]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
fix setorigin use in CSQC
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 27e0a0dc12cad21aa76e9c1337b5ca01dd46dfef..cc870794b10653a3dea145058a83693ab5282e3b 100644 (file)
@@ -213,7 +213,10 @@ string MakeRaceString(float cp, float mytime, float histime, float lapdelta, str
                col = "^3";
        }
        else
+       {
                col = "^7";
+               timestr = "";
+       }
 
        if(cp == 254)
                cpname = _("Start line");
@@ -436,25 +439,27 @@ void HUD_Weapons(void)
        WEPSET_COPY_AS(weapons_stat);
        float i, f, a, j, factor;
        float screen_ar, center_x, center_y;
-       float weapon_count, weapon_id, weapon_alpha;
+       float weapon_count, weapon_id;
        float row, column, rows, columns;
        float aspect = autocvar_hud_panel_weapons_aspect;
 
-       float show_accuracy, panel_weapon_accuracy;
+       float show_accuracy = false, panel_weapon_accuracy;
 
        float timeout = autocvar_hud_panel_weapons_timeout;
-       float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
-       float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
+       float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
+       float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
 
-       float ammo_type, ammo_full, ammo_alpha;
-       float barsize_x, barsize_y, baroffset_x, baroffset_y;
+       float ammo_type, ammo_full;
+       float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
+       vector ammo_color = '1 0 1';
+       float ammo_alpha = 1;
 
        float when = autocvar_hud_panel_weapons_complainbubble_time;
        float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
 
        vector weapon_pos, weapon_size;
        local noref vector old_panel_size; // fteqcc sucks
-       vector color, ammo_color;
+       vector color;
 
        // check to see if we want to continue
        if(hud != HUD_NORMAL) { return; }
@@ -463,7 +468,7 @@ void HUD_Weapons(void)
        {
                if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
                        return;
-               else if(timeout && time >= weapontime + timeout + timeout_effect_length)
+               else if(timeout && time >= weapontime + timeout + timeout_effect_length && ((autocvar_hud_panel_weapons_timeout_effect != 1) && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
                {
                        weaponprevtime = time;
                        return;
@@ -476,14 +481,7 @@ void HUD_Weapons(void)
        HUD_Panel_UpdateCvars(weapons);
        HUD_Panel_ApplyFadeAlpha();
 
-       // calculate fading effect to weapon images for when the panel is idle
-       if(autocvar_hud_panel_weapons_fade)
-       {
-               weapon_alpha = 3.2 - 2 * (time - weapontime);
-               weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
-       }
-       else
-               weapon_alpha = panel_fg_alpha;
+       draw_beginBoldFont();
 
        // figure out weapon order (how the weapons are sorted) // TODO make this configurable
        if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
@@ -529,6 +527,7 @@ void HUD_Weapons(void)
                }
 
                // do we own this weapon?
+               weapon_count = 0;
                for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
                        if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
                                ++weapon_count;
@@ -564,12 +563,21 @@ void HUD_Weapons(void)
        {
                if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
                {
-                       f = (time - (weapontime + timeout)) / timeout_effect_length;
-                       if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
+
+                       // fade the panel alpha
+                       if(autocvar_hud_panel_weapons_timeout_effect == 1)
+                       {
+                               panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
+                               panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
+                       }
+                       else if(autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                panel_bg_alpha *= (1 - f);
                                panel_fg_alpha *= (1 - f);
                        }
+
+                       // move the panel off the screen
                        if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                f *= f; // for a cooler movement
@@ -595,12 +603,21 @@ void HUD_Weapons(void)
                }
                else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
                {
-                       f = (time - weaponprevtime) / timein_effect_length;
-                       if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
+
+                       // fade the panel alpha
+                       if(autocvar_hud_panel_weapons_timeout_effect == 1)
+                       {
+                               panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
+                               panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
+                       }
+                       else if(autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                panel_bg_alpha *= (f);
                                panel_fg_alpha *= (f);
                        }
+
+                       // move the panel back on screen
                        if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                f *= f; // for a cooler movement
@@ -668,6 +685,7 @@ void HUD_Weapons(void)
                                acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
        }
 
+       row = column = 0;
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
                // retrieve information about the current weapon to be drawn
@@ -692,7 +710,7 @@ void HUD_Weapons(void)
 
                // draw background behind currently selected weapon
                if(self.weapon == switchweapon)
-                       drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
                if(show_accuracy)
@@ -718,7 +736,7 @@ void HUD_Weapons(void)
                if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
                {
                        // draw the weapon image
-                       drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        // draw weapon label string
                        switch(autocvar_hud_panel_weapons_label)
@@ -808,6 +826,8 @@ void HUD_Weapons(void)
                        ++column;
                }
        }
+
+       draw_endBoldFont();
 }
 
 // Ammo (#1)
@@ -908,6 +928,9 @@ void HUD_Ammo(void)
 
        HUD_Panel_UpdateCvars(ammo);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -919,7 +942,7 @@ void HUD_Ammo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float rows, columns, row, column;
+       float rows = 0, columns, row, column;
        vector ammo_size;
        if (autocvar_hud_panel_ammo_onlycurrent)
                ammo_size = mySize;
@@ -934,7 +957,7 @@ void HUD_Ammo(void)
                ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
        }
 
-       local noref vector offset; // fteqcc sucks
+       local vector offset = '0 0 0'; // fteqcc sucks
        float newSize;
        if(ammo_size_x/ammo_size_y > 3)
        {
@@ -958,40 +981,46 @@ void HUD_Ammo(void)
                if(autocvar__hud_configure)
                {
                        DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
-                       return;
                }
+               else
+               {
+                       stat_items = getstati(STAT_ITEMS, 0, 24);
+                       if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
+                               infinite_ammo = TRUE;
+                       for (i = 0; i < AMMO_COUNT; ++i) {
+                               currently_selected = stat_items & GetAmmoItemCode(i);
+                               if (currently_selected)
+                               {
+                                       DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
+                                       break;
+                               }
+                       }
+               }
+       }
+       else
+       {
                stat_items = getstati(STAT_ITEMS, 0, 24);
                if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
                        infinite_ammo = TRUE;
+               row = column = 0;
                for (i = 0; i < AMMO_COUNT; ++i) {
                        currently_selected = stat_items & GetAmmoItemCode(i);
-                       if (currently_selected)
+                       DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
+                       ++row;
+                       if(row >= rows)
                        {
-                               DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
-                               return;
+                               row = 0;
+                               column = column + 1;
                        }
                }
-               return; // nothing to display
        }
 
-       stat_items = getstati(STAT_ITEMS, 0, 24);
-       if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
-               infinite_ammo = TRUE;
-       for (i = 0; i < AMMO_COUNT; ++i) {
-               currently_selected = stat_items & GetAmmoItemCode(i);
-               DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
-               ++row;
-               if(row >= rows)
-               {
-                       row = 0;
-                       column = column + 1;
-               }
-       }
+       draw_endBoldFont();
 }
 
 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
 {
-       vector newPos, newSize;
+       vector newPos = '0 0 0', newSize = '0 0 0';
        vector picpos, numpos;
 
        if (vertical)
@@ -1107,6 +1136,9 @@ void HUD_Powerups(void)
 
        HUD_Panel_UpdateCvars(powerups);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -1120,7 +1152,7 @@ void HUD_Powerups(void)
 
        float panel_ar = mySize_x/mySize_y;
        float is_vertical = (panel_ar < 1);
-       vector shield_offset, strength_offset, superweapons_offset;
+       vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
 
        float superweapons_is = -1;
 
@@ -1213,7 +1245,7 @@ void HUD_Powerups(void)
                superweapons_iconalign = strength_iconalign;
                superweapons_baralign = strength_baralign;
        }
-       else if(superweapons_is == 2)
+       else // if(superweapons_is == 2)
        {
                superweapons_offset = shield_offset;
                superweapons_iconalign = shield_iconalign;
@@ -1273,6 +1305,8 @@ void HUD_Powerups(void)
                                DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
                }
        }
+
+       draw_endBoldFont();
 }
 
 // Health/armor (#3)
@@ -1408,7 +1442,7 @@ void HUD_HealthArmor(void)
        {
                float panel_ar = mySize_x/mySize_y;
                float is_vertical = (panel_ar < 1);
-               vector health_offset, armor_offset;
+               vector health_offset = '0 0 0', armor_offset = '0 0 0';
                if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
                {
                        mySize_x *= 0.5;
@@ -1745,11 +1779,15 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                } else if(type == DEATH_SBBLOWUP) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
+                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
                } else if(type == DEATH_WAKIGUN) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
                                print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
+               } else if(type == DEATH_BUMB_GUN) {
+                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+                       if(alsoprint)
+                               print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
                } else if(type == DEATH_WAKIROCKET) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
@@ -1757,7 +1795,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                } else if(type == DEATH_WAKIBLOWUP) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
+                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
                } else if(type == DEATH_RAPTOR_CANNON) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
@@ -1769,7 +1807,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                } else if(type == DEATH_RAPTOR_DEATH) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
-                               print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
+                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
                } else if(type == DEATH_TURRET) {
                        HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
                        if(alsoprint)
@@ -2436,6 +2474,9 @@ void HUD_Timer(void)
 
        HUD_Panel_UpdateCvars(timer);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2478,6 +2519,8 @@ void HUD_Timer(void)
        }
 
        drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       draw_endBoldFont();
 }
 
 // Radar (#6)
@@ -2635,7 +2678,7 @@ void HUD_UpdatePlayerTeams();
 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
 {
        float score;
-       entity tm, pl;
+       entity tm = world, pl;
 #define SCOREPANEL_MAX_ENTRIES 6
 #define SCOREPANEL_ASPECTRATIO 2
        float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
@@ -2648,13 +2691,11 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
        float name_size = mySize_x*0.75;
        float spacing_size = mySize_x*0.04;
        const float highlight_alpha = 0.2;
-       float i, me_printed, first_pl;
+       float i = 0, me_printed = 0, first_pl = 0;
        string s;
-       i = 0;
-       first_pl = 0;
        if (autocvar__hud_configure)
        {
-               float players_per_team;
+               float players_per_team = 0;
                if (team_count)
                {
                        // show team scores in the first line
@@ -2678,7 +2719,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        {
                                rgb = '1 1 0';
                                drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               s = GetPlayerName(pl.sv_entnum);
+                               s = GetPlayerName(player_localnum);
                                score = 7;
                        }
                        else
@@ -2778,7 +2819,7 @@ void HUD_Score(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float score, distribution;
+       float score, distribution = 0;
        string sign;
        vector distribution_color;
        entity tm, pl, me;
@@ -2802,6 +2843,7 @@ void HUD_Score(void)
                score = me.(scores[ps_primary]);
                timer = TIME_ENCODED_TOSTRING(score);
 
+               draw_beginBoldFont();
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
@@ -2822,6 +2864,7 @@ void HUD_Score(void)
                if (distribution <= 0)
                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               draw_endBoldFont();
        } else if (!teamplay) { // non-teamgames
                if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
                {
@@ -2855,6 +2898,7 @@ void HUD_Score(void)
 
                string distribution_str;
                distribution_str = ftos(distribution);
+               draw_beginBoldFont();
                if (distribution >= 0)
                {
                        if (distribution > 0)
@@ -2863,9 +2907,10 @@ void HUD_Score(void)
                }
                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               draw_endBoldFont();
        } else { // teamgames
-               float scores_count, row, column, rows, columns;
-               local noref vector offset; // fteqcc sucks
+               float scores_count = 0, row, column, rows = 0, columns = 0;
+               local noref vector offset = '0 0 0';
                vector score_pos, score_size; //for scores other than myteam
                if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
                {
@@ -2905,6 +2950,8 @@ void HUD_Score(void)
 
                float max_fragcount;
                max_fragcount = -99;
+               draw_beginBoldFont();
+               row = column = 0;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
                        if(tm.team == COLOR_SPECTATOR)
                                continue;
@@ -2939,6 +2986,7 @@ void HUD_Score(void)
                                ++rows;
                        }
                }
+               draw_endBoldFont();
        }
 }
 
@@ -2957,6 +3005,9 @@ void HUD_RaceTimer (void)
 
        HUD_Panel_UpdateCvars(racetimer);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2969,7 +3020,7 @@ void HUD_RaceTimer (void)
        }
 
        // always force 4:1 aspect
-       vector newSize;
+       vector newSize = '0 0 0';
        if(mySize_x/mySize_y > 4)
        {
                newSize_x = 4 * mySize_y;
@@ -3061,13 +3112,13 @@ void HUD_RaceTimer (void)
                if(race_mycheckpointtime)
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
-                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
-                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3085,6 +3136,8 @@ void HUD_RaceTimer (void)
                        }
                }
        }
+
+       draw_endBoldFont();
 }
 
 // Vote window (#9)
@@ -3178,7 +3231,7 @@ void HUD_VoteWindow(void)
        }
 
        // always force 3:1 aspect
-       vector newSize;
+       vector newSize = '0 0 0';
        if(mySize_x/mySize_y > 3)
        {
                newSize_x = 3 * mySize_y;
@@ -3438,7 +3491,7 @@ void HUD_Mod_KH(vector pos, vector mySize)
        float kh_keys;
        float keyteam;
        float a, aa;
-       vector p, pa, kh_size, kh_asize;
+       vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
 
        kh_keys = getstati(STAT_KH_KEYS);
 
@@ -3755,6 +3808,8 @@ void HUD_Mod_Race(vector pos, vector mySize)
        float rank;
        if(race_status > 0)
                rank = race_CheckName(race_status_name);
+       else
+               rank = 0;
        string rankname;
        rankname = race_PlaceName(rank);
 
@@ -3799,6 +3854,11 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout,
        float stat, pps_ratio;
        string pic;
        vector color;
+#ifdef GMQCC
+       stat = -1;
+       pic = "";
+       color = '0 0 0';
+#endif
        switch(i)
        {
                case 0:
@@ -3816,10 +3876,12 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout,
                        pic = "dom_icon_yellow";
                        color = '1 1 0';
                        break;
+               default:
                case 3:
                        stat = getstatf(STAT_DOM_PPS_PINK);
                        pic = "dom_icon_pink";
                        color = '1 0 1';
+                       break;
        }
        pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
 
@@ -3860,7 +3922,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
 {
        mod_active = 1; // required in each mod function that always shows something
        entity tm;
-       float teams_count;
+       float teams_count = 0;
        for(tm = teams.sort_next; tm; tm = tm.sort_next)
                if(tm.team != COLOR_SPECTATOR)
                        ++teams_count;
@@ -3873,7 +3935,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
        columns = ceil(teams_count/rows);
 
        int i;
-       float row, column;
+       float row = 0, column = 0;
        for(i=0; i<teams_count; ++i)
        {
                vector pos, itemSize;
@@ -3907,6 +3969,9 @@ void HUD_ModIcons(void)
 
        HUD_Panel_UpdateCvars(modicons);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3945,6 +4010,8 @@ void HUD_ModIcons(void)
                HUD_Mod_Dom(pos, mySize);
        else if(gametype == MAPINFO_TYPE_KEEPAWAY)
                HUD_Mod_Keepaway(pos, mySize);
+
+       draw_endBoldFont();
 }
 
 // Draw pressed keys (#11)
@@ -3977,7 +4044,7 @@ void HUD_DrawPressedKeys(void)
        float aspect = autocvar_hud_panel_pressedkeys_aspect;
        if(aspect)
        {
-               vector newSize;
+               vector newSize = '0 0 0';
                if(mySize_x/mySize_y > aspect)
                {
                        newSize_x = aspect * mySize_y;
@@ -4187,7 +4254,7 @@ void HUD_InfoMessages(void)
        }
 
        // always force 5:1 aspect
-       vector newSize;
+       vector newSize = '0 0 0';
        if(mySize_x/mySize_y > 5)
        {
                newSize_x = 5 * mySize_y;
@@ -4310,7 +4377,7 @@ void HUD_InfoMessages(void)
 
                if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
                {
-                       float ts_min, ts_max;
+                       float ts_min = 0, ts_max = 0;
                        tm = teams.sort_next;
                        if (tm)
                        {
@@ -4367,6 +4434,8 @@ void HUD_Physics(void)
        HUD_Panel_UpdateCvars(physics);
        HUD_Panel_ApplyFadeAlpha();
 
+       draw_beginBoldFont();
+
        HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
@@ -4374,7 +4443,7 @@ void HUD_Physics(void)
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
-       float acceleration_progressbar_scale;
+       float acceleration_progressbar_scale = 0;
        if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
                acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
 
@@ -4447,7 +4516,7 @@ void HUD_Physics(void)
 
        //compute layout
        float panel_ar = panel_size_x/panel_size_y;
-       vector speed_offset, acceleration_offset;
+       vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
        if (panel_ar >= 5 && !acceleration_progressbar_scale)
        {
                panel_size_x *= 0.5;
@@ -4489,7 +4558,7 @@ void HUD_Physics(void)
                HUD_Panel_GetProgressBarColor(speed);
                HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
-       vector tmp_offset, tmp_size;
+       vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
                tmp_size_x = panel_size_x * 0.75;
@@ -4548,12 +4617,12 @@ void HUD_Physics(void)
                        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
                        {
                                float peak_offset_x;
-                               vector peak_size;
+                               vector peak_size = '0 0 0';
                                if (speed_baralign == 0)
                                        peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
                 else if (speed_baralign == 1)
                                        peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
-                else if (speed_baralign == 2)
+                else // if (speed_baralign == 2)
                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
                                //if speed is not 0 the speed progressbar already fetched the color
                                if (speed == 0)
@@ -4619,6 +4688,8 @@ void HUD_Physics(void)
        tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
                drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       draw_endBoldFont();
 }
 
 // CenterPrint (#16)
@@ -4797,7 +4868,7 @@ void HUD_CenterPrint (void)
        entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
 
        float i, j, k, n;
-       float a, sz, align, current_msg_pos_y, msg_size;
+       float a, sz, align, current_msg_pos_y = 0, msg_size;
        vector pos;
        string ts;
 
@@ -4829,6 +4900,8 @@ void HUD_CenterPrint (void)
                        a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
                else if (centerprint_expire_time[j] > time)
                        a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
+               else
+                       a = 0;
                
                // set the size from fading in/out before subsequent fading
                sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
@@ -5083,8 +5156,8 @@ void HUD_Main (void)
        if(autocvar__hud_panelorder != hud_panelorder_prev) {
                for(i = 0; i < HUD_PANEL_NUM; ++i)
                        panel_order[i] = -1;
-               string s;
-               float p_num, warning;
+               string s = "";
+               float p_num, warning = false;
                float argc = tokenize_console(autocvar__hud_panelorder);
                if (argc > HUD_PANEL_NUM)
                        warning = true;
@@ -5145,8 +5218,13 @@ void HUD_Main (void)
                        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
                }
                if (!hud_configure_prev)
+               {
+                       if(autocvar_hud_cursormode) { setcursormode(1); }
                        hudShiftState = 0;
+               }
        }
+       else if (hud_configure_prev && autocvar_hud_cursormode)
+               setcursormode(0);
 
        hud_configure_prev = autocvar__hud_configure;