string mv_pk3[MAPVOTE_COUNT];
float mv_preview[MAPVOTE_COUNT];
float mv_votes[MAPVOTE_COUNT];
-float mv_avail[MAPVOTE_COUNT];
-float mv_avail_start[MAPVOTE_COUNT];
+float mv_flags[MAPVOTE_COUNT];
+float mv_flags_start[MAPVOTE_COUNT];
entity mv_pk3list;
float mv_abstain;
float mv_ownvote;
{
if(_count == 1)
post = _(" (1 vote)");
- else if(_count >= 0 && mv_avail[id] == GTV_AVAILABLE)
+ else if(_count >= 0 && (mv_flags[id] & GTV_AVAILABLE))
post = sprintf(_(" (%d votes)"), _count);
else
post = "";
vector MapVote_RGB(int id)
{
- if(mv_avail[id] != GTV_AVAILABLE)
+ if(!(mv_flags[id] & GTV_AVAILABLE))
return '1 1 1';
if(id == mv_ownvote)
return '0 1 0';
vector offset = pos;
float nlines = 0;
- if(mv_avail_start[id] != GTV_AVAILABLE)
+ if(!(mv_flags_start[id] & GTV_AVAILABLE))
alpha = 0.2;
- else if ( mv_avail[id] != GTV_AVAILABLE && mv_top2_alpha)
+ else if ( !(mv_flags[id] & GTV_AVAILABLE) && mv_top2_alpha)
alpha = mv_top2_alpha;
else
alpha = 1;
- if(id == mv_selection && mv_avail[id] == GTV_AVAILABLE)
+ if(id == mv_selection && (mv_flags[id] & GTV_AVAILABLE))
{
drawfill(rect_pos, rect_size, '1 1 1', 0.1, DRAWFLAG_NORMAL);
}
text_size = stringwidth(label, false, hud_fontsize);
float theAlpha;
- if (mv_avail[id] != GTV_AVAILABLE && mv_top2_alpha)
+ if (!(mv_flags[id] & GTV_AVAILABLE) && mv_top2_alpha)
theAlpha = mv_top2_alpha;
else
theAlpha = 1;
else
drawborderlines(autocvar_scoreboard_border_thickness, pos, img_size, '0 0 0', theAlpha, DRAWFLAG_NORMAL);
- if(id == mv_selection && mv_avail[id] == GTV_AVAILABLE)
+ if(id == mv_selection && (mv_flags[id] & GTV_AVAILABLE))
drawfill(pos, img_size, '1 1 1', 0.1, DRAWFLAG_NORMAL);
}
mask = ReadLong();
for(i = 0, power = 1; i < mv_num_maps; ++i, power *= 2)
- mv_avail[i] = (mask & power) ? GTV_AVAILABLE : GTV_FORBIDDEN;
+ {
+ if ( mask & power )
+ mv_flags[i] |= GTV_AVAILABLE;
+ else
+ mv_flags[i] &= ~GTV_AVAILABLE;
+ }
}
else
{
for(i = 0; i < mv_num_maps; ++i )
- mv_avail[i] = ReadByte();
+ mv_flags[i] = ReadByte();
}
}
MapVote_ReadMask();
for(i = 0; i < mv_num_maps; ++i )
- mv_avail_start[i] = mv_avail[i];
+ mv_flags_start[i] = mv_flags[i];
// Assume mv_pk3list is world, there should only be 1 mapvote per round
mv_pk3list = world; // I'm still paranoid!
mv_maps[i] = map;
mv_pk3[i] = pk3;
- mv_avail[i] = ReadByte();
+ mv_flags[i] = ReadByte();
if(gametypevote)
{
imp = mv_num_maps - 1;
else
imp = pos < 1 ? mv_num_maps - 1 : pos - 1;
- if ( mv_avail[imp] != GTV_AVAILABLE && imp != mv_ownvote )
+ if ( !(mv_flags[imp] & GTV_AVAILABLE) && imp != mv_ownvote )
imp = MapVote_MoveLeft(imp);
return imp;
}
imp = 0;
else
imp = pos >= mv_num_maps - 1 ? 0 : pos + 1;
- if ( mv_avail[imp] != GTV_AVAILABLE && imp != mv_ownvote )
+ if ( !(mv_flags[imp] & GTV_AVAILABLE) && imp != mv_ownvote )
imp = MapVote_MoveRight(imp);
return imp;
}
imp -= mv_columns;
}
}
- if ( mv_avail[imp] != GTV_AVAILABLE && imp != mv_ownvote )
+ if ( !(mv_flags[imp] & GTV_AVAILABLE) && imp != mv_ownvote )
imp = MapVote_MoveUp(imp);
return imp;
}
if ( imp >= mv_num_maps )
imp = imp % mv_columns;
}
- if ( mv_avail[imp] != GTV_AVAILABLE && imp != mv_ownvote )
+ if ( !(mv_flags[imp] & GTV_AVAILABLE) && imp != mv_ownvote )
imp = MapVote_MoveDown(imp);
return imp;
}
int i;
for(i = 0; i < mv_num_maps; ++i)
{
- if(mv_avail[i] == GTV_AVAILABLE)
+ if(mv_flags[i] & GTV_AVAILABLE)
{
if(mv_detail)
mv_votes[i] = ReadByte();