float mv_selection_keyboard;
float gametypevote;
-string mapvote_choosenmap;
+string mapvote_chosenmap;
vector gtv_text_size;
vector gtv_text_size_small;
drawstring(pos, map, '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
pos_y += 26;
- if(gametypevote && mapvote_choosenmap != "" )
+ if( mapvote_chosenmap != "" )
{
- pos_x = center - stringwidth(mapvote_choosenmap, false, hud_fontsize);
- drawstring(pos, mapvote_choosenmap, hud_fontsize*2, '1 1 1', 1, DRAWFLAG_NORMAL);
+ pos_x = center - stringwidth(mapvote_chosenmap, false, hud_fontsize*1.5/2);
+ drawstring(pos, mapvote_chosenmap, hud_fontsize*1.5, '1 1 1', 1, DRAWFLAG_NORMAL);
pos_y += hud_fontsize_y*2;
}
if(gametypevote)
{
- // read map name in case we have nextmap set
- mapvote_choosenmap = strzone(ReadString());
-
+ mapvote_chosenmap = strzone(ReadString());
+ if ( gametypevote == 2 )
+ gametypevote = 0;
+
gtv_text_size = hud_fontsize*1.4;
gtv_text_size_small = hud_fontsize*1.1;