+#include "laser.qh"
+#include "_all.qh"
+
+#include "hook.qh"
+
+#include "../common/buffs/all.qh"
+
+#include "../csqcmodellib/cl_model.qh"
+#include "../csqcmodellib/interpolate.qh"
+
// a laser goes from origin in direction angles
// it has color 'colormod'
// and stops when something is in the way
-.int cnt; // end effect
-.vector colormod;
-.int state; // on-off
-.int count; // flags for the laser
-.vector velocity;
-.float alpha;
-.float scale; // scaling factor of the thickness
-.float modelscale; // scaling factor of the dlight
+entityclass(Laser);
+class(Laser) .int cnt; // end effect
+class(Laser) .vector colormod;
+class(Laser) .int state; // on-off
+class(Laser) .int count; // flags for the laser
+class(Laser) .vector velocity;
+class(Laser) .float alpha;
+class(Laser) .float scale; // scaling factor of the thickness
+class(Laser) .float modelscale; // scaling factor of the dlight
-void Draw_Laser()
+void Draw_Laser(entity this)
{
if(!self.state)
return;