+#include "hud.qh"
+#include "_all.qh"
+
+#include "hud_config.qh"
#include "scoreboard.qh"
+#include "sortlist.qh"
#include "teamradar.qh"
+#include "t_items.qh"
+
#include "../common/buffs.qh"
+#include "../common/constants.qh"
#include "../common/counting.qh"
+#include "../common/deathtypes.qh"
#include "../common/mapinfo.qh"
#include "../common/nades.qh"
-#include "../server/t_items.qh"
+#include "../common/stats.qh"
+
+#include "../csqcmodellib/cl_player.qh"
+
+#include "../warpzonelib/mathlib.qh"
/*
==================
drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
return;
}
- if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
+ if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
{
// draw only the central part
drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
float blinkingamt;
vector color;
if(x >= maxvalue) {
- color_x = sin(2*M_PI*time);
- color_y = 1;
- color_z = sin(2*M_PI*time);
+ color.x = sin(2*M_PI*time);
+ color.y = 1;
+ color.z = sin(2*M_PI*time);
}
else if(x > maxvalue * 0.75) {
- color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color_z = 0;
+ color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color.z = 0;
}
else if(x > maxvalue * 0.5) {
- color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
}
else if(x > maxvalue * 0.25) {
- color_x = 1;
- color_y = 1;
- color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ color.x = 1;
+ color.y = 1;
+ color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
}
else if(x > maxvalue * 0.1) {
- color_x = 1;
- color_y = (x-20)*90/27/100; // green value between 0 -> 1
- color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ color.x = 1;
+ color.y = (x-20)*90/27/100; // green value between 0 -> 1
+ color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
}
else {
- color_x = 1;
- color_y = 0;
- color_z = 0;
+ color.x = 1;
+ color.y = 0;
+ color.z = 0;
}
blinkingamt = (1 - x/maxvalue/0.25);
if(blinkingamt > 0)
{
- color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
- color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
- color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
+ color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
+ color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
+ color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
}
return color;
}
+float HUD_GetRowCount(int item_count, vector size, float item_aspect)
+{
+ float aspect = size_y / size_x;
+ return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
+}
+
+vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
+{
+ float columns, rows;
+ float ratio, best_ratio = 0;
+ float best_columns = 1, best_rows = 1;
+ bool vertical = (psize.x / psize.y >= item_aspect);
+ if(vertical)
+ {
+ psize = eX * psize.y + eY * psize.x;
+ item_aspect = 1 / item_aspect;
+ }
+
+ rows = ceil(sqrt(item_count));
+ columns = ceil(item_count/rows);
+ while(columns >= 1)
+ {
+ ratio = (psize.x/columns) / (psize.y/rows);
+ if(ratio > item_aspect)
+ ratio = item_aspect * item_aspect / ratio;
+
+ if(ratio <= best_ratio)
+ break; // ratio starts decreasing by now, skip next configurations
+
+ best_columns = columns;
+ best_rows = rows;
+ best_ratio = ratio;
+
+ if(columns == 1)
+ break;
+
+ --columns;
+ rows = ceil(item_count/columns);
+ }
+
+ if(vertical)
+ return eX * best_rows + eY * best_columns;
+ else
+ return eX * best_columns + eY * best_rows;
+}
+
float stringwidth_colors(string s, vector theSize)
{
return stringwidth(s, true, theSize);
return stringwidth(s, false, theSize);
}
-void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
+void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
{
position.x -= 2 / 3 * strlen(text) * theScale.x;
drawstring(position, text, theScale, rgb, theAlpha, flag);
}
-void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
+void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
{
- position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
+ position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
drawstring(position, text, theScale, rgb, theAlpha, flag);
}
// return the string of the onscreen race timer
-string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
{
string col;
string timestr;
string lapstr;
lapstr = "";
- if(histime == 0) // goal hit
+ if(theirtime == 0) // goal hit
{
if(mytime > 0)
{
col = "^1";
}
}
- else if(histime > 0) // anticipation
+ else if(theirtime > 0) // anticipation
{
- if(mytime >= histime)
- timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ if(mytime >= theirtime)
+ timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
else
- timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
col = "^3";
}
else
else
cpname = _("Finish line");
- if(histime < 0)
+ if(theirtime < 0)
return strcat(col, cpname);
- else if(hisname == "")
+ else if(theirname == "")
return strcat(col, sprintf("%s (%s)", cpname, timestr));
else
- return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
+ return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
}
// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
-float race_CheckName(string net_name) {
- float i;
+int race_CheckName(string net_name)
+{
+ int i;
for (i=RANKINGS_CNT-1;i>=0;--i)
if(grecordholder[i] == net_name)
return i+1;
return 0;
}
-float GetPlayerColorForce(float i)
+int GetPlayerColorForce(int i)
{
if(!teamplay)
return 0;
return stof(getplayerkeyvalue(i, "colors")) & 15;
}
-float GetPlayerColor(float i)
+int GetPlayerColor(int i)
{
if(!playerslots[i].gotscores) // unconnected
return NUM_SPECTATOR;
return GetPlayerColorForce(i);
}
-string GetPlayerName(float i)
+string GetPlayerName(int i)
{
return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
}
} while(0)
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
-void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
+void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
if(!length_ratio || !theAlpha)
return;
}
}
-void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
{
if(!theAlpha)
return;
}
string weaponorder_cmp_str;
-float weaponorder_cmp(float i, float j, entity pass)
+int weaponorder_cmp(int i, int j, entity pass)
{
- float ai, aj;
+ int ai, aj;
ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
{
// declarations
WepSet weapons_stat = WepSet_GetFromStat();
- float i, f, a;
+ int i;
+ float f, a;
float screen_ar;
vector center = '0 0 0';
- float weapon_count, weapon_id;
- float row, column, rows = 0, columns = 0;
+ int weapon_count, weapon_id;
+ int row, column, rows = 0, columns = 0;
+ bool vertical_order = true;
float aspect = autocvar_hud_panel_weapons_aspect;
- float panel_weapon_accuracy;
-
float timeout = autocvar_hud_panel_weapons_timeout;
float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
- float ammo_full;
vector barsize = '0 0 0', baroffset = '0 0 0';
vector ammo_color = '1 0 1';
float ammo_alpha = 1;
// update generic hud functions
HUD_Panel_UpdateCvars();
- draw_beginBoldFont();
-
// figure out weapon order (how the weapons are sorted) // TODO make this configurable
if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
complain_weapon = 0;
+ if(autocvar__hud_configure)
+ {
+ if(!weapons_stat)
+ for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
+ weapons_stat |= WepSet_FromWeapon(i);
+
+ #if 0
+ /// debug code
+ if(cvar("wep_add"))
+ {
+ weapons_stat = '0 0 0';
+ float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
+ for(i = WEP_FIRST; i <= countw; ++i)
+ weapons_stat |= WepSet_FromWeapon(i);
+ }
+ #endif
+ }
+
// determine which weapons are going to be shown
if (autocvar_hud_panel_weapons_onlyowned)
{
if(autocvar__hud_configure)
{
- if (!weapons_stat)
- for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
- weapons_stat |= WepSet_FromWeapon(i);
-
if(menu_enabled != 2)
HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
}
// do we own this weapon?
weapon_count = 0;
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
- if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
+ if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
++weapon_count;
- // add it anyway if weaponcomplain is shown
- if(complain_weapon)
- ++weapon_count;
// might as well commit suicide now, no reason to live ;)
if (weapon_count == 0)
- {
- draw_endBoldFont();
return;
- }
- vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
+ vector old_panel_size = panel_size;
+ vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
- // calculate distribution and size of table cells
- if(max_panel_size.x > max_panel_size.y)
- {
- while(weapon_count > columns * rows)
- {
- ++rows;
- columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
- }
+ // get the all-weapons layout
+ vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
+ columns = table_size.x;
+ rows = table_size.y;
+ weapon_size.x = padded_panel_size.x / columns;
+ weapon_size.y = padded_panel_size.y / rows;
- weapon_size_x = max_panel_size.x / columns;
- weapon_size_y = max_panel_size.y / rows;
- columns = ceil(weapon_count / rows);
+ // NOTE: although weapons should aways look the same even if onlyowned is enabled,
+ // we enlarge them a bit when possible to better match the desired aspect ratio
+ if(padded_panel_size.x / padded_panel_size.y < aspect)
+ {
+ // maximum number of rows that allows to display items with the desired aspect ratio
+ int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
+ columns = min(columns, ceil(weapon_count / max_rows));
+ rows = ceil(weapon_count / columns);
+ weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
+ weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
+ vertical_order = false;
}
else
{
- while(weapon_count > columns * rows)
- {
- ++columns;
- rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
- }
-
- weapon_size_x = max_panel_size.x / columns;
- weapon_size_y = max_panel_size.y / rows;
- rows = ceil(weapon_count / columns);
+ int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
+ rows = min(rows, ceil(weapon_count / max_columns));
+ columns = ceil(weapon_count / rows);
+ weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
+ weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
+ vertical_order = true;
}
// reduce size of the panel
- panel_size_x = columns * weapon_size.x;
- panel_size_y = rows * weapon_size.y;
- panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
- panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
-
+ panel_size.x = columns * weapon_size.x;
+ panel_size.y = rows * weapon_size.y;
panel_size += '2 2 0' * panel_bg_padding;
+
+ // center the resized panel, or snap it to the screen edge when close enough
+ if(panel_pos.x > vid_conwidth * 0.001)
+ {
+ if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
+ panel_pos.x += old_panel_size.x - panel_size.x;
+ else
+ panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
+ }
+ else if(old_panel_size.x > vid_conwidth * 0.999)
+ panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
+
+ if(panel_pos.y > vid_conheight * 0.001)
+ {
+ if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
+ panel_pos.y += old_panel_size.y - panel_size.y;
+ else
+ panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
+ }
+ else if(old_panel_size.y > vid_conheight * 0.999)
+ panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
}
else
weapon_count = WEP_COUNT;
if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
f *= f; // for a cooler movement
- center_x = panel_pos.x + panel_size.x/2;
- center_y = panel_pos.y + panel_size.y/2;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
screen_ar = vid_conwidth/vid_conheight;
if (center.x/center.y < screen_ar) //bottom left
{
panel_pos.y -= f * (panel_pos.y + panel_size.y);
}
if(f == 1)
- center_x = -1; // mark the panel as off screen
+ center.x = -1; // mark the panel as off screen
}
weaponprevtime = time - (1 - f) * timein_effect_length;
}
{
f *= f; // for a cooler movement
f = 1 - f;
- center_x = panel_pos.x + panel_size.x/2;
- center_y = panel_pos.y + panel_size.y/2;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
screen_ar = vid_conwidth/vid_conheight;
if (center.x/center.y < screen_ar) //bottom left
{
// draw the background, then change the virtual size of it to better fit other items inside
HUD_Panel_DrawBg(1);
- if(center_x == -1)
- {
- draw_endBoldFont();
+ if(center.x == -1)
return;
- }
if(panel_bg_padding)
{
if(!rows) // if rows is > 0 onlyowned code has already updated these vars
{
- rows = panel_size.y/panel_size.x;
- rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
- columns = ceil(weapon_count/rows);
- weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
+ vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
+ columns = table_size.x;
+ rows = table_size.y;
+ weapon_size.x = panel_size.x / columns;
+ weapon_size.y = panel_size.y / rows;
+ vertical_order = (panel_size.x / panel_size.y >= aspect);
}
// calculate position/size for visual bar displaying ammount of ammo status
if(weapon_size.x/weapon_size.y > aspect)
{
- barsize_x = aspect * weapon_size.y;
- barsize_y = weapon_size.y;
- baroffset_x = (weapon_size.x - barsize.x) / 2;
+ barsize.x = aspect * weapon_size.y;
+ barsize.y = weapon_size.y;
+ baroffset.x = (weapon_size.x - barsize.x) / 2;
}
else
{
- barsize_y = 1/aspect * weapon_size.x;
- barsize_x = weapon_size.x;
- baroffset_y = (weapon_size.y - barsize.y) / 2;
+ barsize.y = 1/aspect * weapon_size.x;
+ barsize.x = weapon_size.x;
+ baroffset.y = (weapon_size.y - barsize.y) / 2;
}
}
if(autocvar_hud_panel_weapons_accuracy)
// draw the weapon accuracy
if(autocvar_hud_panel_weapons_accuracy)
{
- panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
+ float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
if(panel_weapon_accuracy >= 0)
{
color = Accuracy_GetColor(panel_weapon_accuracy);
// draw ammo status bar
if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
{
+ float ammo_full;
a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
if(a > 0)
drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
+ #if 0
+ /// debug code
+ if(!autocvar_hud_panel_weapons_onlyowned)
+ {
+ drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ #endif
+
// continue with new position for the next weapon
- ++row;
- if(row >= rows)
+ if(vertical_order)
{
- row = 0;
++column;
+ if(column >= columns)
+ {
+ column = 0;
+ ++row;
+ }
+ }
+ else
+ {
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
}
}
-
- draw_endBoldFont();
}
// Ammo (#1)
void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
{
-
+
HUD_Panel_DrawProgressBar(
myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
- autocvar_hud_panel_ammo_progressbar_name,
- getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
+ autocvar_hud_panel_ammo_progressbar_name,
+ getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
-void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
+void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
{
float theAlpha = 1, a, b;
vector nade_color, picpos, numpos;
-
+
nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
-
+
a = getstatf(STAT_NADE_BONUS);
b = getstatf(STAT_NADE_BONUS_SCORE);
-
+
if(autocvar_hud_panel_ammo_iconalign)
{
numpos = myPos;
{
if(autocvar_hud_panel_ammo_text)
drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-
+
if(draw_expanding)
drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
-
+
drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
}
}
-void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
+void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
{
if(ammoType == ammo_none)
return;
// Initialize variables
- float ammo;
+ int ammo;
if(autocvar__hud_configure)
{
isCurrent = (ammoType == ammo_rockets); // Rockets always current
textPos = myPos + eX * mySize.y;
}
- float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
+ bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
vector textColor;
drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
}
-float nade_prevstatus;
-float nade_prevframe;
+int nade_prevstatus;
+int nade_prevframe;
float nade_statuschange_time;
void HUD_Ammo(void)
{
mySize -= '2 2 0' * panel_bg_padding;
}
- float rows = 0, columns, row, column;
+ int rows = 0, columns, row, column;
float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
- float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
- float total_ammo_count;
+ bool draw_nades = (nade_cnt > 0 || nade_score > 0);
+ float nade_statuschange_elapsedtime;
+ int total_ammo_count;
vector ammo_size;
if (autocvar_hud_panel_ammo_onlycurrent)
else
nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
- rows = mySize.y/mySize.x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
- // ^^^ ammo item aspect goes here
-
+ rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
columns = ceil((total_ammo_count)/rows);
-
ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
-
vector offset = '0 0 0'; // fteqcc sucks
float newSize;
if(ammo_size.x/ammo_size.y > 3)
{
newSize = 3 * ammo_size.y;
- offset_x = ammo_size.x - newSize;
+ offset.x = ammo_size.x - newSize;
pos.x += offset.x/2;
- ammo_size_x = newSize;
+ ammo_size.x = newSize;
}
else
{
newSize = 1/3 * ammo_size.x;
- offset_y = ammo_size.y - newSize;
+ offset.y = ammo_size.y - newSize;
pos.y += offset.y/2;
- ammo_size_y = newSize;
+ ammo_size.y = newSize;
}
- float i;
- float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
+ int i;
+ bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
row = column = 0;
if(autocvar_hud_panel_ammo_onlycurrent)
{
}
else
{
- .float ammotype;
+ .int ammotype;
row = column = 0;
for(i = 0; i < AMMO_COUNT; ++i)
{
draw_endBoldFont();
}
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
{
vector newPos = '0 0 0', newSize = '0 0 0';
vector picpos, numpos;
{
if(mySize.y/mySize.x > 2)
{
- newSize_y = 2 * mySize.x;
- newSize_x = mySize.x;
+ newSize.y = 2 * mySize.x;
+ newSize.x = mySize.x;
- newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
- newPos_x = myPos.x;
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
}
else
{
- newSize_x = 1/2 * mySize.y;
- newSize_y = mySize.y;
+ newSize.x = 1/2 * mySize.y;
+ newSize.y = mySize.y;
- newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
- newPos_y = myPos.y;
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
}
if(icon_right_align)
if(mySize.x/mySize.y > 3)
{
- newSize_x = 3 * mySize.y;
- newSize_y = mySize.y;
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
- newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
- newPos_y = myPos.y;
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
}
else
{
- newSize_y = 1/3 * mySize.x;
- newSize_x = mySize.x;
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
- newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
- newPos_x = myPos.x;
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
}
if(icon_right_align) // right align
drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
{
DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
}
}
float panel_ar = mySize.x/mySize.y;
- float is_vertical = (panel_ar < 1);
+ bool is_vertical = (panel_ar < 1);
vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
- float superweapons_is = -1;
+ int superweapons_is = -1;
if(superweapons_time)
{
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
mySize.x *= (1.0 / 3.0);
- superweapons_offset_x = mySize.x;
+ superweapons_offset.x = mySize.x;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = 2*mySize.x;
+ shield_offset.x = 2*mySize.x;
else
- strength_offset_x = 2*mySize.x;
+ strength_offset.x = 2*mySize.x;
}
else
{
mySize.y *= (1.0 / 3.0);
- superweapons_offset_y = mySize.y;
+ superweapons_offset.y = mySize.y;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = 2*mySize.y;
+ shield_offset.y = 2*mySize.y;
else
- strength_offset_y = 2*mySize.y;
+ strength_offset.y = 2*mySize.y;
}
}
else
{
mySize.x *= 0.5;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = mySize.x;
+ shield_offset.x = mySize.x;
else
- strength_offset_x = mySize.x;
+ strength_offset.x = mySize.x;
}
else
{
mySize.y *= 0.5;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = mySize.y;
+ shield_offset.y = mySize.y;
else
- strength_offset_y = mySize.y;
+ strength_offset.y = mySize.y;
}
}
- float shield_baralign, strength_baralign, superweapons_baralign;
- float shield_iconalign, strength_iconalign, superweapons_iconalign;
+ bool shield_baralign, strength_baralign, superweapons_baralign;
+ bool shield_iconalign, strength_iconalign, superweapons_iconalign;
if (autocvar_hud_panel_powerups_flip)
{
// Health/armor (#3)
//
-// prev_* vars contain the health/armor at the previous FRAME
-// set to -1 when player is dead or was not playing
-float prev_health, prev_armor;
-float health_damagetime, armor_damagetime;
-float health_beforedamage, armor_beforedamage;
-// old_p_* vars keep track of previous values when smoothing value changes of the progressbar
-float old_p_health, old_p_armor;
-float old_p_healthtime, old_p_armortime;
-// prev_p_* vars contain the health/armor progressbar value at the previous FRAME
-// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
-float prev_p_health, prev_p_armor;
void HUD_HealthArmor(void)
{
- float armor, health, fuel;
+ int armor, health, fuel;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_healtharmor) return;
}
HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
mySize -= '2 2 0' * panel_bg_padding;
}
- float baralign = autocvar_hud_panel_healtharmor_baralign;
- float iconalign = autocvar_hud_panel_healtharmor_iconalign;
+ int baralign = autocvar_hud_panel_healtharmor_baralign;
+ int iconalign = autocvar_hud_panel_healtharmor_iconalign;
- float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
- float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
+ int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
+ int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
else
{
float panel_ar = mySize.x/mySize.y;
- float is_vertical = (panel_ar < 1);
+ bool is_vertical = (panel_ar < 1);
vector health_offset = '0 0 0', armor_offset = '0 0 0';
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
mySize.x *= 0.5;
if (autocvar_hud_panel_healtharmor_flip)
- health_offset_x = mySize.x;
+ health_offset.x = mySize.x;
else
- armor_offset_x = mySize.x;
+ armor_offset.x = mySize.x;
}
else
{
mySize.y *= 0.5;
if (autocvar_hud_panel_healtharmor_flip)
- health_offset_y = mySize.y;
+ health_offset.y = mySize.y;
else
- armor_offset_y = mySize.y;
+ armor_offset.y = mySize.y;
}
- float health_baralign, armor_baralign, fuel_baralign;
- float health_iconalign, armor_iconalign;
+ bool health_baralign, armor_baralign, fuel_baralign;
+ bool health_iconalign, armor_iconalign;
if (autocvar_hud_panel_healtharmor_flip)
{
armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
+
+ draw_endBoldFont();
}
// Notification area (#4)
float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
- float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
+ int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
float entry_height = size.y / entry_count;
float panel_width_half = size.x * 0.5;
vector attacker_pos, victim_pos, icon_pos;
string attacker, victim, icon;
- float i, j, count, step, limit, alpha;
+ int i, j, count, step, limit;
+ float alpha;
if (autocvar_hud_panel_notify_flip)
{
if (hud_panel_radar_maximized && !autocvar__hud_configure)
{
panel_size = autocvar_hud_panel_radar_maximized_size;
- panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
- panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
- panel_pos_x = (vid_conwidth - panel_size.x) / 2;
- panel_pos_y = (vid_conheight - panel_size.y) / 2;
+ panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
+ panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
+ panel_pos.x = (vid_conwidth - panel_size.x) / 2;
+ panel_pos.y = (vid_conheight - panel_size.y) / 2;
string panel_bg;
panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
mySize -= '2 2 0' * panel_bg_padding;
}
- float color2;
+ int color2;
entity tm;
float scale2d, normalsize, bigsize;
c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
span = '0 0 0';
- span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
- span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
+ span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
+ span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
// max-min distance must fit the radar in x=x, y=y
bigsize = min(
{
float score;
entity tm = world, pl;
- float SCOREPANEL_MAX_ENTRIES = 6;
+ int SCOREPANEL_MAX_ENTRIES = 6;
float SCOREPANEL_ASPECTRATIO = 2;
- float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+ int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
vector fontsize = '1 1 0' * (mySize.y/entries);
vector rgb, score_color;
float name_size = mySize.x*0.75;
float spacing_size = mySize.x*0.04;
const float highlight_alpha = 0.2;
- float i = 0, me_printed = 0, first_pl = 0;
+ int i = 0, first_pl = 0;
+ bool me_printed = false;
string s;
if (autocvar__hud_configure)
{
{
if (i == first_pl)
rgb = '0 1 0'; //first: green
- me_printed = 1;
+ me_printed = true;
drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (team_count)
vector distribution_color;
entity tm, pl, me;
- me = playerslots[player_localentnum - 1];
+ me = playerslots[current_player];
if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
string timer, distrtimer;
}
if(spectatee_status == -1)
{
- rows = mySize.y/mySize.x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
- // ^^^ ammo item aspect goes here
-
+ rows = HUD_GetRowCount(team_count, mySize, 3);
columns = ceil(team_count/rows);
-
score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
float newSize;
if(score_size.x/score_size.y > 3)
{
newSize = 3 * score_size.y;
- offset_x = score_size.x - newSize;
+ offset.x = score_size.x - newSize;
pos.x += offset.x/2;
- score_size_x = newSize;
+ score_size.x = newSize;
}
else
{
newSize = 1/3 * score_size.x;
- offset_y = score_size.y - newSize;
+ offset.y = score_size.y - newSize;
pos.y += offset.y/2;
- score_size_y = newSize;
+ score_size.y = newSize;
}
}
else
HUD_Panel_UpdateCvars();
- draw_beginBoldFont();
-
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
vector newSize = '0 0 0';
if(mySize.x/mySize.y > 4)
{
- newSize_x = 4 * mySize.y;
- newSize_y = mySize.y;
+ newSize.x = 4 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos.x + (mySize.x - newSize.x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/4 * mySize.x;
- newSize_x = mySize.x;
+ newSize.y = 1/4 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos.y + (mySize.y - newSize.y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
if(autocvar__hud_configure)
{
s = "0:13:37";
+ draw_beginBoldFont();
drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ draw_endBoldFont();
s = _("^1Intermediate 1 (+15.42)");
drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
}
}
+ draw_beginBoldFont();
+
if(forcetime != "")
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
+
+ draw_endBoldFont();
}
else
{
}
}
}
-
- draw_endBoldFont();
}
// Vote window (#9)
//
-float vote_yescount;
-float vote_nocount;
-float vote_needed;
-float vote_highlighted; // currently selected vote
-
-float vote_active; // is there an active vote?
-float vote_prev; // previous state of vote_active to check for a change
-float vote_alpha;
-float vote_change; // "time" when vote_active changed
void HUD_Vote(void)
{
vector newSize = '0 0 0';
if(mySize.x/mySize.y > 3)
{
- newSize_x = 3 * mySize.y;
- newSize_y = mySize.y;
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos.x + (mySize.x - newSize.x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/3 * mySize.x;
- newSize_x = mySize.x;
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos.y + (mySize.y - newSize.y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
// Mod icons panel (#10)
//
-float mod_active; // is there any active mod icon?
+bool mod_active; // is there any active mod icon?
-void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
- float stat = -1;
+ int stat = -1;
string pic = "";
vector color = '0 0 0';
switch(i)
if(mySize.x/mySize.y > aspect_ratio)
{
i = aspect_ratio * mySize.y;
- myPos_x = myPos.x + (mySize.x - i) / 2;
- mySize_x = i;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
}
else
{
i = 1/aspect_ratio * mySize.x;
- myPos_y = myPos.y + (mySize.y - i) / 2;
- mySize_y = i;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
}
if(layout)
layout = autocvar_hud_panel_modicons_ca_layout;
else //if(gametype == MAPINFO_TYPE_FREEZETAG)
layout = autocvar_hud_panel_modicons_freezetag_layout;
- float rows, columns, aspect_ratio;
- rows = mySize.y/mySize.x;
+ int rows, columns;
+ float aspect_ratio;
aspect_ratio = (layout) ? 2 : 1;
- rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
columns = ceil(team_count/rows);
int i;
// CTF HUD modicon section
float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+int redflag_prevstatus, blueflag_prevstatus; // last remembered status
float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
void HUD_Mod_CTF_Reset(void)
vector flag_size;
float f; // every function should have that
- float redflag, blueflag; // current status
+ int redflag, blueflag; // current status
float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
- float stat_items;
+ int stat_items;
stat_items = getstati(STAT_ITEMS, 0, 24);
redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
// Read current state
- float state = getstati(STAT_KH_KEYS);
- float i, key_state;
- float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+ int state = getstati(STAT_KH_KEYS);
+ int i, key_state;
+ int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
for(i = 0; i < 4; ++i)
}
// Keepaway HUD mod icon
-float kaball_prevstatus; // last remembered status
+int kaball_prevstatus; // last remembered status
float kaball_statuschange_time; // time when the status changed
// we don't need to reset for keepaway since it immediately
float BLINK_FREQ = 5;
float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
- float stat_items = getstati(STAT_ITEMS, 0, 24);
- float kaball = (stat_items/IT_KEY1) & 1;
+ int stat_items = getstati(STAT_ITEMS, 0, 24);
+ int kaball = (stat_items/IT_KEY1) & 1;
if(kaball != kaball_prevstatus)
{
// Nexball HUD mod icon
void HUD_Mod_NexBall(vector pos, vector mySize)
{
- float stat_items, nb_pb_starttime, dt, p;
+ float nb_pb_starttime, dt, p;
+ int stat_items;
stat_items = getstati(STAT_ITEMS, 0, 24);
nb_pb_starttime = getstatf(STAT_NB_METERSTART);
float srecordtime_change_time; // time when srecordtime last changed
float race_status_time;
-float race_status_prev;
+int race_status_prev;
string race_status_name_prev;
void HUD_Mod_Race(vector pos, vector mySize)
{
}
}
-void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
float stat = -1;
string pic = "";
if(mySize.x/mySize.y > aspect_ratio)
{
i = aspect_ratio * mySize.y;
- myPos_x = myPos.x + (mySize.x - i) / 2;
- mySize_x = i;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
}
else
{
i = 1/aspect_ratio * mySize.x;
- myPos_y = myPos.y + (mySize.y - i) / 2;
- mySize_y = i;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
}
if (layout) // show text too
mod_active = 1; // required in each mod function that always shows something
int layout = autocvar_hud_panel_modicons_dom_layout;
- float rows, columns, aspect_ratio;
- rows = mySize.y/mySize.x;
+ int rows, columns;
+ float aspect_ratio;
aspect_ratio = (layout) ? 3 : 1;
- rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
columns = ceil(team_count/rows);
int i;
}
}
-float mod_prev; // previous state of mod_active to check for a change
+int mod_prev; // previous state of mod_active to check for a change
float mod_alpha;
float mod_change; // "time" when mod_active changed
vector newSize = '0 0 0';
if(mySize.x/mySize.y > aspect)
{
- newSize_x = aspect * mySize.y;
- newSize_y = mySize.y;
+ newSize.x = aspect * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos.x + (mySize.x - newSize.x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/aspect * mySize.x;
- newSize_x = mySize.x;
+ newSize.y = 1/aspect * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos.y + (mySize.y - newSize.y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
}
if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
{
- panel_pos_y = panel_bg_border;
- panel_size_y = vid_conheight - panel_bg_border * 2;
+ panel_pos.y = panel_bg_border;
+ panel_size.y = vid_conheight - panel_bg_border * 2;
if(panel.current_panel_bg == "0") // force a border when maximized
{
string panel_bg;
//
float prevfps;
float prevfps_time;
-float framecounter;
+int framecounter;
float frametimeavg;
float frametimeavg1; // 1 frame ago
//
#define drawInfoMessage(s) do { \
if(autocvar_hud_panel_infomessages_flip) \
- o_x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
+ o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
o.y += fontsize.y; \
} while(0)
vector newSize = '0 0 0';
if(mySize.x/mySize.y > 5)
{
- newSize_x = 5 * mySize.y;
- newSize_y = mySize.y;
+ newSize.x = 5 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos.x + (mySize.x - newSize.x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/5 * mySize.x;
- newSize_x = mySize.x;
+ newSize.y = 1/5 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos.y + (mySize.y - newSize.y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
if(spectatee_status == -1)
s = _("^1Observing");
else
- s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
+ s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
drawInfoMessage(s);
if(spectatee_status == -1)
tm = teams.sort_next;
if (tm)
{
- for(0; tm.sort_next; tm = tm.sort_next)
+ for (; tm.sort_next; tm = tm.sort_next)
{
if(!tm.team_size || tm.team == NUM_SPECTATOR)
continue;
//
vector acc_prevspeed;
float acc_prevtime, acc_avg, top_speed, top_speed_time;
+float physics_update_time, discrete_speed, discrete_acceleration;
void HUD_Physics(void)
{
if(!autocvar__hud_configure)
acc_prevspeed = vel;
acc_prevtime = time;
- f = bound(0, f * 10, 1);
- acc_avg = acc_avg * (1 - f) + acceleration * f;
+ if(autocvar_hud_panel_physics_acceleration_movingaverage)
+ {
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg;
+ }
+ }
+
+ int acc_decimals = 2;
+ if(time > physics_update_time)
+ {
+ // workaround for ftos_decimals returning a negative 0
+ if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
+ discrete_acceleration = 0;
+ discrete_acceleration = acceleration;
+ discrete_speed = speed;
+ physics_update_time += autocvar_hud_panel_physics_update_interval;
}
//compute layout
{
panel_size.x *= 0.5;
if (autocvar_hud_panel_physics_flip)
- speed_offset_x = panel_size.x;
+ speed_offset.x = panel_size.x;
else
- acceleration_offset_x = panel_size.x;
+ acceleration_offset.x = panel_size.x;
}
else
{
panel_size.y *= 0.5;
if (autocvar_hud_panel_physics_flip)
- speed_offset_y = panel_size.y;
+ speed_offset.y = panel_size.y;
else
- acceleration_offset_y = panel_size.y;
+ acceleration_offset.y = panel_size.y;
}
- float speed_baralign, acceleration_baralign;
+ int speed_baralign, acceleration_baralign;
if (autocvar_hud_panel_physics_baralign == 1)
acceleration_baralign = speed_baralign = 1;
else if(autocvar_hud_panel_physics_baralign == 4)
vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
{
- tmp_size_x = panel_size.x * 0.75;
- tmp_size_y = panel_size.y * text_scale;
+ tmp_size.x = panel_size.x * 0.75;
+ tmp_size.y = panel_size.y * text_scale;
if (speed_baralign)
- tmp_offset_x = panel_size.x - tmp_size.x;
+ tmp_offset.x = panel_size.x - tmp_size.x;
//else
//tmp_offset_x = 0;
- tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
- drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
//draw speed unit
if (speed_baralign)
- tmp_offset_x = 0;
+ tmp_offset.x = 0;
else
- tmp_offset_x = tmp_size.x;
+ tmp_offset.x = tmp_size.x;
if (autocvar_hud_panel_physics_speed_unit_show)
{
//tmp_offset_y = 0;
- tmp_size_x = panel_size.x * (1 - 0.75);
- tmp_size_y = panel_size.y * 0.4 * text_scale;
- tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = panel_size.y * 0.4 * text_scale;
+ tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
else // if (speed_baralign == 2)
peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
- peak_size_x = floor(panel_size.x * 0.01 + 1.5);
- peak_size_y = panel_size.y;
+ peak_size.x = floor(panel_size.x * 0.01 + 1.5);
+ peak_size.y = panel_size.y;
if (speed_baralign == 2) // draw two peaks, on both sides
{
drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
//top speed
- tmp_offset_y = panel_size.y * 0.4;
- tmp_size_x = panel_size.x * (1 - 0.75);
- tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
+ tmp_offset.y = panel_size.y * 0.4;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
}
f = acceleration/autocvar_hud_panel_physics_acceleration_max;
if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
- f = sqrt(f);
+ f = (f >= 0 ? sqrt(f) : -sqrt(-f));
if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
{
tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
if (acceleration_baralign == 1)
- tmp_offset_x = panel_size.x - tmp_size.x;
+ tmp_offset.x = panel_size.x - tmp_size.x;
else if (acceleration_baralign == 2 || acceleration_baralign == 3)
- tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
+ tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
else
- tmp_offset_x = 0;
- tmp_offset_y = 0;
+ tmp_offset.x = 0;
+ tmp_offset.y = 0;
}
else
{
HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- tmp_size_x = panel_size.x;
- tmp_size_y = panel_size.y * text_scale;
- tmp_offset_x = 0;
- tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
- if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
- drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
+ {
+ tmp_size.x = panel_size.x;
+ tmp_size.y = panel_size.y * text_scale;
+ tmp_offset.x = 0;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
+
+ drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
draw_endBoldFont();
}
// CenterPrint (#16)
//
-const float CENTERPRINT_MAX_MSGS = 10;
-const float CENTERPRINT_MAX_ENTRIES = 50;
+const int CENTERPRINT_MAX_MSGS = 10;
+const int CENTERPRINT_MAX_ENTRIES = 50;
const float CENTERPRINT_SPACING = 0.7;
-float cpm_index;
+int cpm_index;
string centerprint_messages[CENTERPRINT_MAX_MSGS];
-float centerprint_msgID[CENTERPRINT_MAX_MSGS];
+int centerprint_msgID[CENTERPRINT_MAX_MSGS];
float centerprint_time[CENTERPRINT_MAX_MSGS];
float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
-float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
-float centerprint_showing;
+int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
+bool centerprint_showing;
-void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
+void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
{
//printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
- float i, j;
+ int i, j;
if(strMessage == "" && new_id == 0)
return;
void reset_centerprint_messages(void)
{
- float i;
+ int i;
for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
{
centerprint_expire_time[i] = 0;
{
if(!autocvar_hud_panel_centerprint) return;
- if (hud_configure_prev && hud_configure_prev != -1)
+ if(hud_configure_prev)
reset_centerprint_messages();
}
else
{
- if (!hud_configure_prev)
+ if(!hud_configure_prev)
reset_centerprint_messages();
if (time > hud_configure_cp_generation_time)
{
- float r;
- r = random();
- if (r > 0.75)
- centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
- else if (r > 0.5)
- centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
+ if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
+ {
+ float r;
+ r = random();
+ if (r > 0.8)
+ centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
+ else if (r > 0.55)
+ centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
+ else
+ centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
+ hud_configure_cp_generation_time = time + 1 + random()*4;
+ }
else
- centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
- hud_configure_cp_generation_time = time + 1 + random()*4;
+ {
+ centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
+ hud_configure_cp_generation_time = time + 10 - random()*3;
+ }
}
}
if(target_pos.y > panel_pos.y)
{
panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
- panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
+ panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
}
}
panel_size -= '2 2 0' * panel_bg_padding;
}
- float entries, height;
+ int entries;
+ float height;
vector fontsize;
// entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
// height = panel_size_y/entries;
fontsize = '1 1 0' * height;
entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
- float i, j, k, n, g;
+ int i, j, k, n, g;
float a, sz, align, current_msg_posY = 0, msg_size;
vector pos;
string ts;
- float all_messages_expired = true;
+ bool all_messages_expired = true;
pos = panel_pos;
if (autocvar_hud_panel_centerprint_flip)
if (ts != "")
{
if (align)
- pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
+ pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
pos.y += fontsize.y;
msg_size = pos.y - msg_size;
if (autocvar_hud_panel_centerprint_flip)
{
- pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
+ pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
//
void HUD_Buffs(void)
{
- float buffs = getstati(STAT_BUFFS, 0, 24);
+ int buffs = getstati(STAT_BUFFS, 0, 24);
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_buffs) return;
{
buffs = Buff_Type_first.items; // force first buff
}
-
- float b = 0; // counter to tell other functions that we have buffs
+
+ int b = 0; // counter to tell other functions that we have buffs
entity e;
string s = "";
for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
}
//float panel_ar = mySize_x/mySize_y;
- //float is_vertical = (panel_ar < 1);
+ //bool is_vertical = (panel_ar < 1);
//float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
vector buff_offset = '0 0 0';
-
+
for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
{
//DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
hud_skin_prev = strzone(autocvar_hud_skin);
}
- current_player = player_localentnum;
-
// draw the dock
if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
{
- float f;
+ int f;
vector color;
float hud_dock_color_team = autocvar_hud_dock_color_team;
if((teamplay) && hud_dock_color_team) {
{
string hud_dock_color = autocvar_hud_dock_color;
if(hud_dock_color == "shirt") {
- f = stof(getplayerkeyvalue(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player, "colors"));
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
- f = stof(getplayerkeyvalue(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player, "colors"));
color = colormapPaletteColor(f % 16, 1);
}
else
for(i = 0; i < HUD_PANEL_NUM; ++i)
panel_order[i] = -1;
string s = "";
- float p_num, warning = false;
- float argc = tokenize_console(autocvar__hud_panelorder);
+ int p_num;
+ bool warning = false;
+ int argc = tokenize_console(autocvar__hud_panelorder);
if (argc > HUD_PANEL_NUM)
warning = true;
//first detect wrong/missing panel numbers
for(i = 0; i < HUD_PANEL_NUM; ++i) {
- p_num = stof(argv(i));
+ p_num = stoi(argv(i));
if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
if (panel_order[p_num] == -1) //found for the first time?
s = strcat(s, ftos(p_num), " ");