+#ifndef MAIN_H
+#define MAIN_H
+
// --------------------------------------------------------------------------
// MENU Functionality
float spectatorbutton_zoom;
float button_attack2;
-float activeweapon;
-float switchingweapon;
-float switchweapon;
+int activeweapon;
+int switchingweapon;
+int switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
float hud;
float view_quality;
int framecount;
+#endif