#pragma once
#include <common/constants.qh>
-#include <common/weapons/all.qh>
-
-// --------------------------------------------------------------------------
-// MENU Functionality
-
-// --------------------------------------------------------------------------
-// Onslaught
+#include <common/weapons/_all.qh>
// Map coordinate base calculations need these
vector mi_center;
// Minimap
string minimapname;
-// --------------------------------------------------------------------------
-// General stuff
-
float postinit;
entity gametype;
-//float sorted_players;
-//float sorted_teams;
-
-// Defs
-//.float ctf_state;
-//.float health;
-
float FONT_USER = 8;
void draw_cursor_normal(vector pos, vector col, float a);
void LoadMenuSkinValues();
-// --------------------------------------------------------------------------
-// Scoreboard stuff
-
-const int MAX_HUD_FIELDS = MAX_SCORE;
-
-PlayerScoreField hud_field[MAX_HUD_FIELDS + 1];
-float hud_size[MAX_HUD_FIELDS + 1];
-string hud_title[MAX_HUD_FIELDS + 1];
-int hud_num_fields;
-
vector hud_fontsize;
float RANKINGS_RECEIVED_CNT;
string grecordholder[RANKINGS_CNT];
float grecordtime[RANKINGS_CNT];
-//float csqc_flags;
entity playerslots[255]; // 255 is engine limit on maxclients
entity teamslots[17]; // 17 teams (including "spectator team")
bool spectatorbutton_zoom;
bool button_attack2;
-Weapon activeweapon;
-Weapon switchingweapon;
-Weapon switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
float g_trueaim_minrange;
-float hud;
+int hud;
float view_quality;
int num_spectators;