]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/projectile.qc
Darken eliminated player's row instead of showing an icon
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / projectile.qc
index b86c234bdbba9062e6b121cb745efc96050a6351..8ff5e0f911627e78be6315aa196989debded3b1c 100644 (file)
@@ -101,24 +101,16 @@ void Projectile_Draw()
                        case PROJECTILE_GRENADE_BOUNCING:
                                rot = '0 -1000 0'; // sideways
                                break;
-                       case PROJECTILE_NADE_RED_BURN:
-                       case PROJECTILE_NADE_RED:
-                       case PROJECTILE_NADE_BLUE_BURN:
-                       case PROJECTILE_NADE_BLUE:
-                       case PROJECTILE_NADE_YELLOW_BURN:
-                       case PROJECTILE_NADE_YELLOW:
-                       case PROJECTILE_NADE_PINK_BURN:
-                       case PROJECTILE_NADE_PINK:
-                       case PROJECTILE_NADE_BURN:
-                       case PROJECTILE_NADE:
-                               rot = self.avelocity; 
-                               break;
                        case PROJECTILE_HOOKBOMB:
                                rot = '1000 0 0'; // forward
                                break;
                        default:
                                break;
                }
+
+               if(Nade_IDFromProjectile(self.cnt) != 0)
+                       rot = self.avelocity;
+
                self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
        }
 
@@ -136,18 +128,6 @@ void Projectile_Draw()
        trailorigin = self.origin;
        switch(self.cnt)
        {
-           case PROJECTILE_NADE_RED_BURN:
-               case PROJECTILE_NADE_RED:
-               case PROJECTILE_NADE_BLUE_BURN:
-               case PROJECTILE_NADE_BLUE:
-               case PROJECTILE_NADE_YELLOW_BURN:
-               case PROJECTILE_NADE_YELLOW:
-               case PROJECTILE_NADE_PINK_BURN:
-               case PROJECTILE_NADE_PINK:
-               case PROJECTILE_NADE_BURN:
-               case PROJECTILE_NADE:
-                       trailorigin += v_up * 4;
-                       break;
                case PROJECTILE_GRENADE:
                case PROJECTILE_GRENADE_BOUNCING:
                        trailorigin += v_right * 1 + v_forward * -10;
@@ -155,6 +135,10 @@ void Projectile_Draw()
                default:
                        break;
        }
+
+       if(Nade_IDFromProjectile(self.cnt) != 0)
+               trailorigin += v_up * 4;
+
        if(drawn)
                Projectile_DrawTrail(trailorigin);
        else
@@ -167,10 +151,7 @@ void Projectile_Draw()
 
        switch(self.cnt)
        {
-               case PROJECTILE_BULLET_GLOWING:
-               case PROJECTILE_BULLET_GLOWING_TRACER:
-                       adddynamiclight(self.origin, 50 * a, '1 1 0');
-                       break;
+               // Possibly add dlights here.
                default:
                        break;
        }
@@ -277,6 +258,8 @@ void Ent_Projectile()
                        self.fade_time = 0;
                        self.fade_rate = 0;
                }
+
+               self.team = ReadByte() - 1;
        }
 
        if(f & 2)
@@ -292,9 +275,6 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
                        case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
-                       case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
-                       case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle_weak"); break;
-                       case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
                        case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
                        case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
                        case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
@@ -308,12 +288,16 @@ void Ent_Projectile()
                        case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
                        case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
                        case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
+                       case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
                        case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
                        case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
                        case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
                        case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
                        case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
 
+                       case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
+                       case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+
                        case PROJECTILE_RAPTORBOMB:    setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
                        case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3");     self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
                        case PROJECTILE_RAPTORCANNON:  setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
@@ -324,19 +308,9 @@ void Ent_Projectile()
 
                        case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
                        case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       
-                       case PROJECTILE_NADE_RED: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red"); break;
-                       case PROJECTILE_NADE_RED_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red_burn"); break;
-                       case PROJECTILE_NADE_BLUE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue"); break;
-                       case PROJECTILE_NADE_BLUE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue_burn"); break;
-                       case PROJECTILE_NADE_YELLOW: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow"); break;
-                       case PROJECTILE_NADE_YELLOW_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow_burn"); break;
-                       case PROJECTILE_NADE_PINK: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink"); break;
-                       case PROJECTILE_NADE_PINK_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink_burn"); break;
-                       case PROJECTILE_NADE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade"); break;
-                       case PROJECTILE_NADE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_burn"); break;
 
                        default:
+                               if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
                                error("Received invalid CSQC projectile, can't work with this!");
                                break;
                }
@@ -369,17 +343,6 @@ void Ent_Projectile()
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
-                       case PROJECTILE_NADE_RED_BURN:
-                       case PROJECTILE_NADE_RED:
-                       case PROJECTILE_NADE_BLUE_BURN:
-                       case PROJECTILE_NADE_BLUE:
-                               self.mins = '-3 -3 -3';
-                               self.maxs = '3 3 3';
-                               self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = func_null;
-                               self.scale = 1.5;
-                               self.avelocity = randomvec() * 720;
-                               break;
                        case PROJECTILE_GRENADE_BOUNCING:
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
@@ -388,21 +351,10 @@ void Ent_Projectile()
                                self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
                                self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
                                break;
-                       case PROJECTILE_NADE_RED_BURN:
-                       case PROJECTILE_NADE_RED:
-                       case PROJECTILE_NADE_BLUE_BURN:
-                       case PROJECTILE_NADE_BLUE:
-                       case PROJECTILE_NADE_YELLOW_BURN:
-                       case PROJECTILE_NADE_YELLOW:
-                       case PROJECTILE_NADE_PINK_BURN:
-                       case PROJECTILE_NADE_PINK:
-                       case PROJECTILE_NADE_BURN:
-                       case PROJECTILE_NADE:
-                               self.mins = '-16 -16 -16';
-                               self.maxs = '16 16 16';
-                               self.move_movetype = MOVETYPE_BOUNCE;
-                               self.move_touch = func_null;
-                               self.scale = 1.5;
+                       case PROJECTILE_SHAMBLER_LIGHTNING:
+                               self.mins = '-8 -8 -8';
+                               self.maxs = '8 8 8';
+                               self.scale = 2.5;
                                self.avelocity = randomvec() * 720;
                                break;
                        case PROJECTILE_MINE:
@@ -429,6 +381,7 @@ void Ent_Projectile()
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = func_null;
                                break;
+                       case PROJECTILE_NAPALM_FOUNTAIN:
                        case PROJECTILE_FIREBALL:
                                loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
@@ -467,7 +420,7 @@ void Ent_Projectile()
                                break;
             case PROJECTILE_WAKIROCKET:
                 loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
-                               break;            
+                               break;
             /*
             case PROJECTILE_WAKICANNON:
                                break;
@@ -485,6 +438,22 @@ void Ent_Projectile()
                        default:
                                break;
                }
+
+               if(Nade_IDFromProjectile(self.cnt) != 0)
+               {
+                       self.mins = '-16 -16 -16';
+                       self.maxs = '16 16 16';
+                       self.colormod = Nade_Color(Nade_IDFromProjectile(self.cnt));
+                       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+                       self.move_movetype = MOVETYPE_BOUNCE;
+                       self.move_touch = func_null;
+                       self.scale = 1.5;
+                       self.avelocity = randomvec() * 720;
+                       
+                       if(Nade_IDFromProjectile(self.cnt) == NADE_TYPE_TRANSLOCATE)
+                               self.solid = SOLID_TRIGGER;
+               }
+
                setsize(self, self.mins, self.maxs);
        }
 
@@ -523,7 +492,8 @@ void Projectile_Precache()
        precache_model("models/rocket.md3");
        precache_model("models/tagrocket.md3");
        precache_model("models/tracer.mdl");
-       
+       precache_model("models/sphere/sphere.md3");
+
        precache_model("models/weapons/v_ok_grenade.md3");
 
        precache_sound("weapons/electro_fly.wav");