-float panel_cnt = 12; // NOTE: IDs start from 0!
+vector mousepos;
+vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
+vector panel_click_resizeorigin; // coordinates for opposite point when resizing
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+float highlightedPanel;
+float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
const float BORDER_MULTIPLIER = 0.25;
float hud_color_bg_team;
float weapontime;
float teamnagger;
-float hud_alpha_fg;
-float hud_alpha_bg;
+float hud_fg_alpha;
float hud_accuracy_hud;
float hud_border_thickness;
float hud_accuracy_border_thickness;
float hud_configure;
+
+float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
+float menu_fade_alpha;