#include "main.qh"
#include <common/effects/qc/all.qh>
-#include "hud/all.qh"
+#include "hud/_mod.qh"
#include "mapvoting.qh"
#include "mutators/events.qh"
+#include "hud/panel/scoreboard.qh"
#include "hud/panel/quickmenu.qh"
-#include "scoreboard.qh"
#include "shownames.qh"
#include <common/t_items.qh>
#include "wall.qh"
#include "weapons/projectile.qh"
#include <common/deathtypes/all.qh>
-#include <common/items/all.qh>
+#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/minigames/cl_minigames.qh>
#include <common/minigames/cl_minigames_hud.qh>
+#include <common/net_linked.qh>
#include <common/net_notice.qh>
#include <common/triggers/include.qh>
#include <common/vehicles/all.qh>
gametype = NULL;
- // hud_fields uses strunzone on the titles!
- for(int i = 0; i < MAX_HUD_FIELDS; ++i)
- hud_title[i] = strzone("(null)");
-
- Cmd_HUD_SetFields(0);
-
postinit = false;
calledhooks = 0;
e.ping_movementloss = 0;
//e.gotscores = 0; // we might already have the scores...
int t = entcs_GetScoreTeam(i);
- if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
+ if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
RegisterPlayer(e);
- HUD_UpdatePlayerPos(e);
+ Scoreboard_UpdatePlayerPos(e);
}
}
}
return = true;
if(o.sort_prev)
- HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
+ Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
this.entremove = Ent_RemovePlayerScore;
}
return = true;
- HUD_UpdateTeamPos(o);
+ Scoreboard_UpdateTeamPos(o);
}
NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
spectatorbutton_zoom = (f & 4);
- if(f & 8)
- {
- angles_held_status = 1;
- angles_held.x = ReadAngle();
- angles_held.y = ReadAngle();
- angles_held.z = 0;
- }
- else
- angles_held_status = 0;
-
if(f & 16)
{
num_spectators = ReadByte();
}*/
if(autocvar_cl_spawn_point_particles)
{
- if((serverflags & SERVERFLAG_TEAMPLAY))
+ if(teamplay)
{
switch(teamnum)
{
{
make_pure(this);
gametype = ReadRegistered(Gametypes);
+ teamplay = _MapInfo_GetTeamPlayBool(gametype);
HUD_ModIcons_SetFunc();
FOREACH(Scores, true, {
if (scores_label(it)) strunzone(scores_label(it));
teamscores_flags(i) = ReadByte();
}
return = true;
- HUD_InitScores();
+ Scoreboard_InitScores();
Gamemode_Init();
}