if(self.noise != "")
{
self.origin = p;
- asound(self, CH_AMBIENT, self.noise, VOL_BASE * self.volume, self.atten);
+ sound(self, CH_AMBIENT, self.noise, VOL_BASE * self.volume, self.atten);
}
self.just_toggled = 0;
}
.float glow_color; // palette index
void Draw_Rain()
{
- te_particlerain(self.origin + self.mins, self.origin + self.maxs, self.velocity, self.count * drawframetime, self.glow_color);
+ te_particlerain(self.origin + self.mins, self.origin + self.maxs, self.velocity, floor(self.count * drawframetime + random()), self.glow_color);
}
void Draw_Snow()
{
- te_particlesnow(self.origin + self.mins, self.origin + self.maxs, self.velocity, self.count * drawframetime, self.glow_color);
+ te_particlesnow(self.origin + self.mins, self.origin + self.maxs, self.velocity, floor(self.count * drawframetime + random()), self.glow_color);
}
void Ent_RainOrSnow()