hud_panelent.panel_draw = ##draw_func; \
++HUD_PANEL_NUM; \
} \
- ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
+ ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
HUD_PANELS
#undef HUD_PANEL
strunzone(panel.current_panel_bg); \
if(panel_bg == "")\
{\
- /*print(sprintf("^xf08 %s panel: panel_bg is empty\n", panel.panel_name));*/\
+ /*printf("^xf08 %s panel: panel_bg is empty\n", panel.panel_name);*/\
panel_bg = "0";\
}\
panel.current_panel_bg = strzone(panel_bg); \
panel_bg = panel.current_panel_bg; \
if(panel.current_panel_bg == "")\
{\
- /*print(sprintf("^xf08 %s panel: panel.current_panel_bg is empty\n", panel.panel_name));*/\
+ /*printf("^xf08 %s panel: panel.current_panel_bg is empty\n", panel.panel_name);*/\
panel_bg = "0";\
}\
panel_bg_alpha = panel.current_panel_bg_alpha; \