#define SP_CLRATIO -5
#define SP_PL -6
#define SP_FRAGS -7
+#define SP_SUM -8
#define SP_SEPARATOR -100
.float gotscores;
.entity owner;
.float ready;
+.float eliminated;
.void(void) draw;
.void(void) draw2d;
#define ALPHA_MIN_VISIBLE 0.003
float armorblockpercent;
-float g_weaponswitchdelay;
//hooks
float calledhooks;