return GETPLAYERORIGIN_ERROR;
}
+float getplayeralpha(float pl)
+{
+ entity e;
+
+ e = CSQCModel_server2csqc(pl + 1);
+ if(e)
+ return e.alpha;
+
+ e = entcs_receiver[pl];
+ if(e)
+ return e.alpha;
+
+ return 1;
+}
+
float getplayerisdead(float pl)
{
entity e;
-
+
e = CSQCModel_server2csqc(pl + 1);
if(e)
return e.csqcmodel_isdead;
-
+
return FALSE;
}