#include "hook.qh"
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/interpolate.qh"
class(Laser) .float scale; // scaling factor of the thickness
class(Laser) .float modelscale; // scaling factor of the dlight
-void Draw_Laser()
+void Draw_Laser(entity this)
{
if(!self.state)
return;