-string mid2info_model;
-string mid2info_name;
-vector mid2info_min;
-vector mid2info_max;
-
-float monster_precached[MONSTER_LAST];
-void monster_mid2info(float _mid);
-
-void monster_precache(float _mid)
-{
- monster_mid2info(_mid);
- if(turret_is_precache[_mid])
- return;
-
- switch(_mid)
- {
- case MONSTER_ZOMBIE:
- {
- precache_model(ZOMBIE_MODEL);
- break;
- }
- case MONSTER_OGRE:
- {
- precache_model(OGRE_MODEL);
- break;
- }
- case MONSTER_DEMON:
- {
- precache_model(DEMON_MODEL);
- break;
- }
- case MONSTER_SHAMBLER:
- {
- precache_model(SHAMBLER_MODEL);
- break;
- }
- case MONSTER_KNIGHT:
- {
- precache_model(KNIGHT_MODEL);
- break;
- }
- case MONSTER_MARINE:
- {
- precache_model(SOLDIER_MODEL);
- break;
- }
- case MONSTER_SCRAG:
- {
- precache_model(WIZARD_MODEL);
- break;
- }
- case MONSTER_DOG:
- {
- precache_model(DOG_MODEL);
- break;
- }
- case MONSTER_TARBABY:
- {
- precache_model(TARBABY_MODEL);
- break;
- }
- case MONSTER_HELLKNIGHT:
- {
- precache_model(HELLKNIGHT_MODEL);
- break;
- }
- case MONSTER_FISH:
- {
- precache_model(FISH_MODEL);
- break;
- }
- case MONSTER_MAGE:
- {
- precache_model(SHALRATH_MODEL);
- break;
- }
- case MONSTER_ENFORCER:
- {
- precache_model(ENFORCER_MODEL);
- break;
- }
- case MONSTER_SPIDER:
- {
- precache_model(SPIDER_MODEL);
-
- break;
- }
- }
- monster_precached[_mid] = TRUE;
-}
-
-void monster_mid2info(float _mid)
-{
- switch(_mid)
- {
- case MONSTER_ZOMBIE:
- {
- mid2info_model = ZOMBIE_MODEL;
- mid2info_name = "Zombie";
- mid2info_min = ZOMBIE_MIN;
- mid2info_max = ZOMBIE_MAX;
- break;
- }
- case MONSTER_OGRE:
- {
- mid2info_model = OGRE_MODEL;
- mid2info_name = "Ogre";
- mid2info_min = OGRE_MIN;
- mid2info_max = OGRE_MAX;
- break;
- }
- case MONSTER_DEMON:
- {
- mid2info_model = DEMON_MODEL;
- mid2info_name = "Fiend";
- mid2info_min = DEMON_MIN;
- mid2info_max = DEMON_MAX;
- break;
- }
- case MONSTER_SHAMBLER:
- {
- mid2info_model = SHAMBLER_MODEL;
- mid2info_name = "Shambler";
- mid2info_min = SHAMBLER_MIN;
- mid2info_max = SHAMBLER_MAX;
- break;
- }
- case MONSTER_KNIGHT:
- {
- mid2info_model = KNIGHT_MODEL;
- mid2info_name = "Knight";
- mid2info_min = KNIGHT_MIN;
- mid2info_max = KNIGHT_MAX;
- break;
- }
- case MONSTER_MARINE:
- {
- mid2info_model = SOLDIER_MODEL;
- mid2info_name = "Marine";
- mid2info_min = SOLDIER_MIN;
- mid2info_max = SOLDIER_MAX;
- break;
- }
- case MONSTER_SCRAG:
- {
- mid2info_model = WIZARD_MODEL;
- mid2info_name = "Scrag";
- mid2info_min = WIZARD_MIN;
- mid2info_max = WIZARD_MAX;
- break;
- }
- case MONSTER_DOG:
- {
- mid2info_model = DOG_MODEL;
- mid2info_name = "Cerberus";
- mid2info_min = DOG_MIN;
- mid2info_max = DOG_MAX;
- break;
- }
- case MONSTER_TARBABY:
- {
- mid2info_model = TARBABY_MODEL;
- mid2info_name = "Spawn";
- mid2info_min = TARBABY_MIN;
- mid2info_max = TARBABY_MAX;
- break;
- }
- case MONSTER_HELLKNIGHT:
- {
- mid2info_model = HELLKNIGHT_MODEL;
- mid2info_name = "Hell-Knight";
- mid2info_min = HELLKNIGHT_MIN;
- mid2info_max = HELLKNIGHT_MAX;
- break;
- }
- case MONSTER_FISH:
- {
- mid2info_model = FISH_MODEL;
- mid2info_name = "Rotfish";
- mid2info_min = FISH_MIN;
- mid2info_max = FISH_MAX;
- break;
- }
- case MONSTER_MAGE:
- {
- mid2info_model = SHALRATH_MODEL;
- mid2info_name = "Mage";
- mid2info_min = SHALRATH_MIN;
- mid2info_max = SHALRATH_MAX;
- break;
- }
- case MONSTER_ENFORCER:
- {
- mid2info_model = ENFORCER_MODEL;
- mid2info_name = "Enforcer";
- mid2info_min = ENFORCER_MIN;
- mid2info_max = ENFORCER_MAX;
- break;
- }
- case MONSTER_SPIDER:
- {
- mid2info_model = SPIDER_MODEL;
- mid2info_name = "Spider";
- mid2info_min = SPIDER_MIN;
- mid2info_max = SPIDER_MAX;
- break;
- }
- default:
- {
- dprint("WARNING: Unknown monster in CSQC\n");
- break;
- }
- }
-}
-
.vector glowmod;
void monster_changeteam()
-{
- switch(self.team - 1)
- {
- case NUM_TEAM_1: // Red
- {
- self.glowmod = '2 0 0';
- self.teamradar_color = '1 0 0';
- break;
- }
- case NUM_TEAM_2: // Blue
- {
- self.glowmod = '0 0 2';
- self.teamradar_color = '0 0 1';
- break;
- }
- case NUM_TEAM_3: // Yellow
- {
- self.glowmod = '1 1 0';
- self.teamradar_color = '1 1 0';
- break;
- }
- case NUM_TEAM_4: // Pink
- {
- self.glowmod = '1 0 1';
- self.teamradar_color = '1 0 1';
- break;
- }
- }
+{
+ self.glowmod = Team_ColorRGB(self.team - 1);
+ self.teamradar_color = Team_ColorRGB(self.team - 1);
if(self.team)
self.colormap = 1024 + (self.team - 1) * 17;
-
+ else
+ self.colormap = 1024;
+}
+
+void monster_die()
+{
+ MON_ACTION(self.monsterid, MR_DEATH);
+
+ self.solid = SOLID_CORPSE;
+}
+
+void monster_draw()
+{
+ float dt;
+
+ dt = time - self.move_time;
+ self.move_time = time;
+ if(dt <= 0)
+ return;
+
+ fixedmakevectors(self.angles);
+ //movelib_groundalign4point(50, 25, 0.25, 45);
+ setorigin(self, self.origin + self.velocity * dt);
+ self.angles_y = self.move_angles_y;
}
void monster_construct()
-{
- monster_mid2info(self.monsterid);
- self.netname = mid2info_name;
+{
+ vector min_s, max_s;
+ entity mon = get_monsterinfo(self.monsterid);
+
+ min_s = mon.mins;
+ max_s = mon.maxs;
+
+ if(mon.spawnflags & MONSTER_SIZE_BROKEN)
+ self.scale = 1.3;
+
+ self.netname = M_NAME(self.monsterid);
setorigin(self, self.origin);
- setmodel(self, mid2info_model);
- setsize(self, mid2info_min, mid2info_max);
+ setmodel(self, mon.model);
+ setsize(self, min_s, max_s);
self.move_movetype = MOVETYPE_BOUNCE;
self.health = 255;
self.move_time = time;
self.drawmask = MASK_NORMAL;
self.alpha = 1;
+ self.draw = monster_draw;
}
void ent_monster()
sf = ReadByte();
if(sf & MSF_SETUP)
- {
+ {
self.monsterid = ReadByte();
self.origin_x = ReadCoord();
self.angles_x = ReadAngle();
self.angles_y = ReadAngle();
- self.scale = ReadByte();
self.skin = ReadByte();
+ self.team = ReadByte();
- monster_precache(self.monsterid);
monster_construct();
- self.colormap = 1024;
- self.glowmod = '0 1 1';
- }
-
- if(sf & MSF_SIZE)
- {
- self.scale = ReadByte();
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
-
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
-
- setsize(self, self.mins, self.maxs);
+ monster_changeteam();
}
if(sf & MSF_ANG)
self.move_velocity = self.velocity;
self.move_origin = self.origin;
}
-
+
if(sf & MSF_ANIM)
{
self.frame1time = ReadCoord();
if(sf & MSF_STATUS)
{
+ self.skin = ReadByte();
+
float _tmp;
_tmp = ReadByte();
if(_tmp != self.team)
monster_changeteam();
}
+ _tmp = ReadByte();
+ if(_tmp == 4) // respawning
+ setmodel(self, "null");
+
_tmp = ReadByte();
if(_tmp == 0 && self.health != 0)
- if(self.monsterid == MONSTER_SPIDER)
- self.angles += '180 0 0';
+ monster_die();
self.health = _tmp;
}