+#ifndef PLAYER_SKELETON
+#define PLAYER_SKELETON
+
void free_skeleton_from_frames(entity e);
void skeleton_from_frames(entity e, float is_dead);
void skeleton_loadinfo(entity e);
.float bone_upperbody;
-.float bone_weapon;
+.int bone_weapon;
.float bone_aim[MAX_AIM_BONES];
.float bone_aimweight[MAX_AIM_BONES];
.float fixbone;
+#endif