bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
bool autocvar_cl_race_cptimes_showself = false;
bool autocvar_cl_welcome = true;
+bool autocvar_menu_gamemenu = true;
// Map coordinate base calculations need these
vector mi_center;
bool button_zoom;
bool spectatorbutton_zoom;
+bool observe_blocked;
bool button_attack2;
float current_viewzoom;
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
-// short mapname
-string shortmapname;
-
// database for misc stuff
int tempdb;
int ClientProgsDB;