]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Small cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 94770b81533fec6599214c80f41a747e218ebcec..54cf6f906d3c0038b2fe7458aa46f685c0645374 100644 (file)
@@ -1,3 +1,8 @@
+#ifndef HUD_H
+#define HUD_H
+
+#include "../common/weapons/weapons.qh"
+
 const int HUD_PANEL_MAX = 24;
 entity hud_panel[HUD_PANEL_MAX];
 const int HUD_PANEL_FIRST = 0;
@@ -7,6 +12,19 @@ int HUD_PANEL_LAST;
 int panel_order[HUD_PANEL_MAX];
 string hud_panelorder_prev;
 
+void HUD_Reset (void);
+void HUD_Main (void);
+
+int vote_yescount;
+int vote_nocount;
+int vote_needed;
+int vote_highlighted; // currently selected vote
+
+int vote_active; // is there an active vote?
+int vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
 float hud_draw_maximized;
 float hud_panel_radar_maximized;
 float chat_panel_modified;
@@ -23,7 +41,7 @@ const float BORDER_MULTIPLIER = 0.25;
 float scoreboard_bottom;
 int weapon_accuracy[WEP_MAXCOUNT];
 
-float complain_weapon;
+int complain_weapon;
 string complain_weapon_name;
 float complain_weapon_type;
 float complain_weapon_time;
@@ -31,8 +49,8 @@ float complain_weapon_time;
 int ps_primary, ps_secondary;
 int ts_primary, ts_secondary;
 
-float last_switchweapon;
-float last_activeweapon;
+int last_switchweapon;
+int last_activeweapon;
 float weapontime;
 float weaponprevtime;
 
@@ -58,44 +76,66 @@ string hud_skin_prev;
 vector myteamcolors;
 
 entity highlightedPanel_backup;
-var vector panel_pos_backup;
-var vector panel_size_backup;
+vector panel_pos_backup;
+vector panel_size_backup;
 
-var vector panel_size_copied;
+vector panel_size_copied;
 
 entity panel;
-.string panel_name;
-.int panel_id;
-.vector current_panel_pos;
-.vector current_panel_size;
-.string current_panel_bg;
-.float current_panel_bg_alpha;
-.float current_panel_bg_border;
-.vector current_panel_bg_color;
-.float current_panel_bg_color_team;
-.float current_panel_bg_padding;
-.float current_panel_fg_alpha;
-.float update_time;
-var float panel_enabled;
-var vector panel_pos;
-var vector panel_size;
-var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
-var vector panel_bg_color;
-var string panel_bg_color_str;
-var float panel_bg_color_team;
-var string panel_bg_color_team_str;
-var float panel_fg_alpha;
-var float panel_bg_alpha;
-var string panel_bg_alpha_str;
-var float panel_bg_border;
-var string panel_bg_border_str;
-var float panel_bg_padding;
-var string panel_bg_padding_str;
-
-.void() panel_draw;
+entityclass(HUDPanel);
+class(HUDPanel) .string panel_name;
+class(HUDPanel) .int panel_id;
+class(HUDPanel) .vector current_panel_pos;
+class(HUDPanel) .vector current_panel_size;
+class(HUDPanel) .string current_panel_bg;
+class(HUDPanel) .float current_panel_bg_alpha;
+class(HUDPanel) .float current_panel_bg_border;
+class(HUDPanel) .vector current_panel_bg_color;
+class(HUDPanel) .float current_panel_bg_color_team;
+class(HUDPanel) .float current_panel_bg_padding;
+class(HUDPanel) .float current_panel_fg_alpha;
+class(HUDPanel) .float update_time;
+float panel_enabled;
+vector panel_pos;
+vector panel_size;
+string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+vector panel_bg_color;
+string panel_bg_color_str;
+float panel_bg_color_team;
+string panel_bg_color_team_str;
+float panel_fg_alpha;
+float panel_bg_alpha;
+string panel_bg_alpha_str;
+float panel_bg_border;
+string panel_bg_border_str;
+float panel_bg_padding;
+string panel_bg_padding_str;
+
+class(HUDPanel) .void() panel_draw;
 
 float current_player;
 
+float GetPlayerColorForce(int i);
+
+float stringwidth_colors(string s, vector theSize);
+int GetPlayerColor(int i);
+string GetPlayerName(int i);
+float stringwidth_nocolors(string s, vector theSize);
+void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
+
+
+// prev_* vars contain the health/armor at the previous FRAME
+// set to -1 when player is dead or was not playing
+int prev_health, prev_armor;
+float health_damagetime, armor_damagetime;
+int health_beforedamage, armor_beforedamage;
+// old_p_* vars keep track of previous values when smoothing value changes of the progressbar
+int old_p_health, old_p_armor;
+float old_p_healthtime, old_p_armortime;
+// prev_p_* vars contain the health/armor progressbar value at the previous FRAME
+// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
+int prev_p_health, prev_p_armor;
+
 
 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
        HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
@@ -115,7 +155,9 @@ float current_player;
        HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
        HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
        HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
-       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
+       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) \
+       HUD_PANEL(ITEMSTIME    , HUD_ItemsTime    , itemstime) \
+       // always add new panels to the end of list
 
 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                       \
        int HUD_PANEL_##NAME;                                                                                                                                                                                   \
@@ -248,7 +290,7 @@ HUD_PANELS(HUD_PANEL)
        } else {                                                                                                        \
                panel_bg_padding = stof(panel_bg_padding_str);                                                              \
        }                                                                                                               \
-       panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);                                \
+       panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
 } while(0)
 
 // return smoothly faded pos and size of given panel when a dialog is active
@@ -257,28 +299,28 @@ HUD_PANELS(HUD_PANEL)
        vector menu_enable_size = '0 0 0';                                                                              \
        float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
        float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
-       if (panel_size_x > panel_size_y) {                                                                              \
-               if (panel_size_y > menu_enable_maxsize_y) {                                                                 \
-                       menu_enable_size_y = menu_enable_maxsize_y;                                                             \
-                       menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);                               \
+       if (panel_size.x > panel_size.y) {                                                                              \
+               if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
+                       menu_enable_size.y = menu_enable_maxsize_y;                                                             \
+                       menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
-               menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
+               menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
        } else {                                                                                                        \
-               if (panel_size_x > menu_enable_maxsize_x) {                                                                 \
-                       menu_enable_size_x = menu_enable_maxsize_x;                                                             \
-                       menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);                               \
+               if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
+                       menu_enable_size.x = menu_enable_maxsize_x;                                                             \
+                       menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
-               menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
+               menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
        }                                                                                                               \
        panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
 } while(0)
 
 // Scale the pos and size vectors to absolute coordinates
 #define HUD_Panel_ScalePosSize() do {                                                                               \
-       panel_pos_x *= vid_conwidth;  panel_pos_y *= vid_conheight;                                                     \
-       panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;                                                    \
+       panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
+       panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
 } while(0)
 
 // NOTE: in hud_configure mode cvars must be reloaded every frame
@@ -342,7 +384,7 @@ HUD_PANELS(HUD_PANEL)
        HUD_Panel_GetBorder();                                                                                          \
 } while(0)
 
-const float NOTIFY_MAX_ENTRIES = 10;
+const int NOTIFY_MAX_ENTRIES = 10;
 const float NOTIFY_ICON_MARGIN = 0.02;
 
 int notify_index;
@@ -356,3 +398,4 @@ void HUD_Notify_Push(string icon, string attacker, string victim);
 
 var void HUD_ModIcons_GameType(vector pos, vector size);
 void HUD_ModIcons_SetFunc();
+#endif