#include "main.qh"
#include <common/effects/qc/all.qh>
-#include "hud/all.qh"
+#include "hud/_mod.qh"
#include "mapvoting.qh"
#include "mutators/events.qh"
#include "hud/panel/scoreboard.qh"
#include "wall.qh"
#include "weapons/projectile.qh"
#include <common/deathtypes/all.qh>
-#include <common/items/all.qh>
+#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/minigames/cl_minigames.qh>
#include <common/minigames/cl_minigames_hud.qh>
+#include <common/net_linked.qh>
#include <common/net_notice.qh>
#include <common/triggers/include.qh>
#include <common/vehicles/all.qh>
gametype = NULL;
- // sbt_fields uses strunzone on the titles!
- for(int i = 0; i < MAX_SBT_FIELDS; ++i)
- sbt_field_title[i] = strzone("(null)");
-
- Cmd_Scoreboard_SetFields(0);
-
postinit = false;
calledhooks = 0;
}*/
if(autocvar_cl_spawn_point_particles)
{
- if((serverflags & SERVERFLAG_TEAMPLAY))
+ if(teamplay)
{
switch(teamnum)
{
{
make_pure(this);
gametype = ReadRegistered(Gametypes);
+ teamplay = _MapInfo_GetTeamPlayBool(gametype);
HUD_ModIcons_SetFunc();
FOREACH(Scores, true, {
if (scores_label(it)) strunzone(scores_label(it));