if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent);
+ v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
float x;
x = floor(v_x + 1);
s = _("^2Currently in ^1warmup^2 stage!");
drawInfoMessage(s)
}
+
+ if(autocvar_cl_showspectators)
+ if(num_spectators)
+ if not(spectatee_status)
+ {
+ s = _("^1Spectating you:");
+ drawInfoMessage(s)
+ float limit = min(num_spectators, MAX_SPECTATORS);
+ float i;
+ for(i = 0; i < limit; ++i)
+ {
+ float slot = spectatorlist[i];
+ s = strcat("^3", GetPlayerName(slot));
+ drawInfoMessage(s)
+ }
+ }
string blinkcolor;
if(mod(time, 1) >= 0.5)