}
}
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+ vector imgsize;
+ imgsize = drawgetimagesize(pic);
+ float imgaspect;
+ imgaspect = imgsize_x/imgsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > imgaspect) {
+ sz_x = sz_y * imgaspect;
+ drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
+ } else {
+ sz_y = sz_x / imgaspect;
+ drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
+ }
+}
+
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
- drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+ drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
}
+// TODO: aspect!
void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
}
}
}
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+vector HUD_Get_Num_Color (float x, float maxvalue)
{
vector color;
- if(x > 200) {
+ if(x > maxvalue) {
color_x = 0;
color_y = 1;
color_z = 0;
}
- else if(x > 150) {
+ else if(x > maxvalue * 0.75) {
color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
color_z = 0;
}
- else if(x > 100) {
+ else if(x > maxvalue * 0.5) {
color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
}
- else if(x > 50) {
+ else if(x > maxvalue * 0.25) {
color_x = 1;
color_y = 1;
color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
}
- else if(x > 20) {
+ else if(x > maxvalue * 0.1) {
color_x = 1;
color_y = (x-20)*90/27/100; // green value between 0 -> 1
color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
color_y = 0;
color_z = 0;
}
+ return color;
+}
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+ vector color;
+ color = HUD_Get_Num_Color (x, 200);
HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
}
fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
- fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
fputs(fh, "\n");
fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
switch(i) {
case 0:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
break;
case 1:
break;
case 4:
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
break;
+ case 6:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
case 9:
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
break;
fclose(fh);
}
-vector HUD_Panel_GetMinSize(float id)
-{
- vector mySize;
- // note: please only set mySize_y on aspect ratio forced panels
- switch(id) {
- case 0:
- mySize_x = 1/10; // at least 1/10 * height
- mySize_y = 1/26; // at least 1/26 * width
- break;
- case 1:
- if(cvar("hud_inventory_onlycurrent"))
- mySize_y = 2/5; // 2/5 width
- else
- mySize_x = 0.7; // at least 0.7 * height
- break;
- case 3:
- if(cvar("hud_healtharmor") == 2)
- {
- mySize_x = 4.35; // 4.35 * height, trial and error...
- mySize_y = 0.01; // "unlimited" ;)
- }
- break;
- case 4:
- mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
- mySize_y = 1/12; // 1/12 * width
- break;
- case 5:
- mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
- break;
- case 7:
- mySize_y = 1/4; // 1/4 * width
- break;
- case 8:
- mySize_y = 1/4; // 1/4 * width
- break;
- case 9:
- mySize_y = 1/4; // 1/4 * width
- break;
- case 10:
- mySize_y = 1/2; // 1/2 * width
- break;
- case 11:
- mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
- break;
- }
- if(!mySize_x && mySize_y)
- mySize_x = 1/mySize_y;
- return mySize;
-}
-
// return active status of panel
float HUD_Panel_CheckActive(float id)
{
pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
- if (pos_x < 0)
- pos_x = vid_conwidth + pos_x;
- if (pos_y < 0)
- pos_y = vid_conheight + pos_y;
-
if(disable_menu_alphacheck == 2 && id == highlightedPanel)
{
vector mySize, menu_enable_panelpos;
if(alpha == "")
alpha = cvar_string("hud_bg_alpha");
- if(hud_configure)
+ if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
+ alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
+ else if(hud_configure)
alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
if(cvar("hud_configure_grid"))
{
- pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
- pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
+ pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
}
- if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
- pos_x = pos_x - vid_conwidth;
- if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
- pos_y = pos_y - vid_conheight;
-
string s;
s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
}
// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
-{
+vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
float i;
- vector myTarget;
- myTarget = mySize;
-
+ float targBorder;
vector targPos;
vector targSize;
- vector myCenter;
- vector targCenter;
- myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
- targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+ vector targEndPos;
+ vector dist;
for (i = 0; i < HUD_PANEL_NUM; ++i) {
if(i == id || !HUD_Panel_CheckActive(i))
continue;
- targPos = HUD_Panel_GetPos(i);
- targSize = HUD_Panel_GetSize(i);
-
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+ targBorder = HUD_Panel_GetBorder(i);
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
+ targEndPos = targPos + targSize;
- if(myPos_y + mySize_y < targPos_y)
- continue;
- if(myPos_y > targPos_y + targSize_y)
+ // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
+ if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
continue;
- if(myPos_x + mySize_x < targPos_x)
- continue;
- if(myPos_x > targPos_x + targSize_x)
- continue;
-
- // OK, there IS a collision.
-
- myCenter_x = myPos_x + 0.5 * mySize_x;
- myCenter_y = myPos_y + 0.5 * mySize_y;
-
- targCenter_x = targPos_x + 0.5 * targSize_x;
- targCenter_y = targPos_y + 0.5 * targSize_y;
-
- if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
+ if (resizeCorner == 1)
{
- if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - myPos_x;
- else // push it upwards
- myTarget_y = targPos_y - myPos_y;
+ // check if this panel is on our way
+ if (resizeorigin_x <= targPos_x)
+ continue;
+ if (resizeorigin_y <= targPos_y)
+ continue;
+ if (targEndPos_x <= resizeorigin_x - mySize_x)
+ continue;
+ if (targEndPos_y <= resizeorigin_y - mySize_y)
+ continue;
+
+ // there is a collision:
+ // detect which side of the panel we are facing is actually limiting the resizing
+ // (which side the resize direction finds for first) and reduce the size up to there
+ //
+ // dist is the distance between resizeorigin and the "analogous" point of the panel
+ // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
+ dist_x = resizeorigin_x - targEndPos_x;
+ dist_y = resizeorigin_y - targEndPos_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
}
- else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ else if (resizeCorner == 2)
{
- if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
- else // push it upwards
- myTarget_y = targPos_y - myPos_y;
+ if (resizeorigin_x >= targEndPos_x)
+ continue;
+ if (resizeorigin_y <= targPos_y)
+ continue;
+ if (targPos_x >= resizeorigin_x + mySize_x)
+ continue;
+ if (targEndPos_y <= resizeorigin_y - mySize_y)
+ continue;
+
+ dist_x = targPos_x - resizeorigin_x;
+ dist_y = resizeorigin_y - targEndPos_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
}
- else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ else if (resizeCorner == 3)
{
- if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - myPos_x;
- else // push it downwards
- myTarget_y = targPos_y + targSize_y;
+ if (resizeorigin_x <= targPos_x)
+ continue;
+ if (resizeorigin_y >= targEndPos_y)
+ continue;
+ if (targEndPos_x <= resizeorigin_x - mySize_x)
+ continue;
+ if (targPos_y >= resizeorigin_y + mySize_y)
+ continue;
+
+ dist_x = resizeorigin_x - targEndPos_x;
+ dist_y = targPos_y - resizeorigin_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
}
- else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ else if (resizeCorner == 4)
{
- if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
- else // push it downwards
- myTarget_y = targPos_y + targSize_y;
+ if (resizeorigin_x >= targEndPos_x)
+ continue;
+ if (resizeorigin_y >= targEndPos_y)
+ continue;
+ if (targPos_x >= resizeorigin_x + mySize_x)
+ continue;
+ if (targPos_y >= resizeorigin_y + mySize_y)
+ continue;
+
+ dist_x = targPos_x - resizeorigin_x;
+ dist_y = targPos_y - resizeorigin_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
}
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
}
- return myTarget;
+ return mySize;
}
-void HUD_Panel_SetPosSize(float id, vector resizeorigin)
+void HUD_Panel_SetPosSize(float id)
{
+ vector resizeorigin;
+ resizeorigin = panel_click_resizeorigin;
vector mySize, myPos;
- vector oldPos;
if(resizeCorner == 1) {
mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
}
- // cap against panel's own limits
- vector minSize;
- minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
-
- mySize_x = max(minSize_x * mySize_y, mySize_x);
- mySize_y = max(minSize_y * mySize_x, mySize_y);
-
// collision testing|
// -----------------+
}
// left/top screen edges
- mySize_x = min(myPos_x + mySize_x, mySize_x);
- mySize_y = min(myPos_y + mySize_y, mySize_y);
+ if(myPos_x < 0)
+ mySize_x = mySize_x + myPos_x;
+ if(myPos_y < 0)
+ mySize_y = mySize_y + myPos_y;
// bottom/right screen edges
- mySize_x = min(vid_conwidth - myPos_x, mySize_x);
- mySize_y = min(vid_conheight - myPos_y, mySize_y);
+ if(myPos_x + mySize_x > vid_conwidth)
+ mySize_x = vid_conwidth - myPos_x;
+ if(myPos_y + mySize_y > vid_conheight)
+ mySize_y = vid_conheight - myPos_y;
- if(cvar("hud_configure_checkcollisions")) {
- oldPos = myPos;
- mySize = HUD_Panel_CheckResize(id, myPos, mySize);
- myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
- mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
- }
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+ // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
if(cvar("hud_configure_grid"))
{
- mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
- mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+ mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
+ mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
}
+ if(cvar("hud_configure_checkcollisions"))
+ {
+ mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
+ }
+
+ // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
// do another pos check, as size might have changed by now
if(resizeCorner == 1) {
myPos_x = resizeorigin_x - mySize_x;
myPos_y = resizeorigin_y;
}
+ if(cvar("hud_configure_checkcollisions_debug"))
+ if(cvar("hud_configure_checkcollisions"))
+ drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+
string s;
s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
}
}
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+
if(highlightedAction == 1)
HUD_Panel_SetPos(i, mousepos - panel_click_distance);
else if(highlightedAction == 2)
- HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
+ HUD_Panel_SetPosSize(i);
}
}
weaponorder[j] = h;
}
+string weaponorder_cmp_str;
float weaponorder_cmp(float i, float j, entity pass)
{
- float d;
- d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
- if(d)
- return d;
- d = weaponorder[i].weapon - weaponorder[j].weapon;
- return d;
+ float ai, aj;
+ ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
+ aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
+ return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
}
void HUD_WeaponIcons(void)
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
self = get_weaponinfo(i);
- if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
+ if(self.impulse >= 0)
{
weaponorder[weapon_cnt] = self;
++weapon_cnt;
}
}
+
+ // TODO make this configurable
+ weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
HUD_Panel_DrawBg(id, pos, mySize, 0);
for(i = 0; i < weapon_cnt; ++i)
{
self = weaponorder[i];
- if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
- {
- weapid = self.impulse;
+ weapid = self.impulse;
- alpha = (self.weapon == activeweapon) ? 1 : 0.6;
+ alpha = (self.weapon == activeweapon) ? 1 : 0.6;
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- // draw background behind currently selected weapon
- if(self.weapon == activeweapon)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ // draw background behind currently selected weapon
+ if(self.weapon == activeweapon)
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- // draw the weapon accuracy on the HUD
- if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
- {
- if(weapon_damage)
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
+ // draw the weapon accuracy on the HUD
+ if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
- accuracy_color = HUD_AccuracyColor(weapon_stats);
- if(weapon_damage)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- }
+ accuracy_color = HUD_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
- // draw the weapon icon
+ // draw the weapon icon
+ if((self.impulse >= 0) && (stat_weapons & self.weapons))
+ {
drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if(cvar_or("hud_weaponicons_number", 1))
drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
+ else
+ {
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+ }
++row;
if(row >= rows)
float killnotify_times[10];
float killnotify_deathtype[10];
+float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
string killnotify_attackers[10];
string killnotify_victims[10];
-void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
{
float i;
for (i = 9; i > 0; --i) {
killnotify_times[i] = killnotify_times[i-1];
killnotify_deathtype[i] = killnotify_deathtype[i-1];
+ killnotify_actiontype[i] = killnotify_actiontype[i-1];
if(killnotify_attackers[i])
strunzone(killnotify_attackers[i]);
killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
}
killnotify_times[0] = time;
killnotify_deathtype[0] = wpn;
+ killnotify_actiontype[0] = actiontype;
if(killnotify_attackers[0])
strunzone(killnotify_attackers[0]);
killnotify_attackers[0] = strzone(attacker);
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
{
float w;
+ float alsoprint;
+ alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+
if(msg == MSG_SUICIDE) {
- HUD_KillNotify_Push(s1, "", DEATH_KILL);
-
// TODO: cl_gentle
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
- }
- else if (type == DEATH_KILL)
- print ("^1",s1, "^1 couldn't take it anymore\n");
- else if (type == DEATH_ROT)
- print ("^1",s1, "^1 died\n");
- else if (type == DEATH_NOAMMO)
- print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
- else if (type == DEATH_CAMP)
- print ("^1",s1, "^1 thought they found a nice camping ground\n");
- else if (type == DEATH_MIRRORDAMAGE)
- print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
- else if (type == DEATH_CHEAT)
- print ("^1",s1, "^1 unfairly eliminated themself\n");
- else if (type == DEATH_FIRE)
- print ("^1",s1, "^1 burned to death\n");
- else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
- print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+ } else if (type == DEATH_KILL) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
+ if (alsoprint)
+ print ("^1",s1, "^1 couldn't take it anymore\n");
+ } else if (type == DEATH_ROT) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 died\n");
+ } else if (type == DEATH_NOAMMO) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
+ if (alsoprint)
+ print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+ } else if (type == DEATH_CAMP) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
+ if (alsoprint)
+ print ("^1",s1, "^1 thought they found a nice camping ground\n");
+ } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
+ HUD_KillNotify_Push(s1, "", 0, type);
+ if (alsoprint)
+ print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+ } else if (type == DEATH_CHEAT) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 unfairly eliminated themself\n");
+ } else if (type == DEATH_FIRE) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 burned to death\n");
+ } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+ }
+
if (stof(s2) > 2) // killcount > 2
print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s2, s1, w);
- if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ HUD_KillNotify_Push(s2, s1, 1, w);
+ if (alsoprint)
print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
}
- else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
+ else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
+ HUD_KillNotify_Push(s1, s2, 1, type);
+ if(alsoprint)
+ {
if(cvar("cl_gentle")) {
print ("^1", s1, "^1 took action against a team mate\n");
} else {
print ("^1", s1, "^1 mows down a team mate\n");
}
- if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
- if(cvar("cl_gentle"))
- print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
- else
- print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
- }
- else if (stof(s2) > 2) {
- if(cvar("cl_gentle"))
- print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
- else
- print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
- }
+ }
+ if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
+ else
+ print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
+ }
+ else if (stof(s2) > 2) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
+ else
+ print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
+ }
}
else if(type == KILL_FIRST_BLOOD)
print("^1",s1, "^1 drew first blood", "\n");
+ // TODO: icon!
else if (type == DEATH_TELEFRAG)
print ("^1",s1, "^1 was telefragged by ", s2, "\n");
else if (type == DEATH_DROWN) {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- print ("^1",s1, "^1 was drowned by ", s2, "\n");
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
+ if(alsoprint)
+ print ("^1",s1, "^1 was drowned by ", s2, "\n");
}
else if (type == DEATH_SLIME) {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- print ("^1",s1, "^1 was slimed by ", s2, "\n");
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
+ if(alsoprint)
+ print ("^1",s1, "^1 was slimed by ", s2, "\n");
}
else if (type == DEATH_LAVA) {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- print ("^1",s1, "^1 was cooked by ", s2, "\n");
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
+ if(alsoprint)
+ print ("^1",s1, "^1 was cooked by ", s2, "\n");
}
else if (type == DEATH_FALL) {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- print ("^1",s1, "^1 was grounded by ", s2, "\n");
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
+ if(alsoprint)
+ print ("^1",s1, "^1 was grounded by ", s2, "\n");
}
else if (type == DEATH_SHOOTING_STAR) {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
+ if(alsoprint)
+ print ("^1",s1, "^1 was shot into space by ", s2, "\n");
}
else if (type == DEATH_SWAMP) {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- print ("^1",s1, "^1 was conserved by ", s2, "\n");
- }
- else if (type == DEATH_HURTTRIGGER && s3 != "")
- {
- HUD_KillNotify_Push(s2, s1, DEATH_FALL);
- // p ?!?! :o
- //if(p < 0)
- print("^1", s1, "^1 ", s3, " ", s2, "\n");
- //else
- // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
- }
- else if(type == DEATH_SBCRUSH)
- print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
- else if(type == DEATH_SBMINIGUN)
- print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
- else if(type == DEATH_SBROCKET)
- print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
- else if(type == DEATH_SBBLOWUP)
- print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
-
- else if(type == DEATH_WAKIGUN)
- print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
- else if(type == DEATH_WAKIROCKET)
- print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
- else if(type == DEATH_WAKIBLOWUP)
- print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
-
- else if(type == DEATH_TURRET)
- print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
- else if(type == DEATH_TOUCHEXPLODE)
- print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
- else if(type == DEATH_CHEAT)
- print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
- else if (type == DEATH_FIRE)
- print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
- else if (type == DEATH_CUSTOM)
- print ("^1",s1, "^1 ", s2, "\n");
- else
- print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was conserved by ", s2, "\n");
+ }
+ else if (type == DEATH_HURTTRIGGER)
+ {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
+ if(alsoprint)
+ print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
+ } else if(type == DEATH_SBCRUSH) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+ } else if(type == DEATH_SBMINIGUN) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+ } else if(type == DEATH_SBROCKET) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+ } else if(type == DEATH_SBBLOWUP) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
+ } else if(type == DEATH_WAKIGUN) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+ } else if(type == DEATH_WAKIROCKET) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+ } else if(type == DEATH_WAKIBLOWUP) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+ } else if(type == DEATH_TURRET) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+ } else if(type == DEATH_TOUCHEXPLODE) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+ } else if(type == DEATH_CHEAT) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+ } else if (type == DEATH_FIRE) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+ } else if (type == DEATH_CUSTOM) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
+ if(alsoprint)
+ print ("^1",s1, "^1 ", s2, "\n");
+ } else {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ }
} else if(msg == MSG_SPREE) {
if(type == KILL_END_SPREE) {
if(cvar("cl_gentle"))
print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
}
} else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
- HUD_KillNotify_Push(s1, "", DEATH_KILL);
if (type == DEATH_DROWN) {
- if(cvar("cl_gentle"))
- print ("^1",s1, "^1 was in the water for too long\n");
- else
- print ("^1",s1, "^1 drowned\n");
- }
- else if (type == DEATH_SLIME)
- print ("^1",s1, "^1 was slimed\n");
- else if (type == DEATH_LAVA) {
- if(cvar("cl_gentle"))
- print ("^1",s1, "^1 found a hot place\n");
- else
- print ("^1",s1, "^1 turned into hot slag\n");
- }
- else if (type == DEATH_FALL) {
- if(cvar("cl_gentle"))
- print ("^1",s1, "^1 tested gravity (and it worked)\n");
- else
- print ("^1",s1, "^1 hit the ground with a crunch\n");
- }
- else if (type == DEATH_SHOOTING_STAR)
- print ("^1",s1, "^1 became a shooting star\n");
- else if (type == DEATH_SWAMP) {
- if(cvar("cl_gentle"))
- print ("^1",s1, "^1 discovered a swamp\n");
- else
- print ("^1",s1, "^1 is now conserved for centuries to come\n");
- }
- else if(type == DEATH_TURRET)
- print ("^1",s1, "^1 was mowed down by a turret \n");
- else if (type == DEATH_CUSTOM)
- print ("^1",s1, "^1 ", s2, "\n");
- else if(type == DEATH_TOUCHEXPLODE)
- print ("^1",s1, "^1 died in an accident\n");
- else if(type == DEATH_CHEAT)
- print ("^1",s1, "^1 was unfairly eliminated\n");
- else if(type == DEATH_FIRE) {
- if(cvar("cl_gentle"))
- print ("^1",s1, "^1 felt a little hot\n");
- else
- print ("^1",s1, "^1 burnt to death\n");
- }
- else {
- if(cvar("cl_gentle"))
- print ("^1",s1, "^1 needs a restart\n");
- else
- print ("^1",s1, "^1 died\n");
+ HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 was in the water for too long\n");
+ else
+ print ("^1",s1, "^1 drowned\n");
+ }
+ } else if (type == DEATH_SLIME) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
+ if(alsoprint)
+ print ("^1",s1, "^1 was slimed\n");
+ } else if (type == DEATH_LAVA) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 found a hot place\n");
+ else
+ print ("^1",s1, "^1 turned into hot slag\n");
+ }
+ } else if (type == DEATH_FALL) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 tested gravity (and it worked)\n");
+ else
+ print ("^1",s1, "^1 hit the ground with a crunch\n");
+ }
+ } else if (type == DEATH_SHOOTING_STAR) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
+ if(alsoprint)
+ print ("^1",s1, "^1 became a shooting star\n");
+ } else if (type == DEATH_SWAMP) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 discovered a swamp\n");
+ else
+ print ("^1",s1, "^1 is now conserved for centuries to come\n");
+ }
+ } else if(type == DEATH_TURRET) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was mowed down by a turret \n");
+ } else if (type == DEATH_CUSTOM) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
+ if(alsoprint)
+ print ("^1",s1, "^1 ", s2, "\n");
+ } else if (type == DEATH_HURTTRIGGER) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
+ if(alsoprint)
+ print ("^1",s1, "^1 was in the wrong place\n");
+ } else if(type == DEATH_TOUCHEXPLODE) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 died in an accident\n");
+ } else if(type == DEATH_CHEAT) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was unfairly eliminated\n");
+ } else if(type == DEATH_FIRE) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 felt a little hot\n");
+ else
+ print ("^1",s1, "^1 burnt to death\n");
+ }
+ } else {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 needs a restart\n");
+ else
+ print ("^1",s1, "^1 died\n");
+ }
}
} else if(msg == MSG_KILL_ACTION_SPREE) {
- HUD_KillNotify_Push(s1, "", DEATH_KILL);
if(cvar("cl_gentle"))
print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
else
print ("^1",s1,"^1 died with a ",s2," kill spree\n");
} else if(msg == MSG_INFO) {
- if(type == INFO_GOTFLAG) {
- HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
+ if(type == INFO_GOTFLAG) { // here, s2 is the flag name
+ HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
print(s1, "^7 got the ", s2, "\n");
} else if(type == INFO_LOSTFLAG) {
- HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
+ HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
print(s1, "^7 lost the ", s2, "\n");
} else if(type == INFO_PICKUPFLAG) {
- HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
+ HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
print(s1, "^7 picked up the ", s2, "\n");
} else if(type == INFO_RETURNFLAG) {
- HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
+ HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
print(s1, "^7 returned the ", s2, "\n");
}
}
-
}
#define DAMAGE_CENTERPRINT_SPACER NEWLINES
-void HUD_Centerprint(string s1, float type, float msg)
+void HUD_Centerprint(string s1, string s2, float type, float msg)
{
if(msg == MSG_SUICIDE) {
if (type == DEATH_TEAMCHANGE) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
- } else if (type == DEATH_MIRRORDAMAGE) {
+ } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(cvar("cl_gentle"))
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
}
} else if(msg == MSG_KILL) {
- if (type == KILL_TEAM) {
+ if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(cvar("cl_gentle")) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
}
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
}
- } else if (type == KILL_TYPEFRAG) {
+ } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
if(cvar("cl_gentle")) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
}
} else if (type == KILL_TYPEFRAGGED) {
if(cvar("cl_gentle")) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
}
} else if (type == KILL_FRAG) {
if(cvar("cl_gentle")) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
}
} else if (type == KILL_FRAGGED) {
if(cvar("cl_gentle")) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
}
}
} else if(msg == MSG_KILL_ACTION) {
// TODO: invent more centerprints here?
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
}
}
}
float entries, height;
- entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
+ entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
height = mySize_y/entries;
+ entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
vector fontsize;
fontsize = '0.5 0.5 0' * height;
i = j;
else // rather nasty hack for ordering items from the bottom up
i = entries - j - 1;
+ if(cvar("hud_notify_info_top"))
+ i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
if(fadetime)
{
// TODO: maybe print in team colors?
// TODO: maybe this could be cleaned up somehow...
+ // TODO: less copypaste code below
//
- // X [did action to] Y
- if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
+ // Y [used by] X
+ if(killnotify_actiontype[j] == 0 && !hud_configure)
{
- if(hud_configure)
+ attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
+
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+
+ weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
+ if(killnotify_deathtype[j] == DEATH_GENERIC)
{
- attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
- else
+ else if(killnotify_deathtype[j] == DEATH_NOAMMO)
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- width_victim = stringwidth(victim, TRUE, fontsize);
- pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
- pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
- if(hud_configure) // example actions for config mode
+ else if(killnotify_deathtype[j] == DEATH_KILL)
{
- drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
- else if(WEP_VALID(killnotify_deathtype[j]))
+ else if(killnotify_deathtype[j] == DEATH_CAMP)
{
- self = get_weaponinfo(killnotify_deathtype[j]);
- drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_DROWN)
+ {
+ drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SLIME)
+ {
+ drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_LAVA)
+ {
+ drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
- }
-
- // Y [used by] X
- else
- {
- attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
-
- weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
- if(killnotify_deathtype[j] == DEATH_KILL)
+ else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
+ {
+ drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_GOTFLAG)
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
}
+ // X [did action to] Y
+ else
+ {
+ if(hud_configure)
+ {
+ attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ a = bound(0, (when - j) / 4, 1);
+ }
+ else
+ {
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ }
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ width_victim = stringwidth(victim, TRUE, fontsize);
+ pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
+ pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(hud_configure) // example actions for config mode
+ {
+ drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(WEP_VALID(killnotify_deathtype[j]))
+ {
+ self = get_weaponinfo(killnotify_deathtype[j]);
+ drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_DROWN)
+ {
+ drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SLIME)
+ {
+ drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_LAVA)
+ {
+ drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_FALL)
+ {
+ drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+ {
+ drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
+ {
+ drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ }
+
}
- /* This will come later.
- string s;
+
+ // Info messages
+ //
entity tm;
+ vector o;
+ o = pos;
+ if(cvar("hud_notify_info_top"))
+ o = pos + eY;
+ else
+ o = pos + eY * mySize_y - eY * 2 * height;
+
if(spectatee_status && !intermission)
{
- drawfont = hud_bigfont;
+ //drawfont = hud_bigfont;
if(spectatee_status == -1)
s = "^1Observing";
else
s = GetPlayerName(spectatee_status - 1);
- // spectated player name between HUD and chat area, aligned to the left
- pos_x = 0;
- pos_y = - 50 - hud_fontsize_spec_y;
- s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
- drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawfont = hud_font;
+
+ //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+ //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ //drawfont = hud_font;
// spectator text in the upper right corner
if(spectatee_status == -1)
s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
else
s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
if(spectatee_status == -1)
s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
else
s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
if(gametype == GAME_ARENA)
s = "^1Wait for your turn to join";
}
else
s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
//show restart countdown:
if (time < getstatf(STAT_GAMESTARTTIME)) {
//we need to ceil, otherwise the countdown would be off by .5 when using round()
countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
}
}
if(warmup_stage && !intermission)
{
s = "^2Currently in ^1warmup^2 stage!";
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
}
- // move more important stuff more to the middle so its more visible
-
string blinkcolor;
if(mod(time, 1) >= 0.5)
blinkcolor = "^1";
else
s = strcat("^2Waiting for others to ready up...");
}
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
}
else if(warmup_stage && !intermission && !spectatee_status)
{
s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
}
if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
if (tm.team_size == ts_max)
s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
}
}
}
- */
+ if(hud_configure)
+ {
+ s = "^7Press ^3ESC ^7to show HUD options.";
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ s = "^3Doubleclick a panel for panel-specific options.";
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
}
// Timer (#5)
//
+string seconds_tostring(float sec)
+{
+ float minutes;
+ minutes = floor(sec / 60);
+
+ sec -= minutes * 60;
+
+ string s;
+ s = ftos(100 + sec);
+
+ return strcat(ftos(minutes), ":", substring(s, 1, 3));
+}
+
void HUD_Timer(void)
{
float id = HUD_PANEL_TIMER;
mySize -= '2 2 0' * padding;
}
- float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+ string timer;
+ float timelimit, elapsedTime, timeleft, minutesLeft;
timelimit = getstatf(STAT_TIMELIMIT);
timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
timeleft = ceil(timeleft);
+
minutesLeft = floor(timeleft / 60);
- secondsLeft = timeleft - minutesLeft*60;
vector timer_color;
if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
if (time < getstatf(STAT_GAMESTARTTIME)) {
//while restart is still active, show 00:00
- minutes = seconds = 0;
+ timer = seconds_tostring(0);
} else {
elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
- minutes = floor(elapsedTime / 60);
- seconds = elapsedTime - minutes*60;
+ timer = seconds_tostring(elapsedTime);
}
} else {
- minutes = minutesLeft;
- seconds = secondsLeft;
+ timer = seconds_tostring(timeleft);
}
- if(minutes > 999)
- seconds = 99;
- minutes = min(minutes, 999);
- if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
- HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- }
- HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
}
// Radar (#6)
if(hud_configure)
{
s = "0:13:37";
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
s = "^1Intermediate 1 (+15.42)";
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
else if(race_checkpointtime)
{
{
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
//drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
- // ___ TODO!!!___
if(race_penaltytime)
{
a = bound(0, 2 - (time - race_penaltyeventtime), 1);
s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
//drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
}
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
//drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
- drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
}
else
a = 1;
{
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
//drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
}
else
s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
//drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
if(race_othercheckpointtime && race_othercheckpointenemy != "")
{
s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
//drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime && !race_penaltyaccumulator)
s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
//drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
}
}
void HUD_Mod_CTF(vector pos, vector mySize)
{
vector redflag_pos, blueflag_pos;
+ vector flag_size;
float f; // every function should have that
float redflag, blueflag; // current status
break;
}
- if (myteam == COLOR_TEAM1) { // always draw own flag on left
- redflag_pos = pos;
- blueflag_pos = pos + eX * mySize_y;
+ if(mySize_x > mySize_y) {
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eX * 0.5 * mySize_x;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eX * 0.5 * mySize_x;
+ }
+ flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
} else {
- blueflag_pos = pos;
- redflag_pos = pos + eX * mySize_y;
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eY * 0.5 * mySize_y;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eY * 0.5 * mySize_y;
+ }
+ flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
}
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
- drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(red_icon)
- drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
if(blue_icon_prevstatus && f < 1)
- drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
- drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section
float a, aa;
vector p, pa, kh_size, kh_asize;
- p_x = pos_x;
- p_y = pos_y + 0.25 * mySize_y;
-
kh_keys = getstati(STAT_KH_KEYS);
- kh_size_x = mySize_x * 0.25;
- kh_size_y = 0.75 * mySize_y;
+ p_x = pos_x;
+ if(mySize_x > mySize_y)
+ {
+ p_y = pos_y + 0.25 * mySize_y;
+ pa = p - eY * 0.25 * mySize_y;
- pa = p - eY * 0.25 * mySize_y;
+ kh_size_x = mySize_x * 0.25;
+ kh_size_y = 0.75 * mySize_y;
+ kh_asize_x = mySize_x * 0.25;
+ kh_asize_y = mySize_y * 0.25;
+ }
+ else
+ {
+ p_y = pos_y + 0.125 * mySize_y;
+ pa = p - eY * 0.125 * mySize_y;
- kh_asize_x = mySize_x * 0.25;
- kh_asize_y = mySize_y * 0.25;
+ kh_size_x = mySize_x * 0.5;
+ kh_size_y = 0.375 * mySize_y;
+ kh_asize_x = mySize_x * 0.5;
+ kh_asize_y = mySize_y * 0.125;
+ }
float i, key;
break;
}
}
- p_x += 0.25 * mySize_x;
- pa_x += 0.25 * mySize_x;
+ if(mySize_x > mySize_y)
+ {
+ p_x += 0.25 * mySize_x;
+ pa_x += 0.25 * mySize_x;
+ }
+ else
+ {
+ if(i == 1)
+ {
+ p_y = pos_y + 0.625 * mySize_y;
+ pa_y = pos_y + 0.5 * mySize_y;
+ p_x = pos_x;
+ pa_x = pos_x;
+ }
+ else
+ {
+ p_x += 0.5 * mySize_x;
+ pa_x += 0.5 * mySize_x;
+ }
+ }
}
}
p = 2 - p;
//Draw the filling
- HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ vector barsize;
+ float vertical;
+ if(mySize_x > mySize_y)
+ {
+ barsize = eX * p * mySize_x + eY * mySize_y;
+ vertical = 0;
+ }
+ else
+ {
+ barsize = eX * mySize_x + eY * p * mySize_y;
+ vertical = 1;
+ }
+ HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
}
- pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
-
if (stat_items & IT_KEY1)
- drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
}
// Race/CTS HUD mod icons
f = time - crecordtime_change_time;
if (f > 1) {
- drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
} else {
drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
a = bound(0, race_status_time - time, 1);
string s;
- s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+ s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
float rank;
if(race_status > 0)
string rankname;
rankname = race_PlaceName(rank);
+ vector namepos;
+ namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
+ vector rankpos;
+ rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
+
if(race_status == 0)
- drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
else if(race_status == 1) {
- drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
} else if(race_status == 2) {
if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
else
- drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
} else if(race_status == 3) {
- drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
}
if (race_status_time - time <= 0) {
mySize -= '2 2 0' * padding;
}
+ vector keysize;
+ keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
float pressedkeys;
pressedkeys = getstatf(STAT_PRESSED_KEYS);
- drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
// Handle chat as a panel (#12)
if(hud_configure)
{
+ float chatsize;
+ chatsize = cvar("con_chatsize");
cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
- float i;
+ float i, a;
for(i = 0; i < cvar("con_chat"); ++i)
{
- drawcolorcodedstring(pos + eY * i * cvar("con_chatsize"), "^3Player^7: This is the chat area.", '1 1 0' * cvar("con_chatsize"), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(i == cvar("con_chat") - 1)
+ a = HUD_Panel_GetFgAlpha(id);
+ else
+ a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+ drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
}
}
}
+// Engine info panel (#13)
+//
+float prevfps;
+float prevfps_time;
+float framecounter;
+
+float frametimeavg;
+float frametimeavg1; // 1 frame ago
+float frametimeavg2; // 2 frames ago
+void HUD_EngineInfo(void)
+{
+ float id = HUD_PANEL_ENGINEINFO;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+ {
+ frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+ frametimeavg2 = frametimeavg1;
+ frametimeavg1 = frametimeavg;
+
+ float weight;
+ weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+ if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+ {
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+ prevfps = (1/frametime);
+ prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
+ }
+ }
+ else
+ {
+ framecounter += 1;
+ if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+ {
+ prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+ framecounter = 0;
+ prevfps_time = time;
+ }
+ }
+
+ vector color;
+ color = HUD_Get_Num_Color (prevfps, 100);
+ drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+}
/*
==================
Main HUD system
{
float i;
// x-axis
- for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
+ for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
{
- drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
}
// y-axis
- for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
+ for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
{
- drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
}
}
if(cvar_string("hud_dock") != "")
- drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
+ drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
+ if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
+ HUD_Radar();
if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
HUD_WeaponIcons();
if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
HUD_Notify();
if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
HUD_Timer();
- // TODO hud'ify
- if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
- if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
- HUD_Radar();
if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
HUD_Score();
if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
HUD_Chat();
else
- cvar_set("con_csqcpositioning", "0");
+ cvar_set("con_chatrect", "0");
+ if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
+ HUD_EngineInfo();
// TODO hud_'ify these
if (cvar("cl_showspeed"))