float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
float MOVETYPE_FOLLOW = 12;
float MOVETYPE_FAKEPUSH = 13;
-float MOVETYPE_SPECTATOR = 14;
+float MOVETYPE_FLY_WORLDONLY = 33;
float FL_ITEM = 256;
float FL_ONGROUND = 512;