void CSQC_Init()
{
- cvar_set("_scoreboard_team_selection_available", "1");
- cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
-
prvm_language = strzone(cvar_string("prvm_language"));
#ifdef WATERMARK
if(autocvar_cl_lockview)
cvar_set("cl_lockview", "0");
+ if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
+ cvar_settemp("_scoreboard_team_selection_available", "1");
+ cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
+
gametype = NULL;
postinit = false;
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
void Shutdown()
{
- cvar_set("_scoreboard_team_selection_available", "0");
WarpZone_Shutdown();
delete(teams);