#include "../lib/csqcmodel/cl_player.qh"
#include "../lib/warpzone/anglestransform.qh"
-.float v_angle_x;
+.vector v_angle;
.float v_angle_save_x;
class(Skeleton) .float skeleton_info_modelindex;
{
if(e == csqcplayer)
{
- if(intermission)
+ if(e.move_movetype == MOVETYPE_NONE)
{
if(!e.v_angle_save_x)
e.v_angle_save_x = input_angles.x;