void Movetype_Physics_NoMatchServer();
const float MOVETYPE_NONE = 0;
-const float MOVETYPE_ANGLENOCLIP = 1;
+const float MOVETYPE_ANGLENOCLIP = 1;
const float MOVETYPE_ANGLECLIP = 2;
const float MOVETYPE_WALK = 3;
const float MOVETYPE_STEP = 4;
const float MOVETYPE_NOCLIP = 8;
const float MOVETYPE_FLYMISSILE = 9;
const float MOVETYPE_BOUNCE = 10;
-const float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
-const float MOVETYPE_FOLLOW = 12;
-const float MOVETYPE_FAKEPUSH = 13;
-const float MOVETYPE_FLY_WORLDONLY = 33;
+const float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
+const float MOVETYPE_FOLLOW = 12;
+const float MOVETYPE_FAKEPUSH = 13;
+const float MOVETYPE_FLY_WORLDONLY = 33;
-const float FL_ITEM = 256;
-const float FL_ONGROUND = 512;
+const float FL_ITEM = 256;
+const float FL_ONGROUND = 512;
+
+const float MOVEFLAG_Q2AIRACCELERATE = 1;
+const float MOVEFLAG_NOGRAVITYONGROUND = 2;
+const float MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = 4;
+#define moveflags (getstati(STAT_MOVEFLAGS))
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