case WEP_HLAC: return 3;
case WEP_MINSTANEX: return 3;
case WEP_NEX: return 3;
- case WEP_SNIPERRIFLE: return 1;
+ case WEP_RIFLE: return 1;
case WEP_HAGAR: return 2;
case WEP_ROCKET_LAUNCHER: return 2;
case WEP_SEEKER: return 2;
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+ if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
else
HUD_KillNotify_Push(s1, s2, 1, type);
print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
} else if(type == KILL_SPREE_25) {
if(gentle)
- print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
+ print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
else
print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
} else if(type == KILL_SPREE_30) {
} else if(msg == MSG_KILL) {
if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
}
} else if (type == KILL_FIRST_BLOOD) {
if(gentle) {
// Score (#7)
//
void HUD_UpdatePlayerTeams();
-void HUD_Score_Rankings(vector pos, vector mySize, entity me)
+void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
{
float score;
entity tm, pl;
#define SCOREPANEL_MAX_ENTRIES 6
#define SCOREPANEL_ASPECTRATIO 2
const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
- const float height = mySize_y/entries;
- const vector fontsize = '0.9 0.9 0' * height;
- pos_y += height * (1 - 0.9) / 2;
+ const vector fontsize = '1 1 0' * (mySize_y/entries);
- vector rgb;
+ vector rgb, score_color;
rgb = '1 1 1';
+ score_color = '1 1 1';
const float name_size = mySize_x*0.75;
+ const float spacing_size = mySize_x*0.04;
const float highlight_alpha = 0.2;
- float i, me_printed;
+ float i, me_printed, first_pl;
string s;
+ i, first_pl = 0;
if (autocvar__hud_configure)
{
+ float players_per_team;
+ if (team_count)
+ {
+ // show team scores in the first line
+ float score_size = mySize_x / team_count;
+ players_per_team = max(2, ceil((entries - 1) / team_count));
+ for(i=0; i<team_count; ++i) {
+ if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
+ HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ first_pl = 1;
+ pos_y += fontsize_y;
+ }
score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
- for (i=0; i<entries; ++i)
+ for (i=first_pl; i<entries; ++i)
{
//simulate my score is lower than all displayed players,
//so that I don't appear at all showing pure rankings.
if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
{
rgb = '1 1 0';
- drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
s = GetPlayerName(pl.sv_entnum);
score = 7;
}
else
{
- s = sprintf(_("Player %d"), i+1);
+ s = sprintf(_("Player %d"), i + 1 - first_pl);
score -= 3;
}
+ if (team_count)
+ score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += height;
+ drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos_y += fontsize_y;
}
return;
}
if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
HUD_UpdatePlayerTeams();
+ if (team_count)
+ {
+ // show team scores in the first line
+ float score_size = mySize_x / team_count;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+ if (tm.team == myteam)
+ drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ ++i;
+ }
+ first_pl = 1;
+ pos_y += fontsize_y;
+ tm = teams.sort_next;
+ }
+ i = first_pl;
- for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
+ do
+ for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
{
- if (pl.team == COLOR_SPECTATOR)
+ if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
continue;
if (i == entries-1 && !me_printed && pl != me)
if (pl == me)
{
- if (i == 0)
+ if (i == first_pl)
rgb = '0 1 0'; //first: green
me_printed = 1;
- drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
+ if (team_count)
+ score_color = GetTeamRGB(pl.team) * 0.8;
s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += height;
+ drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos_y += fontsize_y;
+ ++i;
}
+ while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
}
void HUD_Score(void)
} else if (!teamplay) { // non-teamgames
if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
{
- HUD_Score_Rankings(pos, mySize, me);
+ HUD_Score_Rankings(pos, mySize, me, 0);
return;
}
// me vector := [team/connected frags id]
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
} else { // teamgames
- float max_fragcount;
- max_fragcount = -99;
-
float scores_count, row, column, rows, columns;
vector offset;
vector score_pos, score_size; //for scores other than myteam
- if (spectatee_status == -1)
+ if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
{
- if (autocvar__hud_configure)
- scores_count = 4;
- else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == COLOR_SPECTATOR)
- continue;
+ for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
++scores_count;
+ if (autocvar_hud_panel_score_rankings)
+ {
+ HUD_Score_Rankings(pos, mySize, me, scores_count);
+ return;
}
rows = mySize_y/mySize_x;
rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
}
else
score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
+
+ float max_fragcount;
+ max_fragcount = -99;
for(tm = teams.sort_next; tm; tm = tm.sort_next) {
if(tm.team == COLOR_SPECTATOR)
continue;
fontsize = '0.20 0.20 0' * mySize_y;
float a;
- if(spectatee_status != 0)
- a = 1;
- else
- a = panel_fg_alpha;
+ a = panel_fg_alpha;
string s;
if(!autocvar__hud_configure)
{
if(spectatee_status && !intermission)
{
+ a = 1;
if(spectatee_status == -1)
s = _("^1Observing");
else
hud_fade_alpha = (1 - scoreboard_fade_alpha);
if(intermission == 2) // no hud during mapvote
+ {
+ if (autocvar__hud_configure) //force exit from hud config
+ {
+ if (menu_enabled)
+ {
+ menu_enabled = 0;
+ localcmd("togglemenu\n");
+ }
+ cvar_set("_hud_configure", "0");
+ }
hud_fade_alpha = 0;
+ }
else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
hud_fade_alpha = 1;