-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "../common/util.qh"
- #include "../csqcmodellib/interpolate.qh"
- #include "player_skeleton.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "player_skeleton.qh"
-.float skeleton_info_modelindex;
-.float skeleton_info_skin;
+#include "../common/csqcmodel_settings.qh"
+
+#include "../warpzonelib/anglestransform.qh"
+
+class(Skeleton) .float skeleton_info_modelindex;
+class(Skeleton) .float skeleton_info_skin;
const int BONETYPE_LOWER = 0;
const int BONETYPE_UPPER = 1;
const int MAX_BONES = 128;
-.float skeleton_bonetype[MAX_BONES];
-.float skeleton_numbones;
+class(Skeleton) .float skeleton_bonetype[MAX_BONES];
+class(Skeleton) .float skeleton_numbones;
void skeleton_loadinfo(entity e)
{