+#include "scoreboard.qh"
+#include "teamradar.qh"
+#include "../common/buffs.qh"
+#include "../common/counting.qh"
+#include "../common/mapinfo.qh"
+#include "../common/nades.qh"
+#include "../server/t_items.qh"
+
/*
==================
Misc HUD functions
// 1/4 height: bottom part
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
{
- if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
+ if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
{
drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
return;
}
- if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
+ if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
{
// draw only the central part
drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
vector width, height;
vector bW, bH;
//pic = draw_UseSkinFor(pic);
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_x <= theBorderSize_x * 2)
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.x <= theBorderSize.x * 2)
{
// not wide enough... draw just left and right then
- bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
- if(theSize_y <= theBorderSize_y * 2)
+ bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
+ if(theSize.y <= theBorderSize.y * 2)
{
// not high enough... draw just corners
- bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
}
else
{
- dY = theBorderSize_x * eY;
+ dY = theBorderSize.x * eY;
drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
}
else
{
- if(theSize_y <= theBorderSize_y * 2)
+ if(theSize.y <= theBorderSize.y * 2)
{
// not high enough... draw just top and bottom then
- bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
- dX = theBorderSize_x * eX;
+ bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
+ dX = theBorderSize.x * eX;
drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
}
else
{
- dX = theBorderSize_x * eX;
- dY = theBorderSize_x * eY;
+ dX = theBorderSize.x * eX;
+ dY = theBorderSize.x * eY;
drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
float blinkingamt;
vector color;
if(x >= maxvalue) {
- color_x = sin(2*M_PI*time);
- color_y = 1;
- color_z = sin(2*M_PI*time);
+ color.x = sin(2*M_PI*time);
+ color.y = 1;
+ color.z = sin(2*M_PI*time);
}
else if(x > maxvalue * 0.75) {
- color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color_z = 0;
+ color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color.z = 0;
}
else if(x > maxvalue * 0.5) {
- color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
}
else if(x > maxvalue * 0.25) {
- color_x = 1;
- color_y = 1;
- color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ color.x = 1;
+ color.y = 1;
+ color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
}
else if(x > maxvalue * 0.1) {
- color_x = 1;
- color_y = (x-20)*90/27/100; // green value between 0 -> 1
- color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ color.x = 1;
+ color.y = (x-20)*90/27/100; // green value between 0 -> 1
+ color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
}
else {
- color_x = 1;
- color_y = 0;
- color_z = 0;
+ color.x = 1;
+ color.y = 0;
+ color.z = 0;
}
blinkingamt = (1 - x/maxvalue/0.25);
if(blinkingamt > 0)
{
- color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
- color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
- color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
+ color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
+ color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
+ color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
}
return color;
}
+float HUD_GetRowCount(float item_count, vector size, float item_aspect)
+{
+ float aspect = size_y / size_x;
+ return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
+}
+
+vector HUD_GetTableSize(float item_count, vector psize, float item_aspect)
+{
+ float columns, rows;
+ float ratio, best_ratio = 0;
+ float best_columns = 1, best_rows = 1;
+ bool vertical = (psize.x / psize.y >= item_aspect);
+ if(vertical)
+ {
+ psize = eX * psize.y + eY * psize.x;
+ item_aspect = 1 / item_aspect;
+ }
+
+ rows = ceil(sqrt(item_count));
+ columns = ceil(item_count/rows);
+ while(columns >= 1)
+ {
+ ratio = (psize.x/columns) / (psize.y/rows);
+ if(ratio > item_aspect)
+ ratio = item_aspect * item_aspect / ratio;
+
+ if(ratio <= best_ratio)
+ break; // ratio starts decreasing by now, skip next configurations
+
+ best_columns = columns;
+ best_rows = rows;
+ best_ratio = ratio;
+
+ if(columns == 1)
+ break;
+
+ --columns;
+ rows = ceil(item_count/columns);
+ }
+
+ if(vertical)
+ return eX * best_rows + eY * best_columns;
+ else
+ return eX * best_columns + eY * best_rows;
+}
+
float stringwidth_colors(string s, vector theSize)
{
- return stringwidth(s, TRUE, theSize);
+ return stringwidth(s, true, theSize);
}
float stringwidth_nocolors(string s, vector theSize)
{
- return stringwidth(s, FALSE, theSize);
+ return stringwidth(s, false, theSize);
}
void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
{
- position_x -= 2 / 3 * strlen(text) * theScale_x;
+ position.x -= 2 / 3 * strlen(text) * theScale.x;
drawstring(position, text, theScale, rgb, theAlpha, flag);
}
void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
{
- position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
+ position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
drawstring(position, text, theScale, rgb, theAlpha, flag);
}
return 0;
}
-float GetPlayerColorForce(float i)
+float GetPlayerColorForce(int i)
{
if(!teamplay)
return 0;
return stof(getplayerkeyvalue(i, "colors")) & 15;
}
-float GetPlayerColor(float i)
+float GetPlayerColor(int i)
{
if(!playerslots[i].gotscores) // unconnected
return NUM_SPECTATOR;
return GetPlayerColorForce(i);
}
-string GetPlayerName(float i)
+string GetPlayerName(int i)
{
return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
}
*/
// draw the background/borders
-#define HUD_Panel_DrawBg(theAlpha)\
-if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
- draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
+#define HUD_Panel_DrawBg(theAlpha) do { \
+ if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+} while(0)
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
}
if (baralign == 1) // bottom align
- theOrigin_y += (1 - length_ratio) * theSize_y;
+ theOrigin.y += (1 - length_ratio) * theSize.y;
else if (baralign == 2) // center align
- theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
+ theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
else if (baralign == 3) // center align, positive values down, negative up
{
- theSize_y *= 0.5;
+ theSize.y *= 0.5;
if (length_ratio > 0)
- theOrigin_y += theSize_y;
+ theOrigin.y += theSize.y;
else
{
- theOrigin_y += (1 + length_ratio) * theSize_y;
+ theOrigin.y += (1 + length_ratio) * theSize.y;
length_ratio = -length_ratio;
}
}
- theSize_y *= length_ratio;
+ theSize.y *= length_ratio;
vector bH;
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_y <= theSize_x * 2)
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.y <= theSize.x * 2)
{
// button not high enough
// draw just upper and lower part then
- square = eY * theSize_y * 0.5;
- bH = eY * (0.25 * theSize_y / (theSize_x * 2));
+ square = eY * theSize.y * 0.5;
+ bH = eY * (0.25 * theSize.y / (theSize.x * 2));
drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
}
else
{
- square = eY * theSize_x;
+ square = eY * theSize.x;
drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
}
if (baralign == 1) // right align
- theOrigin_x += (1 - length_ratio) * theSize_x;
+ theOrigin.x += (1 - length_ratio) * theSize.x;
else if (baralign == 2) // center align
- theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
+ theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
else if (baralign == 3) // center align, positive values on the right, negative on the left
{
- theSize_x *= 0.5;
+ theSize.x *= 0.5;
if (length_ratio > 0)
- theOrigin_x += theSize_x;
+ theOrigin.x += theSize.x;
else
{
- theOrigin_x += (1 + length_ratio) * theSize_x;
+ theOrigin.x += (1 + length_ratio) * theSize.x;
length_ratio = -length_ratio;
}
}
- theSize_x *= length_ratio;
+ theSize.x *= length_ratio;
vector bW;
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_x <= theSize_y * 2)
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.x <= theSize.y * 2)
{
// button not wide enough
// draw just left and right part then
- square = eX * theSize_x * 0.5;
- bW = eX * (0.25 * theSize_x / (theSize_y * 2));
+ square = eX * theSize.x * 0.5;
+ bW = eX * (0.25 * theSize.x / (theSize.y * 2));
drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
}
else
{
- square = eX * theSize_y;
+ square = eX * theSize.y;
drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
pic = "gfx/hud/default/num_leading";
}
- drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
- if(mySize_x/mySize_y > 2)
- drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
- drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
+ drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
+ if(mySize.x/mySize.y > 2)
+ drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
+ drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
}
// Weapon icons (#0)
//
entity weaponorder[WEP_MAXCOUNT];
-void weaponorder_swap(float i, float j, entity pass)
+void weaponorder_swap(int i, int j, entity pass)
{
- entity h;
- h = weaponorder[i];
+ entity h = weaponorder[i];
weaponorder[i] = weaponorder[j];
weaponorder[j] = h;
}
// declarations
WepSet weapons_stat = WepSet_GetFromStat();
float i, f, a;
- float screen_ar, center_x = 0, center_y;
+ float screen_ar;
+ vector center = '0 0 0';
float weapon_count, weapon_id;
- float row, column, rows = 0, columns;
+ float row, column, rows = 0, columns = 0;
+ bool vertical_order = true;
float aspect = autocvar_hud_panel_weapons_aspect;
- float panel_weapon_accuracy;
-
float timeout = autocvar_hud_panel_weapons_timeout;
float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
- float ammo_full;
- float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
+ vector barsize = '0 0 0', baroffset = '0 0 0';
vector ammo_color = '1 0 1';
float ammo_alpha = 1;
float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
vector weapon_pos, weapon_size = '0 0 0';
- local noref vector old_panel_size; // fteqcc sucks
vector color;
// check to see if we want to continue
// figure out weapon order (how the weapons are sorted) // TODO make this configurable
if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
- float weapon_cnt;
+ int weapon_cnt;
if(weaponorder_bypriority)
strunzone(weaponorder_bypriority);
if(weaponorder_byimpulse)
if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
complain_weapon = 0;
+ if(autocvar__hud_configure)
+ {
+ if(!weapons_stat)
+ for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
+ weapons_stat |= WepSet_FromWeapon(i);
+
+ #if 0
+ /// debug code
+ if(cvar("wep_add"))
+ {
+ weapons_stat = '0 0 0';
+ float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
+ for(i = WEP_FIRST; i <= countw; ++i)
+ weapons_stat |= WepSet_FromWeapon(i);
+ }
+ #endif
+ }
+
// determine which weapons are going to be shown
if (autocvar_hud_panel_weapons_onlyowned)
{
if(autocvar__hud_configure)
{
- if (!weapons_stat)
- for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
- weapons_stat |= WepSet_FromWeapon(i);
-
if(menu_enabled != 2)
HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
}
// do we own this weapon?
weapon_count = 0;
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
- if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
+ if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
++weapon_count;
- // add it anyway if weaponcomplain is shown
- if(complain_weapon)
- ++weapon_count;
// might as well commit suicide now, no reason to live ;)
if (weapon_count == 0)
return;
}
- old_panel_size = panel_size;
- if(panel_bg_padding)
- old_panel_size -= '2 2 0' * panel_bg_padding;
+ vector old_panel_size = panel_size;
+ vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
- // first find values for the standard table (with all the weapons)
- rows = old_panel_size_y/old_panel_size_x;
- rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
- columns = ceil(WEP_COUNT/rows);
- weapon_size_x = old_panel_size_x / columns;
- weapon_size_y = old_panel_size_y / rows;
+ // get the all-weapons layout
+ vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
+ columns = table_size.x;
+ rows = table_size.y;
+ weapon_size.x = padded_panel_size.x / columns;
+ weapon_size.y = padded_panel_size.y / rows;
- // change table values to include only the owned weapons
- float columns_save = columns;
- if(weapon_count <= rows)
+ // NOTE: although weapons should aways look the same even if onlyowned is enabled,
+ // we enlarge them a bit when possible to better match the desired aspect ratio
+ if(padded_panel_size.x / padded_panel_size.y < aspect)
{
- rows = weapon_count;
- columns = 1;
+ // maximum number of rows that allows to display items with the desired aspect ratio
+ float max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
+ columns = min(columns, ceil(weapon_count / max_rows));
+ rows = ceil(weapon_count / columns);
+ weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
+ weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
+ vertical_order = false;
}
else
+ {
+ float max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
+ rows = min(rows, ceil(weapon_count / max_columns));
columns = ceil(weapon_count / rows);
-
- // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
- if(columns < columns_save)
- weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
+ weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
+ weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
+ vertical_order = true;
+ }
// reduce size of the panel
- panel_size_x = columns * weapon_size_x;
- panel_size_y = rows * weapon_size_y;
- panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
- panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
- if(panel_bg_padding)
- panel_size += '2 2 0' * panel_bg_padding;
+ panel_size.x = columns * weapon_size.x;
+ panel_size.y = rows * weapon_size.y;
+ panel_size += '2 2 0' * panel_bg_padding;
+
+ // center the resized panel, or snap it to the screen edge when close enough
+ if(panel_pos.x > vid_conwidth * 0.001)
+ {
+ if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
+ panel_pos.x += old_panel_size.x - panel_size.x;
+ else
+ panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
+ }
+ else if(old_panel_size.x > vid_conwidth * 0.999)
+ panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
+
+ if(panel_pos.y > vid_conheight * 0.001)
+ {
+ if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
+ panel_pos.y += old_panel_size.y - panel_size.y;
+ else
+ panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
+ }
+ else if(old_panel_size.y > vid_conheight * 0.999)
+ panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
}
else
weapon_count = WEP_COUNT;
if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
{
f *= f; // for a cooler movement
- center_x = panel_pos_x + panel_size_x/2;
- center_y = panel_pos_y + panel_size_y/2;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
screen_ar = vid_conwidth/vid_conheight;
- if (center_x/center_y < screen_ar) //bottom left
+ if (center.x/center.y < screen_ar) //bottom left
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
- panel_pos_y += f * (vid_conheight - panel_pos_y);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+ panel_pos.y += f * (vid_conheight - panel_pos.y);
else //left
- panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ panel_pos.x -= f * (panel_pos.x + panel_size.x);
}
else //top right
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //right
- panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+ panel_pos.x += f * (vid_conwidth - panel_pos.x);
else //top
- panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ panel_pos.y -= f * (panel_pos.y + panel_size.y);
}
if(f == 1)
- center_x = -1; // mark the panel as off screen
+ center.x = -1; // mark the panel as off screen
}
weaponprevtime = time - (1 - f) * timein_effect_length;
}
{
f *= f; // for a cooler movement
f = 1 - f;
- center_x = panel_pos_x + panel_size_x/2;
- center_y = panel_pos_y + panel_size_y/2;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
screen_ar = vid_conwidth/vid_conheight;
- if (center_x/center_y < screen_ar) //bottom left
+ if (center.x/center.y < screen_ar) //bottom left
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
- panel_pos_y += f * (vid_conheight - panel_pos_y);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+ panel_pos.y += f * (vid_conheight - panel_pos.y);
else //left
- panel_pos_x -= f * (panel_pos_x + panel_size_x);
+ panel_pos.x -= f * (panel_pos.x + panel_size.x);
}
else //top right
{
- if ((vid_conwidth - center_x)/center_y < screen_ar) //right
- panel_pos_x += f * (vid_conwidth - panel_pos_x);
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+ panel_pos.x += f * (vid_conwidth - panel_pos.x);
else //top
- panel_pos_y -= f * (panel_pos_y + panel_size_y);
+ panel_pos.y -= f * (panel_pos.y + panel_size.y);
}
}
}
// draw the background, then change the virtual size of it to better fit other items inside
HUD_Panel_DrawBg(1);
- if(center_x == -1)
+ if(center.x == -1)
{
draw_endBoldFont();
return;
if(!rows) // if rows is > 0 onlyowned code has already updated these vars
{
- rows = panel_size_y/panel_size_x;
- rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
- columns = ceil(weapon_count/rows);
- weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+ vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
+ columns = table_size.x;
+ rows = table_size.y;
+ weapon_size.x = panel_size.x / columns;
+ weapon_size.y = panel_size.y / rows;
+ vertical_order = (panel_size.x / panel_size.y >= aspect);
}
// calculate position/size for visual bar displaying ammount of ammo status
ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
- if(weapon_size_x/weapon_size_y > aspect)
+ if(weapon_size.x/weapon_size.y > aspect)
{
- barsize_x = aspect * weapon_size_y;
- barsize_y = weapon_size_y;
- baroffset_x = (weapon_size_x - barsize_x) / 2;
+ barsize.x = aspect * weapon_size.y;
+ barsize.y = weapon_size.y;
+ baroffset.x = (weapon_size.x - barsize.x) / 2;
}
else
{
- barsize_y = 1/aspect * weapon_size_x;
- barsize_x = weapon_size_x;
- baroffset_y = (weapon_size_y - barsize_y) / 2;
+ barsize.y = 1/aspect * weapon_size.x;
+ barsize.x = weapon_size.x;
+ baroffset.y = (weapon_size.y - barsize.y) / 2;
}
}
if(autocvar_hud_panel_weapons_accuracy)
Accuracy_LoadColors();
+ // draw items
row = column = 0;
+ vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
{
// retrieve information about the current weapon to be drawn
// figure out the drawing position of weapon
weapon_pos = (panel_pos
- + eX * column * weapon_size_x
- + eY * row * weapon_size_y);
+ + eX * column * weapon_size.x
+ + eY * row * weapon_size.y);
// draw background behind currently selected weapon
if(self.weapon == switchweapon)
// draw the weapon accuracy
if(autocvar_hud_panel_weapons_accuracy)
{
- panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
+ float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
if(panel_weapon_accuracy >= 0)
{
color = Accuracy_GetColor(panel_weapon_accuracy);
switch(autocvar_hud_panel_weapons_label)
{
case 1: // weapon number
- drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
case 2: // bind
- drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
case 3: // weapon name
- drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
default: // nothing
// draw ammo status bar
if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
{
+ float ammo_full;
a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
if(a > 0)
}
drawsetcliparea(
- weapon_pos_x + baroffset_x,
- weapon_pos_y + baroffset_y,
- barsize_x * bound(0, a/ammo_full, 1),
- barsize_y
+ weapon_pos.x + baroffset.x,
+ weapon_pos.y + baroffset.y,
+ barsize.x * bound(0, a/ammo_full, 1),
+ barsize.y
);
drawpic_aspect_skin(
drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
+ #if 0
+ /// debug code
+ if(!autocvar_hud_panel_weapons_onlyowned)
+ {
+ drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ #endif
+
// continue with new position for the next weapon
- ++row;
- if(row >= rows)
+ if(vertical_order)
{
- row = 0;
++column;
+ if(column >= columns)
+ {
+ column = 0;
+ ++row;
+ }
+ }
+ else
+ {
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
}
}
// Ammo (#1)
void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
{
-
+
HUD_Panel_DrawProgressBar(
- myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
- mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
- autocvar_hud_panel_ammo_progressbar_name,
- getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
+ myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+ mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+ autocvar_hud_panel_ammo_progressbar_name,
+ getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
{
float theAlpha = 1, a, b;
vector nade_color, picpos, numpos;
-
+
nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
-
+
a = getstatf(STAT_NADE_BONUS);
b = getstatf(STAT_NADE_BONUS_SCORE);
-
+
if(autocvar_hud_panel_ammo_iconalign)
{
numpos = myPos;
- picpos = myPos + eX * 2 * mySize_y;
+ picpos = myPos + eX * 2 * mySize.y;
}
else
{
- numpos = myPos + eX * mySize_y;
+ numpos = myPos + eX * mySize.y;
picpos = myPos;
}
if(b > 0 || a > 0)
{
if(autocvar_hud_panel_ammo_text)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+
if(draw_expanding)
- drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
-
- drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+
+ drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
}
}
-void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
+void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
{
- float a = 0;
- if(ammotype != ammo_none)
+ if(ammoType == ammo_none)
+ return;
+
+ // Initialize variables
+
+ float ammo;
+ if(autocvar__hud_configure)
{
- if(autocvar__hud_configure)
- {
- currently_selected = (ammotype == ammo_rockets); //rockets always selected
- a = 60;
- }
- else
- {
- // how much ammo do we have of this ammotype?
- a = getstati(GetAmmoStat(ammotype));
- }
+ isCurrent = (ammoType == ammo_rockets); // Rockets always current
+ ammo = 60;
}
else
+ ammo = getstati(GetAmmoStat(ammoType));
+
+ if(!isCurrent)
{
- #if 0
- infinite_ammo = TRUE;
- #else
- return; // just don't draw infinite ammo at all.
- #endif
+ float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
+ myPos = myPos + (mySize - mySize * scale) * 0.5;
+ mySize = mySize * scale;
}
- vector color;
- if(infinite_ammo)
- color = '0 0.5 0.75';
- else if(a < 10)
- color = '0.7 0 0';
- else
- color = '1 1 1';
-
- float theAlpha;
- if(currently_selected)
- theAlpha = 1;
- else
- theAlpha = 0.7;
-
- vector picpos, numpos;
+ vector iconPos, textPos;
if(autocvar_hud_panel_ammo_iconalign)
{
- numpos = myPos;
- picpos = myPos + eX * 2 * mySize_y;
+ iconPos = myPos + eX * 2 * mySize.y;
+ textPos = myPos;
}
else
{
- numpos = myPos + eX * mySize_y;
- picpos = myPos;
+ iconPos = myPos;
+ textPos = myPos + eX * mySize.y;
}
- if(currently_selected)
+ float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
+
+ vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
+ vector textColor;
+ if(isInfinite)
+ textColor = '0.2 0.95 0';
+ else if(isShadowed)
+ textColor = '0 0 0';
+ else if(ammo < 10)
+ textColor = '0.8 0.04 0';
+ else
+ textColor = '1 1 1';
+
+ float alpha;
+ if(isCurrent)
+ alpha = panel_fg_alpha;
+ else if(isShadowed)
+ alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
+ else
+ alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
+
+ string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
+
+ // Draw item
+
+ if(isCurrent)
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(a > 0 && autocvar_hud_panel_ammo_progressbar)
- HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
+ HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
if(autocvar_hud_panel_ammo_text)
- {
- if(a > 0 || infinite_ammo)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
- }
- if(a > 0 || infinite_ammo)
- drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo icon
- drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
+
+ drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
}
float nade_prevstatus;
else
nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
- rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
- // ^^^ ammo item aspect goes here
-
+ rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
columns = ceil((total_ammo_count)/rows);
+ ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
- ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
-
-
- local vector offset = '0 0 0'; // fteqcc sucks
+ vector offset = '0 0 0'; // fteqcc sucks
float newSize;
- if(ammo_size_x/ammo_size_y > 3)
+ if(ammo_size.x/ammo_size.y > 3)
{
- newSize = 3 * ammo_size_y;
- offset_x = ammo_size_x - newSize;
- pos_x += offset_x/2;
- ammo_size_x = newSize;
+ newSize = 3 * ammo_size.y;
+ offset.x = ammo_size.x - newSize;
+ pos.x += offset.x/2;
+ ammo_size.x = newSize;
}
else
{
- newSize = 1/3 * ammo_size_x;
- offset_y = ammo_size_y - newSize;
- pos_y += offset_y/2;
- ammo_size_y = newSize;
+ newSize = 1/3 * ammo_size.x;
+ offset.y = ammo_size.y - newSize;
+ pos.y += offset.y/2;
+ ammo_size.y = newSize;
}
float i;
{
if(autocvar__hud_configure)
{
- DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
+ DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
}
else
{
pos,
ammo_size,
(get_weaponinfo(switchweapon)).ammo_field,
- TRUE,
+ true,
infinite_ammo
);
}
{
ammotype = GetAmmoFieldFromNum(i);
DrawAmmoItem(
- pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
+ pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
ammo_size,
ammotype,
((get_weaponinfo(switchweapon)).ammo_field == ammotype),
float f = bound(0, nade_statuschange_elapsedtime*2, 1);
- DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
+ DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
}
draw_endBoldFont();
if (vertical)
{
- if(mySize_y/mySize_x > 2)
+ if(mySize.y/mySize.x > 2)
{
- newSize_y = 2 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 2 * mySize.x;
+ newSize.x = mySize.x;
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
}
else
{
- newSize_x = 1/2 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 1/2 * mySize.y;
+ newSize.y = mySize.y;
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
}
if(icon_right_align)
{
numpos = newPos;
- picpos = newPos + eY * newSize_x;
+ picpos = newPos + eY * newSize.x;
}
else
{
picpos = newPos;
- numpos = newPos + eY * newSize_x;
+ numpos = newPos + eY * newSize.x;
}
- newSize_y /= 2;
+ newSize.y /= 2;
drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
// make number smaller than icon, it looks better
// reduce only y to draw numbers with different number of digits with the same y size
- numpos_y += newSize_y * ((1 - 0.7) / 2);
- newSize_y *= 0.7;
+ numpos.y += newSize.y * ((1 - 0.7) / 2);
+ newSize.y *= 0.7;
drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
return;
}
- if(mySize_x/mySize_y > 3)
+ if(mySize.x/mySize.y > 3)
{
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
}
else
{
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
}
if(icon_right_align) // right align
{
numpos = newPos;
- picpos = newPos + eX * 2 * newSize_y;
+ picpos = newPos + eX * 2 * newSize.y;
}
else // left align
{
- numpos = newPos + eX * newSize_y;
+ numpos = newPos + eX * newSize.y;
picpos = newPos;
}
// NOTE: newSize_x is always equal to 3 * mySize_y so we can use
// '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
- drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
- drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
mySize -= '2 2 0' * panel_bg_padding;
}
- float panel_ar = mySize_x/mySize_y;
+ float panel_ar = mySize.x/mySize.y;
float is_vertical = (panel_ar < 1);
vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
{
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
- mySize_x *= (1.0 / 3.0);
- superweapons_offset_x = mySize_x;
+ mySize.x *= (1.0 / 3.0);
+ superweapons_offset.x = mySize.x;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = 2*mySize_x;
+ shield_offset.x = 2*mySize.x;
else
- strength_offset_x = 2*mySize_x;
+ strength_offset.x = 2*mySize.x;
}
else
{
- mySize_y *= (1.0 / 3.0);
- superweapons_offset_y = mySize_y;
+ mySize.y *= (1.0 / 3.0);
+ superweapons_offset.y = mySize.y;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = 2*mySize_y;
+ shield_offset.y = 2*mySize.y;
else
- strength_offset_y = 2*mySize_y;
+ strength_offset.y = 2*mySize.y;
}
}
else
{
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
- mySize_x *= 0.5;
+ mySize.x *= 0.5;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_x = mySize_x;
+ shield_offset.x = mySize.x;
else
- strength_offset_x = mySize_x;
+ strength_offset.x = mySize.x;
}
else
{
- mySize_y *= 0.5;
+ mySize.y *= 0.5;
if (autocvar_hud_panel_powerups_flip)
- shield_offset_y = mySize_y;
+ shield_offset.y = mySize.y;
else
- strength_offset_y = mySize_y;
+ strength_offset.y = mySize.y;
}
}
v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
float x;
- x = floor(v_x + 1);
+ x = floor(v.x + 1);
float maxtotal = maxhealth + maxarmor;
string biggercount;
- if(v_z) // NOT fully armored
+ if(v.z) // NOT fully armored
{
biggercount = "health";
if(autocvar_hud_panel_healtharmor_progressbar)
HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(armor)
if(autocvar_hud_panel_healtharmor_text)
- drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
{
HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(health)
if(autocvar_hud_panel_healtharmor_text)
- drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(autocvar_hud_panel_healtharmor_text)
DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
if(fuel)
- HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
else
{
- float panel_ar = mySize_x/mySize_y;
+ float panel_ar = mySize.x/mySize.y;
float is_vertical = (panel_ar < 1);
vector health_offset = '0 0 0', armor_offset = '0 0 0';
if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
{
- mySize_x *= 0.5;
+ mySize.x *= 0.5;
if (autocvar_hud_panel_healtharmor_flip)
- health_offset_x = mySize_x;
+ health_offset.x = mySize.x;
else
- armor_offset_x = mySize_x;
+ armor_offset.x = mySize.x;
}
else
{
- mySize_y *= 0.5;
+ mySize.y *= 0.5;
if (autocvar_hud_panel_healtharmor_flip)
- health_offset_y = mySize_y;
+ health_offset.y = mySize.y;
else
- armor_offset_y = mySize_y;
+ armor_offset.y = mySize.y;
}
float health_baralign, armor_baralign, fuel_baralign;
if(fuel)
{
if (is_vertical)
- mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
+ mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
else
- mySize_y *= 0.2;
+ mySize.y *= 0.2;
if (panel_ar >= 4)
- mySize_x *= 2; //restore full panel size
+ mySize.x *= 2; //restore full panel size
else if (panel_ar < 1/4)
- mySize_y *= 2; //restore full panel size
+ mySize.y *= 2; //restore full panel size
HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
- float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
- float entry_height = size_y / entry_count;
+ float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
+ float entry_height = size.y / entry_count;
- float panel_width_half = size_x * 0.5;
+ float panel_width_half = size.x * 0.5;
float icon_width_half = entry_height * icon_aspect / 2;
- float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
+ float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
vector icon_size = (eX * icon_aspect + eY) * entry_height;
vector icon_left = eX * (panel_width_half - icon_width_half);
vector attacker_right = eX * name_maxwidth;
- vector victim_left = eX * (size_x - name_maxwidth);
+ vector victim_left = eX * (size.x - name_maxwidth);
vector attacker_pos, victim_pos, icon_pos;
string attacker, victim, icon;
if (icon != "" && victim != "")
{
- vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
+ vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
icon_pos = pos + icon_left + eY * i * entry_height;
drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
if (attacker != "")
{
attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
- attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
+ attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
}
if (hud_panel_radar_maximized && !autocvar__hud_configure)
{
panel_size = autocvar_hud_panel_radar_maximized_size;
- panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
- panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
- panel_pos_x = (vid_conwidth - panel_size_x) / 2;
- panel_pos_y = (vid_conheight - panel_size_y) / 2;
+ panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
+ panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
+ panel_pos.x = (vid_conwidth - panel_size.x) / 2;
+ panel_pos.y = (vid_conheight - panel_size.y) / 2;
string panel_bg;
panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
switch(hud_panel_radar_maximized_rotation)
{
case 0:
- teamradar_angle = view_angles_y - 90;
+ teamradar_angle = view_angles.y - 90;
break;
default:
teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
switch(hud_panel_radar_rotation)
{
case 0:
- teamradar_angle = view_angles_y - 90;
+ teamradar_angle = view_angles.y - 90;
break;
default:
teamradar_angle = 90 * hud_panel_radar_rotation;
vector c0, c1, c2, c3, span;
c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
- c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
- c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
span = '0 0 0';
- span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
- span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
+ span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
+ span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
// max-min distance must fit the radar in x=x, y=y
bigsize = min(
- teamradar_size2d_x * scale2d / (1.05 * span_x),
- teamradar_size2d_y * scale2d / (1.05 * span_y)
+ teamradar_size2d.x * scale2d / (1.05 * span.x),
+ teamradar_size2d.y * scale2d / (1.05 * span.y)
);
}
+ (1 - f) * view_origin);
drawsetcliparea(
- pos_x,
- pos_y,
- mySize_x,
- mySize_y
+ pos.x,
+ pos.y,
+ mySize.x,
+ mySize.y
);
draw_teamradar_background(hud_panel_radar_foreground_alpha);
{
float score;
entity tm = world, pl;
-#define SCOREPANEL_MAX_ENTRIES 6
-#define SCOREPANEL_ASPECTRATIO 2
- float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
- vector fontsize = '1 1 0' * (mySize_y/entries);
+ float SCOREPANEL_MAX_ENTRIES = 6;
+ float SCOREPANEL_ASPECTRATIO = 2;
+ float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+ vector fontsize = '1 1 0' * (mySize.y/entries);
vector rgb, score_color;
rgb = '1 1 1';
score_color = '1 1 1';
- float name_size = mySize_x*0.75;
- float spacing_size = mySize_x*0.04;
+ float name_size = mySize.x*0.75;
+ float spacing_size = mySize.x*0.04;
const float highlight_alpha = 0.2;
float i = 0, me_printed = 0, first_pl = 0;
string s;
if (team_count)
{
// show team scores in the first line
- float score_size = mySize_x / team_count;
+ float score_size = mySize.x / team_count;
players_per_team = max(2, ceil((entries - 1) / team_count));
for(i=0; i<team_count; ++i) {
if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
- HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
}
first_pl = 1;
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
}
score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
for (i=first_pl; i<entries; ++i)
if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
{
rgb = '1 1 0';
- drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
s = GetPlayerName(player_localnum);
score = 7;
}
if (team_count)
score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
- drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
}
return;
}
if (team_count)
{
// show team scores in the first line
- float score_size = mySize_x / team_count;
+ float score_size = mySize.x / team_count;
for(tm = teams.sort_next; tm; tm = tm.sort_next) {
if(tm.team == NUM_SPECTATOR)
continue;
if (tm.team == myteam)
- drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
++i;
}
first_pl = 1;
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
tm = teams.sort_next;
}
i = first_pl;
if (i == first_pl)
rgb = '0 1 0'; //first: green
me_printed = 1;
- drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (team_count)
score_color = Team_ColorRGB(pl.team) * 0.8;
s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
- drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += fontsize_y;
+ pos.y += fontsize.y;
++i;
}
while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
distribution_color = '1 0 0';
sign = "+";
}
- drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// race record display
if (distribution <= 0)
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
draw_endBoldFont();
} else if (!teamplay) { // non-teamgames
if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
{
if (distribution > 0)
distribution_str = strcat("+", distribution_str);
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
draw_endBoldFont();
} else { // teamgames
float row, column, rows = 0, columns = 0;
- local noref vector offset = '0 0 0';
+ vector offset = '0 0 0';
vector score_pos, score_size; //for scores other than myteam
if(autocvar_hud_panel_score_rankings)
{
}
if(spectatee_status == -1)
{
- rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
- // ^^^ ammo item aspect goes here
-
+ rows = HUD_GetRowCount(team_count, mySize, 3);
columns = ceil(team_count/rows);
-
- score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
float newSize;
- if(score_size_x/score_size_y > 3)
+ if(score_size.x/score_size.y > 3)
{
- newSize = 3 * score_size_y;
- offset_x = score_size_x - newSize;
- pos_x += offset_x/2;
- score_size_x = newSize;
+ newSize = 3 * score_size.y;
+ offset.x = score_size.x - newSize;
+ pos.x += offset.x/2;
+ score_size.x = newSize;
}
else
{
- newSize = 1/3 * score_size_x;
- offset_y = score_size_y - newSize;
- pos_y += offset_y/2;
- score_size_y = newSize;
+ newSize = 1/3 * score_size.x;
+ offset.y = score_size.y - newSize;
+ pos.y += offset.y/2;
+ score_size.y = newSize;
}
}
else
- score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
+ score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
float max_fragcount;
max_fragcount = -99;
if (spectatee_status == -1)
{
- score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
+ score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
if (max_fragcount == score)
HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(tm.team == myteam) {
if (max_fragcount == score)
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
if (max_fragcount == score)
- HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
++rows;
}
}
// always force 4:1 aspect
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > 4)
+ if(mySize.x/mySize.y > 4)
{
- newSize_x = 4 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 4 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/4 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/4 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
if(autocvar__hud_configure)
{
s = "0:13:37";
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
s = _("^1Intermediate 1 (+15.42)");
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(race_checkpointtime)
{
if(s != "" && a > 0)
{
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime)
if(a > 0)
{
s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
if(forcetime != "")
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
}
else
a = 1;
if(race_laptime && race_checkpoint != 255)
{
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
else
{
a = bound(0, 2 - (time - race_mycheckpointtime), 1);
s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_othercheckpointtime && race_othercheckpointenemy != "")
{
a = bound(0, 2 - (time - race_othercheckpointtime), 1);
s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime && !race_penaltyaccumulator)
s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
else
s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
// always force 3:1 aspect
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > 3)
+ if(mySize.x/mySize.y > 3)
{
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
s = _("A vote has been called for:");
if(uid2name_dialog)
s = _("Allow servers to store and display your name?");
- drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
+ drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
s = _("^1Configure the HUD");
- drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
- drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
- drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
// draw the highlights
if(vote_highlighted == 1) {
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
else if(vote_highlighted == -1) {
- drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
// draw the progress bars
if(vote_yescount && vote_needed)
{
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
if(vote_nocount && vote_needed)
{
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
}
drawresetcliparea();
float mod_active; // is there any active mod icon?
-void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
{
- float stat;
- string pic;
- vector color;
-#ifdef GMQCC
- stat = -1;
- pic = "";
- color = '0 0 0';
-#endif
+ float stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
switch(i)
{
case 0:
break;
}
- if(mySize_x/mySize_y > aspect_ratio)
+ if(mySize.x/mySize.y > aspect_ratio)
{
- i = aspect_ratio * mySize_y;
- myPos_x = myPos_x + (mySize_x - i) / 2;
- mySize_x = i;
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
}
else
{
- i = 1/aspect_ratio * mySize_x;
- myPos_y = myPos_y + (mySize_y - i) / 2;
- mySize_y = i;
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
}
if(layout)
{
- drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else
drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
{
mod_active = 1; // required in each mod function that always shows something
- float layout;
+ int layout;
if(gametype == MAPINFO_TYPE_CA)
layout = autocvar_hud_panel_modicons_ca_layout;
else //if(gametype == MAPINFO_TYPE_FREEZETAG)
layout = autocvar_hud_panel_modicons_freezetag_layout;
float rows, columns, aspect_ratio;
- rows = mySize_y/mySize_x;
aspect_ratio = (layout) ? 2 : 1;
- rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
columns = ceil(team_count/rows);
int i;
float row = 0, column = 0;
vector pos, itemSize;
- itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
for(i=0; i<team_count; ++i)
{
- pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+ pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
break;
}
- if(mySize_x > mySize_y) {
+ if(mySize.x > mySize.y) {
if (myteam == NUM_TEAM_1) { // always draw own flag on left
redflag_pos = pos;
- blueflag_pos = pos + eX * 0.5 * mySize_x;
+ blueflag_pos = pos + eX * 0.5 * mySize.x;
} else {
blueflag_pos = pos;
- redflag_pos = pos + eX * 0.5 * mySize_x;
+ redflag_pos = pos + eX * 0.5 * mySize.x;
}
- flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
+ flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
} else {
if (myteam == NUM_TEAM_1) { // always draw own flag on left
redflag_pos = pos;
- blueflag_pos = pos + eY * 0.5 * mySize_y;
+ blueflag_pos = pos + eY * 0.5 * mySize.y;
} else {
blueflag_pos = pos;
- redflag_pos = pos + eY * 0.5 * mySize_y;
+ redflag_pos = pos + eY * 0.5 * mySize.y;
}
- flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
+ flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
}
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
}
// Keyhunt HUD modicon section
-float kh_runheretime;
-
-void HUD_Mod_KH_Reset(void)
-{
- kh_runheretime = 0;
-}
+vector KH_SLOTS[4];
void HUD_Mod_KH(vector pos, vector mySize)
{
mod_active = 1; // keyhunt should never hide the mod icons panel
- float kh_keys;
- float keyteam;
- float a, aa;
- vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
- kh_keys = getstati(STAT_KH_KEYS);
+ // Read current state
- p_x = pos_x;
- if(mySize_x > mySize_y)
- {
- p_y = pos_y + 0.25 * mySize_y;
- pa = p - eY * 0.25 * mySize_y;
+ float state = getstati(STAT_KH_KEYS);
+ float i, key_state;
+ float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+ all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
- kh_size_x = mySize_x * 0.25;
- kh_size_y = 0.75 * mySize_y;
- kh_asize_x = mySize_x * 0.25;
- kh_asize_y = mySize_y * 0.25;
- }
- else
+ for(i = 0; i < 4; ++i)
{
- p_y = pos_y + 0.125 * mySize_y;
- pa = p - eY * 0.125 * mySize_y;
+ key_state = (bitshift(state, i * -5) & 31) - 1;
- kh_size_x = mySize_x * 0.5;
- kh_size_y = 0.375 * mySize_y;
- kh_asize_x = mySize_x * 0.5;
- kh_asize_y = mySize_y * 0.125;
- }
+ if(key_state == -1)
+ continue;
- float i, key;
+ if(key_state == 30)
+ {
+ ++carrying_keys;
+ key_state = myteam;
+ }
- float keycount;
- keycount = 0;
- for(i = 0; i < 4; ++i)
- {
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- if(keyteam == 30 && keycount <= 4)
- keycount += 4;
- if(keyteam == myteam || keyteam == -1 || keyteam == 30)
- keycount += 1;
+ switch(key_state)
+ {
+ case NUM_TEAM_1: ++team1_keys; break;
+ case NUM_TEAM_2: ++team2_keys; break;
+ case NUM_TEAM_3: ++team3_keys; break;
+ case NUM_TEAM_4: ++team4_keys; break;
+ case 29: ++dropped_keys; break;
+ }
+
+ ++all_keys;
}
- // this yields 8 exactly if "RUN HERE" shows
+ // Calculate slot measurements
- if(keycount == 8)
+ vector slot_size;
+
+ if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
{
- if(!kh_runheretime)
- kh_runheretime = time;
- pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ // Quadratic arrangement
+ slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
+ KH_SLOTS[0] = pos;
+ KH_SLOTS[1] = pos + eX * slot_size.x;
+ KH_SLOTS[2] = pos + eY * slot_size.y;
+ KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
}
else
- kh_runheretime = 0;
-
- for(i = 0; i < 4; ++i)
{
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- switch(keyteam)
+ if(mySize.x > mySize.y)
{
- case 30: // my key
- keyteam = myteam;
- a = 1;
- aa = 1;
- break;
- case -1: // no key
- a = 0;
- aa = 0;
- break;
- default: // owned or dropped
- a = 0.2;
- aa = 0.5;
- break;
+ // Horizontal arrangement
+ slot_size = eX * mySize.x / all_keys + eY * mySize.y;
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eX * slot_size.x * i;
}
- a = a * panel_fg_alpha;
- aa = aa * panel_fg_alpha;
- if(a > 0)
+ else
{
- switch(keyteam)
- {
- case NUM_TEAM_1:
- drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case NUM_TEAM_2:
- drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case NUM_TEAM_3:
- drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case NUM_TEAM_4:
- drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- default:
- break;
- }
- switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
- {
- case 0:
- drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case 1:
- drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case 2:
- drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- case 3:
- drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
- break;
- }
+ // Vertical arrangement
+ slot_size = eX * mySize.x + eY * mySize.y / all_keys;
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eY * slot_size.y * i;
}
- if(mySize_x > mySize_y)
+ }
+
+ // Make icons blink in case of RUN HERE
+
+ float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
+ float alpha;
+ alpha = 1;
+
+ if(carrying_keys)
+ switch(myteam)
{
- p_x += 0.25 * mySize_x;
- pa_x += 0.25 * mySize_x;
+ case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
+ }
+
+ // Draw icons
+
+ i = 0;
+
+ while(team1_keys--)
+ if(myteam == NUM_TEAM_1 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
}
else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team2_keys--)
+ if(myteam == NUM_TEAM_2 && carrying_keys)
{
- if(i == 1)
- {
- p_y = pos_y + 0.625 * mySize_y;
- pa_y = pos_y + 0.5 * mySize_y;
- p_x = pos_x;
- pa_x = pos_x;
- }
- else
- {
- p_x += 0.5 * mySize_x;
- pa_x += 0.5 * mySize_x;
- }
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
}
- }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team3_keys--)
+ if(myteam == NUM_TEAM_3 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team4_keys--)
+ if(myteam == NUM_TEAM_4 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(dropped_keys--)
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
}
// Keepaway HUD mod icon
vector kaball_pos, kaball_size;
- if(mySize_x > mySize_y) {
- kaball_pos = pos + eX * 0.25 * mySize_x;
- kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
+ if(mySize.x > mySize.y) {
+ kaball_pos = pos + eX * 0.25 * mySize.x;
+ kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
} else {
- kaball_pos = pos + eY * 0.25 * mySize_y;
- kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
+ kaball_pos = pos + eY * 0.25 * mySize.y;
+ kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
}
float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
if(kaball)
- drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
}
if (p > 1)
p = 2 - p;
- HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (stat_items & IT_KEY1)
- drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Race/CTS HUD mod icons
vector textPos, medalPos;
float squareSize;
- if(mySize_x > mySize_y) {
+ if(mySize.x > mySize.y) {
// text on left side
- squareSize = min(mySize_y, mySize_x/2);
- textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
- medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
+ squareSize = min(mySize.y, mySize.x/2);
+ textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
+ medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
} else {
// text on top
- squareSize = min(mySize_x, mySize_y/2);
- textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
- medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
+ squareSize = min(mySize.x, mySize.y/2);
+ textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
+ medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
}
f = time - crecordtime_change_time;
}
}
-void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
{
- float stat, pps_ratio;
- string pic;
- vector color;
-#ifdef GMQCC
- stat = -1;
- pic = "";
- color = '0 0 0';
-#endif
+ float stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
switch(i)
{
case 0:
color = '1 0 1';
break;
}
- pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
+ float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
- if(mySize_x/mySize_y > aspect_ratio)
+ if(mySize.x/mySize.y > aspect_ratio)
{
- i = aspect_ratio * mySize_y;
- myPos_x = myPos_x + (mySize_x - i) / 2;
- mySize_x = i;
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
}
else
{
- i = 1/aspect_ratio * mySize_x;
- myPos_y = myPos_y + (mySize_y - i) / 2;
- mySize_y = i;
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
}
if (layout) // show text too
//draw the text
color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
if (layout == 2) // average pps
- drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
else // percentage of average pps
- drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
//draw the icon
- drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
if (stat > 0)
{
- drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
- drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
+ drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawresetcliparea();
}
}
{
mod_active = 1; // required in each mod function that always shows something
- float layout = autocvar_hud_panel_modicons_dom_layout;
+ int layout = autocvar_hud_panel_modicons_dom_layout;
float rows, columns, aspect_ratio;
- rows = mySize_y/mySize_x;
aspect_ratio = (layout) ? 3 : 1;
- rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
columns = ceil(team_count/rows);
int i;
float row = 0, column = 0;
vector pos, itemSize;
- itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
for(i=0; i<team_count; ++i)
{
- pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+ pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
if(aspect)
{
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > aspect)
+ if(mySize.x/mySize.y > aspect)
{
- newSize_x = aspect * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = aspect * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/aspect * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/aspect * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
}
vector keysize;
- keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
+ keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
float pressedkeys;
pressedkeys = getstatf(STAT_PRESSED_KEYS);
if(autocvar_hud_panel_pressedkeys_attack)
{
- drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += keysize_y;
+ drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += keysize.y;
}
drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos_y += keysize_y;
+ drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += keysize.y;
drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Handle chat as a panel (#12)
if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
{
- panel_pos_y = panel_bg_border;
- panel_size_y = vid_conheight - panel_bg_border * 2;
+ panel_pos.y = panel_bg_border;
+ panel_size.y = vid_conheight - panel_bg_border * 2;
if(panel.current_panel_bg == "0") // force a border when maximized
{
string panel_bg;
if (!autocvar_con_chatrect)
cvar_set("con_chatrect", "1");
- cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
- cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
+ cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
+ cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
- cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
- cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
+ cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
+ cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
if(autocvar__hud_configure)
{
a = panel_fg_alpha;
else
a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
- drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
- pos_y += chatsize_y;
+ drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
+ pos.y += chatsize.y;
}
}
}
// Info messages panel (#14)
//
-#define drawInfoMessage(s)\
- if(autocvar_hud_panel_infomessages_flip)\
- o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
- drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
- o_y += fontsize_y;
+#define drawInfoMessage(s) do { \
+ if(autocvar_hud_panel_infomessages_flip) \
+ o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
+ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
+ o.y += fontsize.y; \
+} while(0)
void HUD_InfoMessages(void)
{
if(!autocvar__hud_configure)
// always force 5:1 aspect
vector newSize = '0 0 0';
- if(mySize_x/mySize_y > 5)
+ if(mySize.x/mySize.y > 5)
{
- newSize_x = 5 * mySize_y;
- newSize_y = mySize_y;
+ newSize.x = 5 * mySize.y;
+ newSize.y = mySize.y;
- pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
}
else
{
- newSize_y = 1/5 * mySize_x;
- newSize_x = mySize_x;
+ newSize.y = 1/5 * mySize.x;
+ newSize.x = mySize.x;
- pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
}
mySize = newSize;
o = pos;
vector fontsize;
- fontsize = '0.20 0.20 0' * mySize_y;
+ fontsize = '0.20 0.20 0' * mySize.y;
float a;
a = panel_fg_alpha;
s = _("^1Observing");
else
s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
- drawInfoMessage(s)
+ drawInfoMessage(s);
if(spectatee_status == -1)
s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
else
s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
if(spectatee_status == -1)
s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
else
s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
if(gametype == MAPINFO_TYPE_LMS)
{
}
else
s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
//show restart countdown:
if (time < getstatf(STAT_GAMESTARTTIME)) {
countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
- o_y += fontsize_y;
+ o.y += fontsize.y;
}
}
if(warmup_stage && !intermission)
{
s = _("^2Currently in ^1warmup^2 stage!");
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
string blinkcolor;
else
s = _("^2Waiting for others to ready up...");
}
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
else if(warmup_stage && !intermission && !spectatee_status)
{
s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
tm = teams.sort_next;
if (tm)
{
- for(; tm.sort_next; tm = tm.sort_next)
+ for (; tm.sort_next; tm = tm.sort_next)
{
if(!tm.team_size || tm.team == NUM_SPECTATOR)
continue;
if (tm.team != NUM_SPECTATOR)
if (tm.team_size == ts_max)
s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
}
}
else
{
s = _("^7Press ^3ESC ^7to show HUD options.");
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = _("^3Doubleclick ^7a panel for panel-specific options.");
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
- drawInfoMessage(s)
+ drawInfoMessage(s);
s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
- drawInfoMessage(s)
+ drawInfoMessage(s);
}
}
else if(autocvar_hud_panel_physics_speed_vertical)
speed = floor( vlen(vel) * conversion_factor + 0.5 );
else
- speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
+ speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
//compute acceleration
float acceleration, f;
if(autocvar_hud_panel_physics_acceleration_vertical)
acceleration = (vlen(vel) - vlen(acc_prevspeed));
else
- acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
+ acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
}
//compute layout
- float panel_ar = panel_size_x/panel_size_y;
+ float panel_ar = panel_size.x/panel_size.y;
vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
if (panel_ar >= 5 && !acceleration_progressbar_scale)
{
- panel_size_x *= 0.5;
+ panel_size.x *= 0.5;
if (autocvar_hud_panel_physics_flip)
- speed_offset_x = panel_size_x;
+ speed_offset.x = panel_size.x;
else
- acceleration_offset_x = panel_size_x;
+ acceleration_offset.x = panel_size.x;
}
else
{
- panel_size_y *= 0.5;
+ panel_size.y *= 0.5;
if (autocvar_hud_panel_physics_flip)
- speed_offset_y = panel_size_y;
+ speed_offset.y = panel_size.y;
else
- acceleration_offset_y = panel_size_y;
+ acceleration_offset.y = panel_size.y;
}
float speed_baralign, acceleration_baralign;
if (autocvar_hud_panel_physics_baralign == 1)
vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
{
- tmp_size_x = panel_size_x * 0.75;
- tmp_size_y = panel_size_y * text_scale;
+ tmp_size.x = panel_size.x * 0.75;
+ tmp_size.y = panel_size.y * text_scale;
if (speed_baralign)
- tmp_offset_x = panel_size_x - tmp_size_x;
+ tmp_offset.x = panel_size.x - tmp_size.x;
//else
//tmp_offset_x = 0;
- tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
//draw speed unit
if (speed_baralign)
- tmp_offset_x = 0;
+ tmp_offset.x = 0;
else
- tmp_offset_x = tmp_size_x;
+ tmp_offset.x = tmp_size.x;
if (autocvar_hud_panel_physics_speed_unit_show)
{
//tmp_offset_y = 0;
- tmp_size_x = panel_size_x * (1 - 0.75);
- tmp_size_y = panel_size_y * 0.4 * text_scale;
- tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = panel_size.y * 0.4 * text_scale;
+ tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
if(speed < top_speed)
if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
{
- float peak_offset_x;
+ float peak_offsetX;
vector peak_size = '0 0 0';
if (speed_baralign == 0)
- peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
+ peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
else if (speed_baralign == 1)
- peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
+ peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
else // if (speed_baralign == 2)
- peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
- peak_size_x = floor(panel_size_x * 0.01 + 1.5);
- peak_size_y = panel_size_y;
+ peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
+ peak_size.x = floor(panel_size.x * 0.01 + 1.5);
+ peak_size.y = panel_size.y;
if (speed_baralign == 2) // draw two peaks, on both sides
{
- drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
else
- drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
//top speed
- tmp_offset_y = panel_size_y * 0.4;
- tmp_size_x = panel_size_x * (1 - 0.75);
- tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
- tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
+ tmp_offset.y = panel_size.y * 0.4;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
+ tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
}
else
if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
{
- tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
+ tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
if (acceleration_baralign == 1)
- tmp_offset_x = panel_size_x - tmp_size_x;
+ tmp_offset.x = panel_size.x - tmp_size.x;
else if (acceleration_baralign == 2 || acceleration_baralign == 3)
- tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
+ tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
else
- tmp_offset_x = 0;
- tmp_offset_y = 0;
+ tmp_offset.x = 0;
+ tmp_offset.y = 0;
}
else
{
HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- tmp_size_x = panel_size_x;
- tmp_size_y = panel_size_y * text_scale;
- tmp_offset_x = 0;
- tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
+ tmp_size.x = panel_size.x;
+ tmp_size.y = panel_size.y * text_scale;
+ tmp_offset.x = 0;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// CenterPrint (#16)
//
-#define CENTERPRINT_MAX_MSGS 10
-#define CENTERPRINT_MAX_ENTRIES 50
-#define CENTERPRINT_SPACING 0.7
+const float CENTERPRINT_MAX_MSGS = 10;
+const float CENTERPRINT_MAX_ENTRIES = 50;
+const float CENTERPRINT_SPACING = 0.7;
float cpm_index;
string centerprint_messages[CENTERPRINT_MAX_MSGS];
float centerprint_msgID[CENTERPRINT_MAX_MSGS];
return;
if (!centerprint_showing)
- centerprint_showing = TRUE;
+ centerprint_showing = true;
for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
{
{
if(!autocvar_hud_panel_centerprint) return;
- if (hud_configure_prev && hud_configure_prev != -1)
+ if(hud_configure_prev)
reset_centerprint_messages();
}
else
{
- if (!hud_configure_prev)
+ if(!hud_configure_prev)
reset_centerprint_messages();
if (time > hud_configure_cp_generation_time)
{
return;
vector target_pos;
- target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
+ target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
- if(target_pos_y > panel_pos_y)
+ if(target_pos.y > panel_pos.y)
{
panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
- panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
+ panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
}
}
// fontsize = '1 1 0' * height;
height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
fontsize = '1 1 0' * height;
- entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
+ entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
float i, j, k, n, g;
- float a, sz, align, current_msg_pos_y = 0, msg_size;
+ float a, sz, align, current_msg_posY = 0, msg_size;
vector pos;
string ts;
- float all_messages_expired = TRUE;
+ float all_messages_expired = true;
pos = panel_pos;
if (autocvar_hud_panel_centerprint_flip)
- pos_y += panel_size_y;
+ pos.y += panel_size.y;
align = bound(0, autocvar_hud_panel_centerprint_align, 1);
for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
{
continue;
}
- all_messages_expired = FALSE;
+ all_messages_expired = false;
// fade the centerprint_hud in/out
if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
getWrappedLine_remaining = argv(k);
while(getWrappedLine_remaining)
{
- ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
+ ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
if (ts != "")
- pos_y -= fontsize_y;
+ pos.y -= fontsize.y;
else
- pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
+ pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
}
}
- current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
+ current_msg_posY = pos.y; // save starting pos (first line) of the current message
}
- msg_size = pos_y;
+ msg_size = pos.y;
for(k = 0; k < n; ++k)
{
getWrappedLine_remaining = argv(k);
while(getWrappedLine_remaining)
{
- ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
+ ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
if (ts != "")
{
if (align)
- pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
+ pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
- drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
- pos_y += fontsize_y;
+ drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
+ pos.y += fontsize.y;
}
else
- pos_y += fontsize_y * CENTERPRINT_SPACING/2;
+ pos.y += fontsize.y * CENTERPRINT_SPACING/2;
}
}
++g; // move next position number up
- msg_size = pos_y - msg_size;
+ msg_size = pos.y - msg_size;
if (autocvar_hud_panel_centerprint_flip)
{
- pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
+ pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+ pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
- if (pos_y < panel_pos_y) // check if the next message can be shown
+ if (pos.y < panel_pos.y) // check if the next message can be shown
{
drawfontscale = '1 1 0';
return;
}
else
{
- pos_y += CENTERPRINT_SPACING * fontsize_y;
+ pos.y += CENTERPRINT_SPACING * fontsize.y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+ pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
- if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
+ if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
{
drawfontscale = '1 1 0';
return;
drawfontscale = '1 1 0';
if (all_messages_expired)
{
- centerprint_showing = FALSE;
+ centerprint_showing = false;
reset_centerprint_messages();
}
}
{
buffs = Buff_Type_first.items; // force first buff
}
-
+
float b = 0; // counter to tell other functions that we have buffs
entity e;
string s = "";
}
HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
+
vector pos, mySize;
pos = panel_pos;
//float is_vertical = (panel_ar < 1);
//float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
vector buff_offset = '0 0 0';
-
+
+ draw_beginBoldFont();
+ float buff_time, buff_maxtime;
+ buff_time = bound(0, getstatf(STAT_BUFF_TIME) - time, 99);
+ buff_maxtime = 60; // TODO: stat?
for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
{
+ if(buff_time && autocvar_hud_panel_buffs_progressbar)
+ HUD_Panel_DrawProgressBar(pos + buff_offset, mySize, autocvar_hud_panel_buffs_progressbar_name, buff_time/buff_maxtime, 0, 0,
+ Buff_Color(e.items) * -1 + '1 1 1', (autocvar_hud_progressbar_alpha * panel_fg_alpha) * 0.4, DRAWFLAG_NORMAL);
+
//DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
}
void HUD_Reset (void)
{
// reset gametype specific icons
- if(gametype == MAPINFO_TYPE_KEYHUNT)
- HUD_Mod_KH_Reset();
- else if(gametype == MAPINFO_TYPE_CTF)
+ if(gametype == MAPINFO_TYPE_CTF)
HUD_Mod_CTF_Reset();
}
void HUD_Main (void)
{
- float i;
+ int i;
// global hud theAlpha fade
if(menu_enabled == 1)
hud_fade_alpha = 1;