#include <common/constants.qh>
#include <common/weapons/_all.qh>
-// --------------------------------------------------------------------------
-// MENU Functionality
-
-// --------------------------------------------------------------------------
-// Onslaught
-
// Map coordinate base calculations need these
vector mi_center;
vector mi_scale;
// Minimap
string minimapname;
-// --------------------------------------------------------------------------
-// General stuff
-
float postinit;
entity gametype;
-//float sorted_players;
-//float sorted_teams;
-
-// Defs
-//.float ctf_state;
-//.float health;
-
float FONT_USER = 8;
void draw_cursor_normal(vector pos, vector col, float a);
void LoadMenuSkinValues();
-// --------------------------------------------------------------------------
-// Scoreboard stuff
-
-const int MAX_SBT_FIELDS = MAX_SCORE;
-
-PlayerScoreField sbt_field[MAX_SBT_FIELDS + 1];
-float sbt_field_size[MAX_SBT_FIELDS + 1];
-string sbt_field_title[MAX_SBT_FIELDS + 1];
-int sbt_num_fields;
-
vector hud_fontsize;
float RANKINGS_RECEIVED_CNT;
string grecordholder[RANKINGS_CNT];
float grecordtime[RANKINGS_CNT];
-//float csqc_flags;
entity playerslots[255]; // 255 is engine limit on maxclients
entity teamslots[17]; // 17 teams (including "spectator team")
bool spectatorbutton_zoom;
bool button_attack2;
-Weapon activeweapon;
-Weapon switchingweapon;
-Weapon switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
const float ALPHA_MIN_VISIBLE = 0.003;
float armorblockpercent;
+float damagepush_speedfactor;
//hooks
int calledhooks;