]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/particles.qc
Unify boolean constants
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / particles.qc
index ce8b6dd7f9ecbe612a0aeb52d87650633d6228e7..578e96181b00a2167d1bc33a5eb1b22073ccdccb 100644 (file)
@@ -1,10 +1,10 @@
 .float dphitcontentsmask;
 
-.float cnt; // effect number
+.int cnt; // effect number
 .vector velocity; // particle velocity
 .float waterlevel; // direction jitter
-.float count; // count multiplier
-.float impulse; // density
+.int count; // count multiplier
+.int impulse; // density
 .string noise; // sound
 .float atten;
 .float volume;
@@ -40,9 +40,9 @@ void Draw_PointParticles()
        for(i = random(); i <= n && fail <= 64*n; ++i)
        {
                p = o + self.mins;
-               p_x += random() * sz_x;
-               p_y += random() * sz_y;
-               p_z += random() * sz_z;
+               p.x += random() * sz.x;
+               p.y += random() * sz.y;
+               p.z += random() * sz.z;
                if(WarpZoneLib_BoxTouchesBrush(p, p, self, world))
                {
                        if(self.movedir != '0 0 0')
@@ -83,9 +83,9 @@ void Ent_PointParticles_Remove()
 
 void Ent_PointParticles()
 {
-       float f, i;
+       float i;
        vector v;
-       f = ReadByte();
+       int f = ReadByte();
        if(f & 2)
        {
                i = ReadCoord(); // density (<0: point, >0: volume)
@@ -174,7 +174,7 @@ void Ent_PointParticles()
                if(!self.absolute)
                {
                        v = self.maxs - self.mins;
-                       self.impulse *= -v_x * v_y * v_z / 262144; // relative: particles per 64^3 cube
+                       self.impulse *= -v.x * v.y * v.z / 262144; // relative: particles per 64^3 cube
                }
        }
 
@@ -225,65 +225,7 @@ void Ent_RainOrSnow()
                self.draw = Draw_Snow;
 }
 
-entity zcurve;
-void zcurveparticles(float effectnum, vector start, vector end, float end_dz, float speed, float depth)
-{
-       // end_dz:
-       //   IF IT WERE A STRAIGHT LINE, it'd end end_dz above end
-
-       vector mid;
-       mid = (start + end) * 0.5;
-
-       end_dz *= 0.25;
-       mid_z += end_dz;
-
-       --depth;
-       if(depth < 0 || normalize(mid - start) * normalize(end - start) > 0.999999)
-       // TODO make this a variable threshold
-       // currently: 0.081 degrees
-       // 0.99999 would be 0.256 degrees and is visible
-       {
-               zcurve.velocity = speed * normalize(end - start);
-               trailparticles(zcurve, effectnum, start, end);
-       }
-       else
-       {
-               zcurveparticles(effectnum, start, mid, end_dz, speed, depth);
-               zcurveparticles(effectnum, mid, end, end_dz, speed, depth);
-       }
-}
-
-void Net_ReadZCurveParticles()
-{
-       vector start, end;
-       float end_dz;
-       float effectnum, speed;
-
-       if(!zcurve)
-       {
-               zcurve = spawn();
-               zcurve.classname = "zcurve";
-       }
-
-       effectnum = ReadShort();
-
-       start_x = ReadCoord();
-       start_y = ReadCoord();
-       start_z = ReadCoord();
-
-       do
-       {
-               end_x = ReadCoord();
-               end_y = ReadCoord();
-               end_z = ReadCoord();
-               end_dz = ReadCoord();
-               speed = ReadShort();
-               zcurveparticles(effectnum, start, end, end_dz, 16 * (speed & 0x7FFF), 5); // at most 32 segments
-       }
-       while(!(speed & 0x8000));
-}
-
-void Net_ReadNexgunBeamParticle()
+void Net_ReadVortexBeamParticle()
 {
        vector shotorg, endpos;
        float charge;
@@ -297,7 +239,7 @@ void Net_ReadNexgunBeamParticle()
        charge = sqrt(charge); // divide evenly among trail spacing and alpha
        particles_alphamin = particles_alphamax = particles_fade = charge;
 
-       if (autocvar_cl_particles_oldnexbeam && (getstati(STAT_ALLOW_OLDNEXBEAM) || isdemo()))
+       if (autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo()))
                WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
        else
                WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);