-const string string_null;
-
// --------------------------------------------------------------------------
// MENU Functionality
var void() menu_show;
var float(float bInputType, float nPrimary, float nSecondary) menu_action;
-// --------------------------------------------------------------------------
-// CTF
-
-#ifdef CTF_EXAMPLE
-void() ctf_menu_show;
-string ctf_temp_1;
-#endif
-
// --------------------------------------------------------------------------
// Onslaught
//.float ctf_state;
//.float health;
-// Constants
-const float COLOR_TEAM_RED = 64;
-const float COLOR_TEAM_BLUE = 208;
-
-const float COLOR_TEAM1 = 4; // red
-const float COLOR_TEAM2 = 13; // blue
-const float COLOR_TEAM3 = 12; // yellow
-const float COLOR_TEAM4 = 9; // pink
-const float COLOR_SPECTATOR = 1337;
-
#define FONT_DEFAULT 0
#define FONT_USER 8
#define SP_CLRATIO -5
#define SP_PL -6
#define SP_FRAGS -7
+#define SP_SUM -8
#define SP_SEPARATOR -100
float camera_roll;
vector camera_direction;
-void centerprint(string strMessage);
+void centerprint_hud(string strMessage);
void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
#define ALPHA_MIN_VISIBLE 0.003
float armorblockpercent;
-float g_weaponswitchdelay;
//hooks
float calledhooks;
entity entcs_receiver[255]; // 255 is the engine limit on maxclients
float hud;
-
-void cvar_clientsettemp(string cv, string val);
+float view_quality;
+float framecount;