#ifndef NOISE_H
#define NOISE_H
-#if defined(CSQC)
- #include "../common/util-pre.qh"
- #include "sys-pre.qh"
- #include "../dpdefs/csprogsdefs.qc"
- #include "sys-post.qh"
- #include "Defs.qc"
- #include "../dpdefs/keycodes.qc"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "../common/playerstats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/weapons/weapons.qh"
- #include "../common/mapinfo.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/urllib.qh"
- #include "../common/animdecide.qh"
- #include "command/cl_cmd.qh"
- #include "../common/monsters/monsters.qh"
- #include "autocvars.qh"
- #include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "damage.qh"
- #include "../csqcmodellib/interpolate.qh"
- #include "teamradar.qh"
- #include "hud.qh"
- #include "scoreboard.qh"
- #include "waypointsprites.qh"
- #include "movetypes.qh"
- #include "prandom.qh"
- #include "bgmscript.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
// noises "usually" start in the range -1..1
float Noise_Brown(entity e, float dt);
float Noise_Pink(entity e, float dt);
float Noise_White(entity e, float dt);
float Noise_Burst(entity e, float dt, float p); // +1 or -1
-#endif
\ No newline at end of file
+#endif