-#ifndef CLIENT_PLAYER_SKELETON
-#define CLIENT_PLAYER_SKELETON
+#pragma once
void free_skeleton_from_frames(entity e);
void skeleton_from_frames(entity e, float is_dead);
class(Skeleton) .float bone_aim[MAX_AIM_BONES];
class(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
class(Skeleton) .float fixbone;
-#endif