void monster_draw()
{
- float dt = time - self.move_time;
- self.move_time = time;
- if(dt <= 0)
+ float dt;
+
+ dt = time - self.move_time;
+ self.move_time = time;
+ if(dt <= 0)
return;
-
- fixedmakevectors(self.angles);
- //movelib_groundalign4point(300, 100, 0.25, 45);
- setorigin(self, self.origin + self.velocity * dt);
- self.angles_y = self.move_angles_y;
+
+ fixedmakevectors(self.angles);
+ //movelib_groundalign4point(50, 25, 0.25, 45);
+ setorigin(self, self.origin + self.velocity * dt);
+ self.angles_y = self.move_angles_y;
}
void monster_construct()