case WEP_HLAC: return 3;
case WEP_MINSTANEX: return 3;
case WEP_NEX: return 3;
- case WEP_SNIPERRIFLE: return 1;
+ case WEP_RIFLE: return 1;
case WEP_HAGAR: return 2;
case WEP_ROCKET_LAUNCHER: return 2;
case WEP_SEEKER: return 2;
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+ if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
else
HUD_KillNotify_Push(s1, s2, 1, type);
} else if(msg == MSG_KILL) {
if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
}
} else if (type == KILL_FIRST_BLOOD) {
if(gentle) {
for(i=0; i<team_count; ++i) {
if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(123), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
}
first_pl = 1;
pos_y += fontsize_y;