.vector move_velocity;
.vector move_avelocity;
.int move_flags;
-.float move_watertype;
-.float move_waterlevel;
+.int move_watertype;
+.int move_waterlevel;
.void(void) move_touch;
.void(float, float) contentstransition;
.float move_bounce_factor;
const int FL_ITEM = 256;
const int FL_ONGROUND = 512;
-#endif
\ No newline at end of file
+#endif