#include "player_skeleton.qh"
-#include "../common/csqcmodel_settings.qh"
+#include "mutators/events.qh"
+#include "../lib/csqcmodel/cl_player.qh"
+#include "../lib/warpzone/anglestransform.qh"
-#include "../warpzonelib/anglestransform.qh"
+.vector v_angle;
class(Skeleton) .float skeleton_info_modelindex;
class(Skeleton) .float skeleton_info_skin;
}
void skeleton_from_frames(entity e, float is_dead)
-{
+{SELFPARAM();
float m = e.modelindex;
if(!e.skeletonindex)
{