if (type == DEATH_TEAMCHANGE) {
centerprint(strcat(sprintf(_("You are now on: %s"), s1)));
} else if (type == DEATH_AUTOTEAMCHANGE) {
- centerprint(strcat(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
+ centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
} else if (type == DEATH_CAMP) {
if(gentle)
- centerprint(strcat(_("^1Reconsider your tactics, camper!")));
+ centerprint(_("^1Reconsider your tactics, camper!"));
else
- centerprint(strcat(_("^1Die camper!")));
+ centerprint(_("^1Die camper!"));
} else if (type == DEATH_NOAMMO) {
if(gentle)
- centerprint(strcat(_("^1You are reinserted into the game for running out of ammo...")));
+ centerprint(_("^1You are reinserted into the game for running out of ammo..."));
else
- centerprint(strcat(_("^1You were killed for running out of ammo...")));
+ centerprint(_("^1You were killed for running out of ammo..."));
} else if (type == DEATH_ROT) {
if(gentle)
- centerprint(strcat(_("^1You need to preserve your health")));
+ centerprint(_("^1You need to preserve your health"));
else
- centerprint(strcat(_("^1You grew too old without taking your medicine")));
+ centerprint(_("^1You grew too old without taking your medicine"));
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle)
- centerprint(strcat(_("^1Don't go against team mates!")));
+ centerprint(_("^1Don't go against team mates!"));
else
- centerprint(strcat(_("^1Don't shoot your team mates!")));
+ centerprint(_("^1Don't shoot your team mates!"));
} else if (type == DEATH_QUIET) {
// do nothing
} else { // generic message
if(gentle)
- centerprint(strcat(_("^1You need to be more careful!")));
+ centerprint(_("^1You need to be more careful!"));
else
- centerprint(strcat(_("^1You killed your own dumb self!")));
+ centerprint(_("^1You killed your own dumb self!"));
}
} else if(msg == MSG_KILL) {
if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
}
} else if (type == KILL_FIRST_BLOOD) {
if(gentle) {
- centerprint(strcat(_("^1First score")));
+ centerprint(_("^1First score"));
} else {
- centerprint(strcat(_("^1First blood")));
+ centerprint(_("^1First blood"));
}
} else if (type == KILL_FIRST_VICTIM) {
if(gentle) {
- centerprint(strcat(_("^1First casualty")));
+ centerprint(_("^1First casualty"));
} else {
- centerprint(strcat(_("^1First victim")));
+ centerprint(_("^1First victim"));
}
} else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
if(gentle) {
}
} else if(msg == MSG_KILL_ACTION) {
// TODO: invent more centerprints here?
- centerprint(strcat(_("^1Watch your step!")));
+ centerprint(_("^1Watch your step!"));
}
}