float log(float f);
-vector centerprint_start;
-
float panel_order[HUD_PANEL_NUM];
string hud_panelorder_prev;
float ps_primary, ps_secondary;
float ts_primary, ts_secondary;
-float last_weapon;
+float last_switchweapon;
+float last_activeweapon;
float weapontime;
float weaponprevtime;
panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
// return smoothly faded size of given panel when a dialog is active
-//var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize);
+//var vector menu_enable_maxsize;
var float menu_enable_maxsize_x;
var float menu_enable_maxsize_y;
var vector menu_enable_size;