// Minimap
string minimapname;
-float postinit;
+bool postinit;
entity gametype;
+// temporary hack
+#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
float FONT_USER = 8;
void draw_cursor_normal(vector pos, vector col, float a);
void LoadMenuSkinValues();
+void PostInit();
+
+void Ent_Remove(entity this);
+
+void Gamemode_Init();
+
+bool SetTeam(entity pl, int Team);
+
vector hud_fontsize;
float RANKINGS_RECEIVED_CNT;
entity playerslots[255]; // 255 is engine limit on maxclients
entity teamslots[17]; // 17 teams (including "spectator team")
-.float gotscores;
+.bool gotscores;
.entity owner;
-.float ready;
-.float eliminated;
+.bool ready;
+.bool eliminated;
-.void(entity) draw;
IntrusiveList g_drawables;
-STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
-.void(entity) draw2d;
IntrusiveList g_drawables_2d;
-STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
+IntrusiveList g_radarlinks;
+IntrusiveList g_radaricons;
+STATIC_INIT(main)
+{
+ g_drawables = IL_NEW();
+ g_drawables_2d = IL_NEW();
+ g_radarlinks = IL_NEW();
+ g_radaricons = IL_NEW();
+}
+
+.void(entity) draw;
+.void(entity) draw2d;
.void(entity) entremove;
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
-IntrusiveList g_radarlinks;
-STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
-IntrusiveList g_radaricons;
-STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
bool button_zoom;
bool spectatorbutton_zoom;
float current_viewzoom;
float zoomin_effect;
-float warmup_stage;
+bool warmup_stage;
void Fog_Force();
#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
string vote_called_vote;
-float ready_waiting;
-float ready_waiting_for_me;
-float vote_waiting;
-float vote_waiting_for_me;
+bool ready_waiting;
+bool ready_waiting_for_me;
+bool vote_waiting;
+bool vote_waiting_for_me;
float current_zoomfraction;
-float cs_project_is_b0rked;
-float vid_width, vid_height, vid_pixelheight;
+int cs_project_is_b0rked;
+int vid_width, vid_height;
+float vid_pixelheight;
float camera_active; // Demo camera is active if set to true
float chase_active_backup;
float camera_roll;
vector camera_direction;
-void centerprint_hud(string strMessage);
-void centerprint_kill(float id);
-void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
-
const float ALPHA_MIN_VISIBLE = 0.003;
float armorblockpercent;
int spectatorlist[MAX_SPECTATORS];
int framecount;
-.float health;
float GetSpeedUnitFactor(int speed_unit);
string GetSpeedUnit(int speed_unit);