+++ /dev/null
-#pragma once
-
-entity players;
-entity teams;
-float team_count; // real teams
-
-const int INITPRIO_FIRST = 0;
-const int INITPRIO_GAMETYPE = 0;
-const int INITPRIO_GAMETYPE_FALLBACK = 1;
-const int INITPRIO_FINDTARGET = 10;
-const int INITPRIO_DROPTOFLOOR = 20;
-const int INITPRIO_SETLOCATION = 90;
-const int INITPRIO_LINKDOORS = 91;
-const int INITPRIO_LAST = 99;
-
-void AuditLists();
-
-float RegisterPlayer(entity player);
-
-void RemovePlayer(entity player);
-
-void MoveToLast(entity e);
-
-float RegisterTeam(entity Team);
-
-void RemoveTeam(entity Team);
-
-entity GetTeam(int Team, bool add);
-
-vector HUD_GetFontsize(string cvarname);
-
-float PreviewExists(string name);
-
-vector Rotate(vector v, float a);
-
-
-#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : (GetResource((s), RES_HEALTH) <= 0))
-
-float cvar_or(string cv, float v);
-
-vector project_3d_to_2d(vector vec);
-
-vector drawfontscale;
-#define draw_beginBoldFont() drawfont = FONT_USER + 2
-#define draw_endBoldFont() drawfont = FONT_USER + 1
-
-float expandingbox_sizefactor_from_fadelerp(float fadelerp);
-
-vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor);
-
-float blink_synced(float base, float range, float freq, float start_time, int start_blink);
-float blink(float base, float range, float freq);
-
-void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag);
-
-void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
-
-void HUD_Scale_Disable();
-void HUD_Scale_Enable();
-
-#define HUD_ScaleX(f) (f * hud_scale.x)
-#define HUD_ScaleY(f) (f * hud_scale.y)
-#define HUD_ShiftX(f) (f + hud_shift.x + hud_shift.z * (f - hud_scale_center.x))
-#define HUD_ShiftY(f) (f + hud_shift.y + hud_shift.z * (f - hud_scale_center.y))
-vector HUD_Scale(vector v);
-vector HUD_Shift(vector v);
-
-// The following functions / macros must be called from within
-// the panel HUD / scoreboard code so that pos and size are scaled
-// when the hud_dynamic code is running.
-// Make use of stringwidth_builtin and draw*_builtin everywhere else.
-
-float stringwidth(string text, float handleColors, vector sz);
-
-#define drawpic(position, pic, size, rgb, alpha, flag) \
- drawpic_builtin(HUD_Shift(position), pic, HUD_Scale(size), rgb, alpha, flag)
-
-#define drawcharacter(position, character, scale, rgb, alpha, flag) \
- drawcharacter_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
-
-#define drawstring(position, text, scale, rgb, alpha, flag) \
- drawstring_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
-
-#define drawcolorcodedstring(position, text, scale, alpha, flag) \
- drawcolorcodedstring_builtin(HUD_Shift(position), text, scale, alpha, flag)
-
-#define drawcolorcodedstring2(position, text, scale, rgb, alpha, flag) \
- drawcolorcodedstring2_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
-
-#define drawfill(position, size, rgb, alpha, flag) \
- drawfill_builtin(HUD_Shift(position), HUD_Scale(size), rgb, alpha, flag)
-
-#define drawsetcliparea(xposition, yposition, w, h) \
- drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
-
-// Since drawsubpic usually gets called multiple times from within an
-// utility function, instead of scaling pos and size in every call
-// we scale them once for all in the beginning of that utility function.
-// That's why drawsubpic isn't remapped.
-/*
-#define drawsubpic(position, size, pic, srcPosition, srcSize, rgb, alpha, flag) \
- drawsubpic_builtin(HUD_Shift(position), HUD_Scale(size), pic, HUD_Shift(srcPosition), HUD_Scale(srcSize), rgb, alpha, flag)
-*/
-
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-float _drawpic_imgaspect;
-vector _drawpic_imgsize;
-vector _drawpic_sz;
-float _drawpic_oldsz;
-string _drawpic_picpath;
-#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
- MACRO_BEGIN \
- _drawpic_imgsize = draw_getimagesize(pic);\
- if(_drawpic_imgsize != '0 0 0') {\
- _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
- _drawpic_sz = mySize;\
- if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\
- _drawpic_oldsz = _drawpic_sz.x;\
- _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
- if(_drawpic_sz.x)\
- drawpic(pos + eX * 0.5 * (_drawpic_oldsz - _drawpic_sz.x), pic, _drawpic_sz, color, theAlpha, drawflag);\
- } else {\
- _drawpic_oldsz = _drawpic_sz.y;\
- _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
- if(_drawpic_sz.y)\
- drawpic(pos + eY * 0.5 * (_drawpic_oldsz - _drawpic_sz.y), pic, _drawpic_sz, color, theAlpha, drawflag);\
- }\
- }\
- MACRO_END
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
- MACRO_BEGIN \
- _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
- if(precache_pic(_drawpic_picpath) == "") {\
- _drawpic_picpath = strcat("gfx/hud/default/", pic);\
- }\
- drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
- _drawpic_picpath = string_null;\
- MACRO_END
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
- MACRO_BEGIN \
- _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
- if(precache_pic(_drawpic_picpath) == "") {\
- _drawpic_picpath = strcat("gfx/hud/default/", pic);\
- }\
- drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
- _drawpic_picpath = string_null;\
- MACRO_END
-
-void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
-
-void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
-
-// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
-void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
-
-// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
-void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag);
-
-void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
-
-// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
-void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp);
-
-void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp);
-
-void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp);
-
-void update_mousepos();
-
-// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
-float PolyDrawModelSurface(entity e, float i_s);
-void PolyDrawModel(entity e);
-
-void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
-
-const int MAX_ACCURACY_LEVELS = 10;
-float acc_lev[MAX_ACCURACY_LEVELS];
-vector acc_col[MAX_ACCURACY_LEVELS];
-float acc_col_loadtime;
-int acc_levels;
-string acc_color_levels;
-void Accuracy_LoadLevels();
-
-void Accuracy_LoadColors();
-
-vector Accuracy_GetColor(float accuracy);