#include <common/mapinfo.qh>
#include <common/minigames/cl_minigames.qh>
#include <common/minigames/cl_minigames_hud.qh>
+#include <common/net_linked.qh>
#include <common/net_notice.qh>
#include <common/triggers/include.qh>
#include <common/vehicles/all.qh>
gametype = NULL;
- // sbt_fields uses strunzone on the titles!
- for(int i = 0; i < MAX_SBT_FIELDS; ++i)
- sbt_field_title[i] = strzone("(null)");
-
- Cmd_Scoreboard_SetFields(0);
-
postinit = false;
calledhooks = 0;
spectatorbutton_zoom = (f & 4);
- if(f & 8)
- {
- angles_held_status = 1;
- angles_held.x = ReadAngle();
- angles_held.y = ReadAngle();
- angles_held.z = 0;
- }
- else
- angles_held_status = 0;
-
if(f & 16)
{
num_spectators = ReadByte();
}*/
if(autocvar_cl_spawn_point_particles)
{
- if((serverflags & SERVERFLAG_TEAMPLAY))
+ if(teamplay)
{
switch(teamnum)
{
{
make_pure(this);
gametype = ReadRegistered(Gametypes);
+ teamplay = _MapInfo_GetTeamPlayBool(gametype);
HUD_ModIcons_SetFunc();
FOREACH(Scores, true, {
if (scores_label(it)) strunzone(scores_label(it));