/** Called when damage info is received on the client, useful for playing explosion effects */
#define EV_DamageInfo(i, o) \
/** entity id */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** death type */ i(int, MUTATOR_ARGV_1_int) \
+ /** hit origin */ i(vector, MUTATOR_ARGV_2_vector) \
/**/
MUTATOR_HOOKABLE(DamageInfo, EV_DamageInfo);