}
// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-var float imgaspect;
-var float aspect;
+var float _drawpic_imgaspect;
+var float _drawpic_aspect;
+var vector _drawpic_imgsize;
+var vector _drawpic_sz;
+var vector _drawpic_oldsz;
+var string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
do {\
- vector imgsize;\
- imgsize = drawgetimagesize(pic);\
- imgaspect = imgsize_x/imgsize_y;\
- vector oldsz, sz;\
- oldsz = sz = mySize;\
- aspect = sz_x/sz_y;\
- if(aspect > imgaspect) {\
- sz_x = sz_y * imgaspect;\
- drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
+ _drawpic_imgsize = drawgetimagesize(pic);\
+ _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
+ _drawpic_oldsz = _drawpic_sz = mySize;\
+ _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
+ if(_drawpic_aspect > _drawpic_imgaspect) {\
+ _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
+ drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
} else {\
- sz_y = sz_x / imgaspect;\
- drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
+ _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
+ drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
}\
} while(0)
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
do{\
- picpath = strcat(hud_skin_path, "/", pic);\
- if(precache_pic(picpath) == "") {\
- picpath = strcat("gfx/hud/default/", pic);\
+ _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
+ if(precache_pic(_drawpic_picpath) == "") {\
+ _drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
- drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
+ drawpic_aspect(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
+ _drawpic_picpath = string_null;\
} while(0)
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
do{\
- picpath = strcat(hud_skin_path, "/", pic);\
- if(precache_pic(picpath) == "") {\
- picpath = strcat("gfx/hud/default/", pic);\
+ _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
+ if(precache_pic(_drawpic_picpath) == "") {\
+ _drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
- drawpic(pos, picpath, sz, color, alpha, drawflag);\
+ drawpic(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
+ _drawpic_picpath = string_null;\
} while(0)
void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
}
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
-void PolyDrawModel(entity e)
+float PolyDrawModelSurface(entity e, float i_s)
{
- float i_s, i_t;
+ float i_t;
float n_t;
vector tri;
string tex;
- for(i_s = 0; ; ++i_s)
+ tex = getsurfacetexture(e, i_s);
+ if not(tex)
+ return 0; // this is beyond the last one
+ n_t = getsurfacenumtriangles(e, i_s);
+ for(i_t = 0; i_t < n_t; ++i_t)
{
- tex = getsurfacetexture(e, i_s);
- if not(tex)
- break; // this is beyond the last one
- n_t = getsurfacenumtriangles(e, i_s);
- for(i_t = 0; i_t < n_t; ++i_t)
- {
- tri = getsurfacetriangle(e, i_s, i_t);
- R_BeginPolygon(tex, 0);
- R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
- R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
- R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
- R_EndPolygon();
- }
+ tri = getsurfacetriangle(e, i_s, i_t);
+ R_BeginPolygon(tex, 0);
+ R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_EndPolygon();
}
+ return 1;
+}
+void PolyDrawModel(entity e)
+{
+ float i_s;
+ for(i_s = 0; ; ++i_s)
+ if(!PolyDrawModelSurface(e, i_s))
+ break;
}
void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)