7 @@ void HUD_Weapons(void)
        float i, f, a;
        float screen_ar, center_x = 0, center_y;
        float weapon_count, weapon_id;
-       float row, column, rows = 0, columns;
+       float row, column, rows = 0, columns = 0;
        float aspect = autocvar_hud_panel_weapons_aspect;
 
        float panel_weapon_accuracy;
@@ -433,7 +433,7 @@ void HUD_Weapons(void)
        float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
 
        vector weapon_pos, weapon_size = '0 0 0';
-       local noref vector old_panel_size; // fteqcc sucks
+       local noref vector max_panel_size; // fteqcc sucks
        vector color;
 
        // check to see if we want to continue
@@ -519,38 +519,41 @@ void HUD_Weapons(void)
                        return;
                }
 
-               old_panel_size = panel_size;
-               if(panel_bg_padding)
-                       old_panel_size -= '2 2 0' * panel_bg_padding;
+               max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
 
-               // first find values for the standard table (with all the weapons)
-               rows = old_panel_size_y/old_panel_size_x;
-               rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
-               columns = ceil(WEP_COUNT/rows);
-               weapon_size_x = old_panel_size_x / columns;
-               weapon_size_y = old_panel_size_y / rows;
-
-               // change table values to include only the owned weapons
-               float columns_save = columns;
-               if(weapon_count <= rows)
+               // calculate distribution and size of table cells
+               if(max_panel_size_x > max_panel_size_y)
                {
-                       rows = weapon_count;
-                       columns = 1;
+                       while(weapon_count > columns * rows)
+                       {
+                               ++rows;
+                               columns = ceil(max_panel_size_x / (max_panel_size_y / rows * aspect));
+                       }
+
+                       weapon_size_x = max_panel_size_x / columns;
+                       weapon_size_y = max_panel_size_y / rows;
+                       columns = ceil(weapon_count / rows);
                }
                else
-                       columns = ceil(weapon_count / rows);
+               {
+                       while(weapon_count > columns * rows)
+                       {
+                               ++columns;
+                               rows = ceil(max_panel_size_y / (max_panel_size_x / columns / aspect));
+                       }
 
-               // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
-               if(columns < columns_save)
-                       weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
+                       weapon_size_x = max_panel_size_x / columns;
+                       weapon_size_y = max_panel_size_y / rows;
+                       rows = ceil(weapon_count / columns);
+               }
 
                // reduce size of the panel
                panel_size_x = columns * weapon_size_x;
                panel_size_y = rows * weapon_size_y;
-               panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
-               panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
-               if(panel_bg_padding)
-                       panel_size += '2 2 0' * panel_bg_padding;
+               panel_pos_x += (max_panel_size_x - panel_size_x) / 2;
+               panel_pos_y += (max_panel_size_y - panel_size_y) / 2;
+
+               panel_size += '2 2 0' * panel_bg_padding;
        }
        else
                weapon_count = WEP_COUNT;
@@ -689,7 +692,9 @@ void HUD_Weapons(void)
        if(autocvar_hud_panel_weapons_accuracy)
                Accuracy_LoadColors();
 
+       // draw items
        row = column = 0;
+       vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
                // retrieve information about the current weapon to be drawn
@@ -734,15 +739,15 @@ void HUD_Weapons(void)
                        switch(autocvar_hud_panel_weapons_label)
                        {
                                case 1: // weapon number
-                                       drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                        break;
 
                                case 2: // bind
-                                       drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                        break;
 
                                case 3: // weapon name
-                                       drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                        break;
 
                                default: // nothing
@@ -831,76 +836,129 @@ void HUD_Weapons(void)
 }
 
 // Ammo (#1)
-void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
+void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
+{
+       
+       HUD_Panel_DrawProgressBar(
+               myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
+               mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
+               autocvar_hud_panel_ammo_progressbar_name, 
+               getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
+               autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+}
+
+void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
 {
-       float a = 0;
-       if(ammotype != ammo_none)
+       float theAlpha = 1, a, b;
+       vector nade_color, picpos, numpos;
+       
+       nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
+       
+       a = getstatf(STAT_NADE_BONUS);
+       b = getstatf(STAT_NADE_BONUS_SCORE);
+       
+       if(autocvar_hud_panel_ammo_iconalign)
        {
-               if(autocvar__hud_configure)
-               {
-                       currently_selected = (ammotype == ammo_rockets); //rockets always selected
-                       a = 60;
-               }
-               else
-               {
-                       // how much ammo do we have of this ammotype?
-                       a = getstati(GetAmmoStat(ammotype));
-               }
+               numpos = myPos;
+               picpos = myPos + eX * 2 * mySize_y;
        }
        else
        {
-               #if 0
-               infinite_ammo = TRUE;
-               #else
-               return; // just don't draw infinite ammo at all.
-               #endif
+               numpos = myPos + eX * mySize_y;
+               picpos = myPos;
        }
 
-       vector color;
-       if(infinite_ammo)
-               color = '0 0.5 0.75';
-       else if(a < 10)
-               color = '0.7 0 0';
-       else
-               color = '1 1 1';
+       DrawNadeScoreBar(myPos, mySize, nade_color);
+
+       if(b > 0 || a > 0)
+       {
+               if(autocvar_hud_panel_ammo_text)
+                       drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+               
+               if(draw_expanding)
+                       drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+                       
+               drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+       }
+}
+
+void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
+{
+       if(ammoType == ammo_none)
+               return;
+
+       // Initialize variables
 
-       float theAlpha;
-       if(currently_selected)
-               theAlpha = 1;
+       float ammo;
+       if(autocvar__hud_configure)
+       {
+               isCurrent = (ammoType == ammo_rockets); // Rockets always current
+               ammo = 60;
+       }
        else
-               theAlpha = 0.7;
+               ammo = getstati(GetAmmoStat(ammoType));
 
-       vector picpos, numpos;
+       if(!isCurrent)
+       {
+               float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
+               myPos = myPos + (mySize - mySize * scale) * 0.5;
+               mySize = mySize * scale;
+       }
+
+       vector iconPos, textPos;
        if(autocvar_hud_panel_ammo_iconalign)
        {
-               numpos = myPos;
-               picpos = myPos + eX * 2 * mySize_y;
+               iconPos = myPos + eX * 2 * mySize_y;
+               textPos = myPos;
        }
        else
        {
-               numpos = myPos + eX * mySize_y;
-               picpos = myPos;
+               iconPos = myPos;
+               textPos = myPos + eX * mySize_y;
        }
 
-       if(currently_selected)
+       float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
+
+       vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
+       vector textColor;
+       if(isInfinite)
+               textColor = '0.2 0.95 0';
+       else if(isShadowed)
+               textColor = '0 0 0';
+       else if(ammo < 10)
+               textColor = '0.8 0.04 0';
+       else
+               textColor = '1 1 1';
+
+       float alpha;
+       if(isCurrent)
+               alpha = panel_fg_alpha;
+       else if(isShadowed)
+               alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
+       else
+               alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
+
+       string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
+
+       // Draw item
+
+       if(isCurrent)
                drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-    if(a > 0 && autocvar_hud_panel_ammo_progressbar)
-        HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+       if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
+               HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
 
-    if(autocvar_hud_panel_ammo_text)
-    {
-        if(a > 0 || infinite_ammo)
-            drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-        else // "ghost" ammo count
-            drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
-    }
-       if(a > 0 || infinite_ammo)
-               drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-       else // "ghost" ammo icon
-               drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
+       if(autocvar_hud_panel_ammo_text)
+               drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
+
+       drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
 }
 
+float nade_prevstatus;
+float nade_prevframe;
+float nade_statuschange_time;
 void HUD_Ammo(void)
 {
        if(hud != HUD_NORMAL) return;
@@ -925,21 +983,38 @@ void HUD_Ammo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       const float AMMO_COUNT = 5;
        float rows = 0, columns, row, column;
+       float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
+       float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
+       float total_ammo_count;
+
        vector ammo_size;
-       if(autocvar_hud_panel_ammo_onlycurrent)
-               ammo_size = mySize;
+       if (autocvar_hud_panel_ammo_onlycurrent)
+               total_ammo_count = 1;
        else
+               total_ammo_count = AMMO_COUNT;
+
+       if(draw_nades)
        {
-               rows = mySize_y/mySize_x;
-               rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
-               //                               ^^^ ammo item aspect goes here
+               ++total_ammo_count;
+               if (nade_cnt != nade_prevframe)
+               {
+                       nade_statuschange_time = time;
+                       nade_prevstatus = nade_prevframe;
+                       nade_prevframe = nade_cnt;
+               }
+       }
+       else
+               nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
 
-               columns = ceil(AMMO_COUNT/rows);
+       rows = mySize_y/mySize_x;
+       rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
+       //                               ^^^ ammo item aspect goes here
 
-               ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
-       }
+       columns = ceil((total_ammo_count)/rows);
+
+       ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       
 
        local vector offset = '0 0 0'; // fteqcc sucks
        float newSize;
@@ -960,6 +1035,7 @@ void HUD_Ammo(void)
 
        float i;
        float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
+       row = column = 0;
        if(autocvar_hud_panel_ammo_onlycurrent)
        {
                if(autocvar__hud_configure)
@@ -976,6 +1052,13 @@ void HUD_Ammo(void)
                                infinite_ammo
                        );
                }
+
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       column = column + 1;
+               }
        }
        else
        {
@@ -1001,6 +1084,15 @@ void HUD_Ammo(void)
                }
        }
 
+       if (draw_nades)
+       {
+               nade_statuschange_elapsedtime = time - nade_statuschange_time;
+
+               float f = bound(0, nade_statuschange_elapsedtime*2, 1);
+
+               DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
+       }
+
        draw_endBoldFont();
 }
 
@@ -1562,148 +1654,154 @@ void HUD_HealthArmor(void)
 
 void HUD_Notify_Push(string icon, string attacker, string victim)
 {
-       if(icon != "")
-       {
-               --kn_index;
-               if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
-               notify_times[kn_index] = time;
+       if (icon == "")
+               return;
+
+       ++notify_count;
+       --notify_index;
+
+       if (notify_index == -1)
+               notify_index = NOTIFY_MAX_ENTRIES-1;
 
-               // icon
-               if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
-               notify_icon[kn_index] = strzone(icon);
+       // Free old strings
+       if (notify_attackers[notify_index])
+               strunzone(notify_attackers[notify_index]);
 
-               // attacker
-               if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
-               notify_attackers[kn_index] = strzone(attacker);
+       if (notify_victims[notify_index])
+               strunzone(notify_victims[notify_index]);
 
-               // victim
-               if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
-               notify_victims[kn_index] = strzone(victim);
+       if (notify_icons[notify_index])
+               strunzone(notify_icons[notify_index]);
+
+       // Allocate new strings
+       if (victim != "")
+       {
+               notify_attackers[notify_index] = strzone(attacker);
+               notify_victims[notify_index] = strzone(victim);
        }
+       else
+       {
+               // In case of a notification without a victim, the attacker
+               // is displayed on the victim's side. Instead of special
+               // treatment later on, we can simply switch them here.
+               notify_attackers[notify_index] = string_null;
+               notify_victims[notify_index] = strzone(attacker);
+       }
+
+       notify_icons[notify_index] = strzone(icon);
+       notify_times[notify_index] = time;
 }
 
 void HUD_Notify(void)
 {
-       if(!autocvar__hud_configure)
-       {
-               if(!autocvar_hud_panel_notify) return;
-       }
+       if (!autocvar__hud_configure)
+               if (!autocvar_hud_panel_notify)
+                       return;
 
        HUD_Panel_UpdateCvars();
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
-
        HUD_Panel_DrawBg(1);
-       if(panel_bg_padding)
+
+       if (!autocvar__hud_configure)
+               if (notify_count == 0)
+                       return;
+
+       vector pos, size;
+       pos  = panel_pos;
+       size = panel_size;
+
+       if (panel_bg_padding)
        {
-               pos += '1 1 0' * panel_bg_padding;
-               mySize -= '2 2 0' * panel_bg_padding;
+               pos  += '1 1 0' * panel_bg_padding;
+               size -= '2 2 0' * panel_bg_padding;
        }
 
-       float entries, height;
-       entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
-       height = mySize_y/entries;
+       float fade_start = max(0, autocvar_hud_panel_notify_time);
+       float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
+       float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
 
-       vector fontsize;
-       float fontheight = height * autocvar_hud_panel_notify_fontsize;
-       fontsize = '0.5 0.5 0' * fontheight;
+       float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
+       float entry_height = size_y / entry_count;
 
-       float a;
-       float when;
-       when = autocvar_hud_panel_notify_time;
-       float fadetime;
-       fadetime = autocvar_hud_panel_notify_fadetime;
+       float panel_width_half = size_x * 0.5;
+       float icon_width_half = entry_height * icon_aspect / 2;
+       float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
+
+       vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
+       vector icon_size = (eX * icon_aspect + eY) * entry_height;
+       vector icon_left = eX * (panel_width_half - icon_width_half);
+       vector attacker_right = eX * name_maxwidth;
+       vector victim_left = eX * (size_x - name_maxwidth);
 
-       vector pos_attacker, pos_victim, pos_icon;
-       float width_attacker;
+       vector attacker_pos, victim_pos, icon_pos;
        string attacker, victim, icon;
+       float i, j, count, step, limit, alpha;
 
-       float i, j, step, limit;
-       if(autocvar_hud_panel_notify_flip) //order items from the top down
+       if (autocvar_hud_panel_notify_flip)
        {
+               // Order items from the top down
                i = 0;
                step = +1;
-               limit = entries;
+               limit = entry_count;
        }
-       else //order items from the bottom up
+       else
        {
-               i = entries - 1;
+               // Order items from the bottom up
+               i = entry_count - 1;
                step = -1;
                limit = -1;
        }
 
-       for(j = kn_index;  i != limit;  i += step, ++j)
+       for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
        {
                if(autocvar__hud_configure)
                {
-                       if (step == +1)
-                               a = i;
-                       else // inverse order
-                               a = entries - 1 - i;
-                       attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       icon = get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).model2;
-                       a = bound(0, (when - a) / 4, 1);
-                       goto hud_config_notifyprint;
+                       attacker = sprintf(_("Player %d"), count + 1);
+                       victim = sprintf(_("Player %d"), count + 2);
+                       icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+                       alpha = bound(0, 1.2 - count / entry_count, 1);
                }
                else
                {
-                       if (j == KN_MAX_ENTRIES)
+                       if (j == NOTIFY_MAX_ENTRIES)
                                j = 0;
 
-                       if(notify_times[j] + when > time)
-                               a = 1;
-                       else if(fadetime)
+                       if (notify_times[j] + fade_start > time)
+                               alpha = 1;
+                       else if (fade_time != 0)
                        {
-                               a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
-                               if(!a)
-                               {
+                               alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
+                               if (alpha == 0)
                                        break;
-                               }
                        }
                        else
-                       {
                                break;
-                       }
 
                        attacker = notify_attackers[j];
                        victim = notify_victims[j];
-                       icon = notify_icon[j];
+                       icon = notify_icons[j];
                }
 
-               //type = notify_deathtype[j];
-               //w = DEATH_WEAPONOF(type);
-
-               if(icon != "")
+               if (icon != "" && victim != "")
                {
-                       if((attacker != "") && (victim == ""))
-                       {
-                               // Y [used by] X
-                               attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
-                               pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                               pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
+                       vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
 
-                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       }
-                       else if((attacker != "") && (victim != ""))
+                       icon_pos = pos + icon_left + eY * i * entry_height;
+                       drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+                       victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
+                       victim_pos = pos + victim_left + name_top;
+                       drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+                       if (attacker != "")
                        {
-                               // X [did action to] Y
-                               attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-:hud_config_notifyprint
-                               width_attacker = stringwidth(attacker, TRUE, fontsize);
-                               pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                               pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                               pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
-                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
+                               attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
+                               drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
                        }
                }
        }
+
+       notify_count = count;
 }
 
 // Timer (#5)
@@ -2112,11 +2210,7 @@ void HUD_Score(void)
        vector distribution_color;
        entity tm, pl, me;
 
-#ifdef COMPAT_XON050_ENGINE
-       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
-#else
        me = playerslots[player_localentnum - 1];
-#endif
 
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
                string timer, distrtimer;
@@ -2577,7 +2671,7 @@ void HUD_Vote(void)
 
 float mod_active; // is there any active mod icon?
 
-void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
 {
        float stat;
        string pic;
@@ -2639,7 +2733,7 @@ void HUD_Mod_CA(vector myPos, vector mySize)
 {
        mod_active = 1; // required in each mod function that always shows something
 
-       float layout;
+       int layout;
        if(gametype == MAPINFO_TYPE_CA)
                layout = autocvar_hud_panel_modicons_ca_layout;
        else //if(gametype == MAPINFO_TYPE_FREEZETAG)
@@ -2821,148 +2915,132 @@ void HUD_Mod_CTF(vector pos, vector mySize)
 }
 
 // Keyhunt HUD modicon section
-float kh_runheretime;
-
-void HUD_Mod_KH_Reset(void)
-{
-       kh_runheretime = 0;
-}
+vector KH_SLOTS[4];
 
 void HUD_Mod_KH(vector pos, vector mySize)
 {
        mod_active = 1; // keyhunt should never hide the mod icons panel
-       float kh_keys;
-       float keyteam;
-       float a, aa;
-       vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
 
-       kh_keys = getstati(STAT_KH_KEYS);
+       // Read current state
 
-       p_x = pos_x;
-       if(mySize_x > mySize_y)
-       {
-               p_y = pos_y + 0.25 * mySize_y;
-               pa = p - eY * 0.25 * mySize_y;
+       float state = getstati(STAT_KH_KEYS);
+       float i, key_state;
+       float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+       all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
 
-               kh_size_x = mySize_x * 0.25;
-               kh_size_y = 0.75 * mySize_y;
-               kh_asize_x = mySize_x * 0.25;
-               kh_asize_y = mySize_y * 0.25;
-       }
-       else
+       for(i = 0; i < 4; ++i)
        {
-               p_y = pos_y + 0.125 * mySize_y;
-               pa = p - eY * 0.125 * mySize_y;
+               key_state = (bitshift(state, i * -5) & 31) - 1;
 
-               kh_size_x = mySize_x * 0.5;
-               kh_size_y = 0.375 * mySize_y;
-               kh_asize_x = mySize_x * 0.5;
-               kh_asize_y = mySize_y * 0.125;
-       }
+               if(key_state == -1)
+                       continue;
+
+               if(key_state == 30)
+               {
+                       ++carrying_keys;
+                       key_state = myteam;
+               }
 
-       float i, key;
+               switch(key_state)
+               {
+                       case NUM_TEAM_1: ++team1_keys; break;
+                       case NUM_TEAM_2: ++team2_keys; break;
+                       case NUM_TEAM_3: ++team3_keys; break;
+                       case NUM_TEAM_4: ++team4_keys; break;
+                       case 29: ++dropped_keys; break;
+               }
 
-       float keycount;
-       keycount = 0;
-       for(i = 0; i < 4; ++i)
-       {
-               key = floor(kh_keys / pow(32, i)) & 31;
-               keyteam = key - 1;
-               if(keyteam == 30 && keycount <= 4)
-                       keycount += 4;
-               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
-                       keycount += 1;
+               ++all_keys;
        }
 
-       // this yields 8 exactly if "RUN HERE" shows
+       // Calculate slot measurements
+
+       vector slot_size;
 
-       if(keycount == 8)
+       if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
        {
-               if(!kh_runheretime)
-                       kh_runheretime = time;
-               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+               // Quadratic arrangement
+               slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
+               KH_SLOTS[0] = pos;
+               KH_SLOTS[1] = pos + eX * slot_size_x;
+               KH_SLOTS[2] = pos + eY * slot_size_y;
+               KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
        }
        else
-               kh_runheretime = 0;
-
-       for(i = 0; i < 4; ++i)
        {
-               key = floor(kh_keys / pow(32, i)) & 31;
-               keyteam = key - 1;
-               switch(keyteam)
+               if(mySize_x > mySize_y)
                {
-                       case 30: // my key
-                               keyteam = myteam;
-                               a = 1;
-                               aa = 1;
-                               break;
-                       case -1: // no key
-                               a = 0;
-                               aa = 0;
-                               break;
-                       default: // owned or dropped
-                               a = 0.2;
-                               aa = 0.5;
-                               break;
+                       // Horizontal arrangement
+                       slot_size = eX * mySize_x / all_keys + eY * mySize_y;
+                       for(i = 0; i < all_keys; ++i)
+                               KH_SLOTS[i] = pos + eX * slot_size_x * i;
                }
-               a = a * panel_fg_alpha;
-               aa = aa * panel_fg_alpha;
-               if(a > 0)
+               else
                {
-                       switch(keyteam)
-                       {
-                               case NUM_TEAM_1:
-                                       drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               case NUM_TEAM_2:
-                                       drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               case NUM_TEAM_3:
-                                       drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               case NUM_TEAM_4:
-                                       drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               default:
-                                       break;
-                       }
-                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
-                       {
-                               case 0:
-                                       drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               case 1:
-                                       drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               case 2:
-                                       drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                               case 3:
-                                       drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
-                                       break;
-                       }
+                       // Vertical arrangement
+                       slot_size = eX * mySize_x + eY * mySize_y / all_keys;
+                       for(i = 0; i < all_keys; ++i)
+                               KH_SLOTS[i] = pos + eY * slot_size_y * i;
                }
-               if(mySize_x > mySize_y)
+       }
+
+       // Make icons blink in case of RUN HERE
+
+       float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
+       float alpha;
+       alpha = 1;
+
+       if(carrying_keys)
+               switch(myteam)
                {
-                       p_x += 0.25 * mySize_x;
-                       pa_x += 0.25 * mySize_x;
+                       case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
+                       case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
+                       case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
+                       case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
+               }
+
+       // Draw icons
+
+       i = 0;
+
+       while(team1_keys--)
+               if(myteam == NUM_TEAM_1 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
                }
                else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(team2_keys--)
+               if(myteam == NUM_TEAM_2 && carrying_keys)
                {
-                       if(i == 1)
-                       {
-                               p_y = pos_y + 0.625 * mySize_y;
-                               pa_y = pos_y + 0.5 * mySize_y;
-                               p_x = pos_x;
-                               pa_x = pos_x;
-                       }
-                       else
-                       {
-                               p_x += 0.5 * mySize_x;
-                               pa_x += 0.5 * mySize_x;
-                       }
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
                }
-       }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(team3_keys--)
+               if(myteam == NUM_TEAM_3 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
+               }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(team4_keys--)
+               if(myteam == NUM_TEAM_4 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
+               }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(dropped_keys--)
+               drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
 }
 
 // Keepaway HUD mod icon
@@ -3027,7 +3105,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
        //Manage the progress bar if any
        if (nb_pb_starttime > 0)
        {
-               dt = mod(time - nb_pb_starttime, nb_pb_period);
+               dt = (time - nb_pb_starttime) % nb_pb_period;
                // one period of positive triangle
                p = 2 * dt / nb_pb_period;
                if (p > 1)
@@ -3187,7 +3265,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        }
 }
 
-void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
 {
        float stat, pps_ratio;
        string pic;
@@ -3260,7 +3338,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
 {
        mod_active = 1; // required in each mod function that always shows something
 
-       float layout = autocvar_hud_panel_modicons_dom_layout;
+       int layout = autocvar_hud_panel_modicons_dom_layout;
        float rows, columns, aspect_ratio;
        rows = mySize_y/mySize_x;
        aspect_ratio = (layout) ? 3 : 1;
@@ -3617,11 +3695,7 @@ void HUD_InfoMessages(void)
                        if(spectatee_status == -1)
                                s = _("^1Observing");
                        else
-#ifdef COMPAT_XON050_ENGINE
-                               s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
-#else
                                s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
-#endif
                        drawInfoMessage(s)
 
                        if(spectatee_status == -1)
@@ -3671,7 +3745,7 @@ void HUD_InfoMessages(void)
                }
 
                string blinkcolor;
-               if(mod(time, 1) >= 0.5)
+               if(time % 1 >= 0.5)
                        blinkcolor = "^1";
                else
                        blinkcolor = "^3";
@@ -4134,9 +4208,9 @@ void HUD_CenterPrint (void)
                {
                        float r;
                        r = random();
-                       if (r > 0.9)
+                       if (r > 0.75)
                                centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
-                       else if (r > 0.8)
+                       else if (r > 0.5)
                                centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
                        else
                                centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
@@ -4228,7 +4302,8 @@ void HUD_CenterPrint (void)
                else // Expiring soon, so fade it out.
                        a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
 
-               if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
+               // while counting down show it anyway in order to hold the current message position
+               if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
                        continue;
                if (a > 1)
                        a = 1;
@@ -4327,6 +4402,66 @@ void HUD_CenterPrint (void)
        }
 }
 
+// Buffs (#18)
+//
+void HUD_Buffs(void)
+{
+       float buffs = getstati(STAT_BUFFS, 0, 24);
+       if(!autocvar__hud_configure)
+       {
+               if(!autocvar_hud_panel_buffs) return;
+               if(spectatee_status == -1) return;
+               if(getstati(STAT_HEALTH) <= 0) return;
+               if(!buffs) return;
+       }
+       else
+       {
+               buffs = Buff_Type_first.items; // force first buff
+       }
+       
+       float b = 0; // counter to tell other functions that we have buffs
+       entity e;
+       string s = "";
+       for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
+       {
+               ++b;
+               string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
+               if(s == "")
+                       s = o;
+               else
+                       s = strcat(s, " ", o);
+       }
+
+       HUD_Panel_UpdateCvars();
+
+       draw_beginBoldFont();
+
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(bound(0, b, 1));
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       //float panel_ar = mySize_x/mySize_y;
+       //float is_vertical = (panel_ar < 1);
+       //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
+       vector buff_offset = '0 0 0';
+       
+       for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
+       {
+               //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
+               drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+       }
+
+       draw_endBoldFont();
+}
+
+
 /*
 ==================
 Main HUD system
@@ -4336,9 +4471,7 @@ Main HUD system
 void HUD_Reset (void)
 {
        // reset gametype specific icons
-       if(gametype == MAPINFO_TYPE_KEYHUNT)
-               HUD_Mod_KH_Reset();
-       else if(gametype == MAPINFO_TYPE_CTF)
+       if(gametype == MAPINFO_TYPE_CTF)
                HUD_Mod_CTF_Reset();
 }
 
@@ -4381,11 +4514,7 @@ void HUD_Main (void)
                hud_skin_prev = strzone(autocvar_hud_skin);
        }
 
-#ifdef COMPAT_XON050_ENGINE
-    current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
-#else
     current_player = player_localentnum;
-#endif
 
        // draw the dock
        if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
@@ -4411,7 +4540,7 @@ void HUD_Main (void)
                        }
                        else if(hud_dock_color == "pants") {
                                f = stof(getplayerkeyvalue(current_player - 1, "colors"));
-                               color = colormapPaletteColor(mod(f, 16), 1);
+                               color = colormapPaletteColor(f % 16, 1);
                        }
                        else
                                color = stov(hud_dock_color);
@@ -4455,7 +4584,7 @@ void HUD_Main (void)
                        }
                }
                if (warning)
-                       print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
+                       dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
 
                cvar_set("_hud_panelorder", s);
                if(hud_panelorder_prev)