-float log(float f);
+#define HUD_PANEL_MAX 24
+entity hud_panel[HUD_PANEL_MAX];
+#define HUD_PANEL_FIRST 0
+float HUD_PANEL_NUM;
+float HUD_PANEL_LAST;
-vector centerprint_start;
-
-float panel_order[HUD_PANEL_NUM];
+float panel_order[HUD_PANEL_MAX];
string hud_panelorder_prev;
+float hud_draw_maximized;
+float hud_panel_radar_maximized;
+
vector mousepos;
vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
vector panel_click_resizeorigin; // coordinates for opposite point when resizing
float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-var float highlightedPanel = -1;
+entity highlightedPanel;
float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
const float BORDER_MULTIPLIER = 0.25;
float scoreboard_bottom;
float weapon_accuracy[WEP_MAXCOUNT];
-#define MAX_ACCURACY_LEVELS 10
-float acc_lev[MAX_ACCURACY_LEVELS];
-vector acc_col[MAX_ACCURACY_LEVELS];
-float acc_levels;
-string acc_color_levels;
-
float complain_weapon;
string complain_weapon_name;
float complain_weapon_type;
float ps_primary, ps_secondary;
float ts_primary, ts_secondary;
-float last_weapon;
+float last_switchweapon;
+float last_activeweapon;
float weapontime;
float weaponprevtime;
float hud_configure_checkcollisions;
float hud_configure_prev;
-vector hud_configure_gridSize;
-vector hud_configure_realGridSize;
+noref vector hud_configure_gridSize; // fteqcc sucks
+noref vector hud_configure_realGridSize; // fteqcc sucks
float hudShiftState;
const float S_SHIFT = 1;
float hud_fade_alpha;
string hud_skin_path;
+string hud_skin_prev;
+
+vector myteamcolors;
var vector progressbar_color;
-var float highlightedPanel_backup = -1;
+entity highlightedPanel_backup;
var vector panel_pos_backup;
var vector panel_size_backup;
-var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
var vector panel_size_copied;
-var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
-var string panel_name;
+entity panel;
+.string panel_name;
+.float panel_id;
+.vector current_panel_pos;
+.vector current_panel_size;
+.string current_panel_bg;
+.float current_panel_bg_alpha;
+.float current_panel_bg_border;
+.vector current_panel_bg_color;
+.float current_panel_bg_color_team;
+.float current_panel_bg_padding;
+.float current_panel_fg_alpha;
+.float update_time;
var float panel_enabled;
var vector panel_pos;
var vector panel_size;
var float panel_bg_padding;
var string panel_bg_padding_str;
+.void() panel_draw;
+
float current_player;
+
+#define HUD_PANELS \
+ HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
+ HUD_PANEL(AMMO , HUD_Ammo , ammo) \
+ HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
+ HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
+ HUD_PANEL(NOTIFY , HUD_Notify , notify) \
+ HUD_PANEL(TIMER , HUD_Timer , timer) \
+ HUD_PANEL(RADAR , HUD_Radar , radar) \
+ HUD_PANEL(SCORE , HUD_Score , score) \
+ HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
+ HUD_PANEL(VOTE , HUD_Vote , vote) \
+ HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
+ HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
+ HUD_PANEL(CHAT , HUD_Chat , chat) \
+ HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
+ HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
+ HUD_PANEL(PHYSICS , HUD_Physics , physics) \
+ HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint)
+
+#define HUD_PANEL(NAME,draw_func,name) \
+ float HUD_PANEL_##NAME; \
+ void ##draw_func(void); \
+ void RegisterHUD_Panel_##NAME() \
+ { \
+ HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
+ entity hud_panelent = spawn(); \
+ hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
+ hud_panelent.classname = "hud_panel"; \
+ hud_panelent.panel_name = #name; \
+ hud_panelent.panel_id = HUD_PANEL_##NAME; \
+ hud_panelent.panel_draw = ##draw_func; \
+ ++HUD_PANEL_NUM; \
+ } \
+ ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
+
+HUD_PANELS
+#undef HUD_PANEL
+
+#define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
+
+
// Because calling lots of functions in QC apparently cuts fps in half on many machines:
// ----------------------
// MACRO HELL STARTS HERE
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
#define HUD_Panel_GetColor()\
if((teamplay) && panel_bg_color_team) {\
- panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
+ if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
+ panel_bg_color = '1 0 0' * panel_bg_color_team;\
+ else\
+ panel_bg_color = myteamcolors * panel_bg_color_team;\
} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
panel_bg_color = '1 0 0' * panel_bg_color_team;\
} else {\
panel_bg_color = autocvar_hud_panel_bg_color;\
} else {\
if(panel_bg_color_str == "shirt") {\
- panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\
+ panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
} else if(panel_bg_color_str == "pants") {\
- panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\
+ panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
} else {\
panel_bg_color = stov(panel_bg_color_str);\
}\
panel_bg_color_team = stof(panel_bg_color_team_str);\
}
+// the check doesn't allow to fade this panel when showing the panel-specific menu dialog
+#define HUD_Panel_ApplyFadeAlpha()\
+if(!(menu_enabled == 2 && panel == highlightedPanel))\
+{\
+ panel_bg_alpha *= hud_fade_alpha;\
+ panel_fg_alpha *= hud_fade_alpha;\
+} ENDS_WITH_CURLY_BRACE
+
// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
#define HUD_Panel_GetBgAlpha()\
if(autocvar__hud_configure) {\
if(!panel_enabled)\
panel_bg_alpha = 0.25;\
- else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
+ else if(menu_enabled == 2 && panel == highlightedPanel)\
panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
else\
panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
-} if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)) {\
- panel_bg_alpha *= hud_fade_alpha;\
}
// Get value for panel_fg_alpha. Also do various minalpha checks
// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
-// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
#define HUD_Panel_GetFgAlpha()\
panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
if(autocvar__hud_configure && !panel_enabled)\
panel_fg_alpha = 0.25;\
-if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
- panel_fg_alpha *= hud_fade_alpha;
// Get border. See comments above, it's similar.
#define HUD_Panel_GetBorder()\
panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
// return smoothly faded size of given panel when a dialog is active
-//var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize);
+//var vector menu_enable_maxsize;
var float menu_enable_maxsize_x;
var float menu_enable_maxsize_y;
var vector menu_enable_size;
}\
}
-// Update all common cvars of given panel name
-#define HUD_Panel_UpdateCvars(name) \
-panel_enabled = autocvar_hud_panel_##name; \
-panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
-panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
-panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
-panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
-panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
-panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
-panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
-panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
-HUD_Panel_GetStringVars()\
-if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
- HUD_Panel_GetMenuSize()\
- HUD_Panel_GetMenuPos()\
+// NOTE: in hud_configure mode cvars must be reloaded every frame
+#define HUD_Panel_UpdateCvars() \
+if(panel.update_time <= time) { \
+ if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+ panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
+ panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
+ panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
+ panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+ panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
+ HUD_Panel_GetStringVars()\
+ if(menu_enabled == 2 && panel == highlightedPanel) {\
+ HUD_Panel_GetMenuSize()\
+ HUD_Panel_GetMenuPos()\
+ } \
+ panel.current_panel_pos = panel_pos; \
+ panel.current_panel_size = panel_size; \
+ if(panel.current_panel_bg) \
+ strunzone(panel.current_panel_bg); \
+ if(panel_bg == "")\
+ {\
+ /*print(sprintf("^xf08 %s panel: panel_bg is empty\n", panel.panel_name));*/\
+ panel_bg = "0";\
+ }\
+ panel.current_panel_bg = strzone(panel_bg); \
+ panel.current_panel_bg_alpha = panel_bg_alpha; \
+ panel.current_panel_bg_border = panel_bg_border; \
+ panel.current_panel_bg_color = panel_bg_color; \
+ panel.current_panel_bg_color_team = panel_bg_color_team; \
+ panel.current_panel_bg_padding = panel_bg_padding; \
+ panel.current_panel_fg_alpha = panel_fg_alpha; \
+ panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
+} else { \
+ panel_pos = panel.current_panel_pos; \
+ panel_size = panel.current_panel_size; \
+ panel_bg = panel.current_panel_bg; \
+ if(panel.current_panel_bg == "")\
+ {\
+ /*print(sprintf("^xf08 %s panel: panel.current_panel_bg is empty\n", panel.panel_name));*/\
+ panel_bg = "0";\
+ }\
+ panel_bg_alpha = panel.current_panel_bg_alpha; \
+ panel_bg_border = panel.current_panel_bg_border; \
+ panel_bg_color = panel.current_panel_bg_color; \
+ panel_bg_color_team = panel.current_panel_bg_color_team; \
+ panel_bg_padding = panel.current_panel_bg_padding; \
+ panel_fg_alpha = panel.current_panel_fg_alpha; \
} ENDS_WITH_CURLY_BRACE
-// Update all common cvars of given panel id
-#define HUD_Panel_UpdateCvarsForId_Part2(id) \
-switch(id) { \
- case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
- case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
-}
-
-#define HUD_Panel_UpdateCvarsForId(id) \
-switch(id) { \
- case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
- case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
- case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
- case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
- case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
- case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
- case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
- case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
- case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
- case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
- case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
- case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
- case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
- case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
- default: HUD_Panel_UpdateCvarsForId_Part2(id)\
-}
-
-#define HUD_Panel_UpdatePosSize(name) \
-panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
-panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
+#define HUD_Panel_UpdatePosSize() {\
+panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
HUD_Panel_GetScaledVectors()\
-if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
+if(menu_enabled == 2 && panel == highlightedPanel) {\
HUD_Panel_GetMenuSize()\
HUD_Panel_GetMenuPos()\
}\
-panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
-HUD_Panel_GetBorder()
-
-// Update pos and size of given panel id
-#define HUD_Panel_UpdatePosSizeForId_Part2(id) \
-switch(id) { \
- case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
- case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
-}
-#define HUD_Panel_UpdatePosSizeForId(id) \
-switch(id) { \
- case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
- case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
- case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
- case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
- case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
- case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
- case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
- case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
- case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
- case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
- case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
- case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
- case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
- case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
- default: HUD_Panel_UpdatePosSizeForId_Part2(id)\
-}
+panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+HUD_Panel_GetBorder() \
+} ENDS_WITH_CURLY_BRACE
+
+
+#define KN_MAX_ENTRIES 10
+
+float kn_index;
+float notify_times[KN_MAX_ENTRIES];
+string notify_icon[KN_MAX_ENTRIES];
+string notify_attackers[KN_MAX_ENTRIES];
+string notify_victims[KN_MAX_ENTRIES];
+void HUD_Notify_Push(string icon, string attacker, string victim);