vector rotate(vector v, float a);
-string ColorTranslateRGB(string s);
-
// decolorizes and team colors the player name when needed
string playername(string thename, float teamid);
vector project_3d_to_2d(vector vec);
-void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8);
+#define draw_beginBoldFont() do { drawfont = FONT_USER + 2; } while (0)
+#define draw_endBoldFont() do { drawfont = FONT_USER + 1; } while (0)
float expandingbox_sizefactor_from_fadelerp(float fadelerp);
void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
-const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
-vector getplayerorigin(int pl);
-
-float getplayeralpha(float pl);
-
-vector getcsqcplayercolor(float pl);
-
-float getplayerisdead(float pl);
-
-void URI_Get_Callback(int id, float status, string data);
-
-void draw_beginBoldFont();
-
-void draw_endBoldFont();
-
-
const int MAX_ACCURACY_LEVELS = 10;
float acc_lev[MAX_ACCURACY_LEVELS];
vector acc_col[MAX_ACCURACY_LEVELS];