#include <common/constants.qh>
#include <common/weapons/_all.qh>
+bool autocvar_cl_db_saveasdump;
+bool autocvar_cl_spawn_event_particles;
+bool autocvar_cl_spawn_event_sound = 1;
+// float autocvar_cl_spawn_point_model;
+bool autocvar_cl_spawn_point_particles;
+float autocvar_cl_spawn_point_dist_max = 1200;
+bool autocvar_cl_unpress_zoom_on_spawn = true;
+bool autocvar_cl_unpress_zoom_on_death = true;
+bool autocvar_cl_unpress_zoom_on_weapon_switch = true;
+bool autocvar_cl_unpress_attack_on_weapon_switch = false;
+bool autocvar_hud_showbinds;
+bool autocvar_hud_showbinds_limit;
+bool autocvar__hud_showbinds_reload;
+bool autocvar_developer_csqcentities;
+bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
+bool autocvar_cl_race_cptimes_showself = false;
+bool autocvar_cl_welcome = true;
+bool autocvar_menu_gamemenu = true;
+
// Map coordinate base calculations need these
vector mi_center;
vector mi_scale;
bool postinit;
entity gametype;
+string gametype_custom_name;
// temporary hack
#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
IntrusiveList g_drawables;
IntrusiveList g_drawables_2d;
+IntrusiveList g_damagetext;
IntrusiveList g_radarlinks;
IntrusiveList g_radaricons;
STATIC_INIT(main)
{
g_drawables = IL_NEW();
g_drawables_2d = IL_NEW();
+ g_damagetext = IL_NEW();
g_radarlinks = IL_NEW();
g_radaricons = IL_NEW();
}
bool button_zoom;
bool spectatorbutton_zoom;
+bool observe_blocked;
bool button_attack2;
float current_viewzoom;
float zoomin_effect;
bool warmup_stage;
+bool campaign;
+string hostname;
+string welcome_msg;
+int srv_minplayers;
+int srv_maxplayers;
+float welcome_msg_menu_check_maxtime;
+void Welcome_Message_Show_Try();
+
void Fog_Force();
string _getcommandkey(string text, string command, bool forcename);
#define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
+void Release_Common_Keys();
+
string vote_called_vote;
bool ready_waiting;
bool ready_waiting_for_me;
float current_zoomfraction;
-int cs_project_is_b0rked;
int vid_width, vid_height;
float vid_pixelheight;
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
-// short mapname
-string shortmapname;
-
// database for misc stuff
int tempdb;
int ClientProgsDB;